it’s was super broken because there is alot of super broken ult that could easly mass kill people
It wasn’t broken at all.
Mercy Q was easily defeated by a 2nd Q. As for 5-man rez, it wasn’t all that great. Best utility was undoing staggers because allies wanted to body-block shields or ignored the “don’t go in there because you’ll get murdered horribly”. Usually you’d revive 1-2. 5-man was a potg steal (like deathblossom) but it was more likely to lose you the game because you didn’t heal/damage boost.
I haven’t wielded mercy since valk became the ult, so I can’t speak to the healing changes.
Rather than blame the flankers (who’s job is to kill supports first); the community blamed mercy’s kit. On rare occasion your team would let itself wipe with you removed from combat and then demand that you 5-rez - a nasty twist of a strat where attackers would go in dry (no ults) solely to bait out enemy ults and if opportunity presented itself the mercy could rez and give your side ult advantage (it punished poor team communication/coordination). 1-2 man rez was best use.
Rather than delete mercy’s utility I would have tweaked it so allies either come back with half health OR with all abilities on cooldown. Instead we have moth…
Originally mercy would die using her ult, the rework granting invulnerability was a touch strong - it would have been more interesting as a small/medium AOE stun to nearby enemies (like mcree’s flashbang) but because of her ‘brilliance’ or something (the cinematics give her a flash/glare)
I feel like removing mass rez was the start of very knee jerk reactions to things. They could’ve added a cast time, LOS checks, lower the LOS. Etc.
Mercy main since launch here. It promoted a super unfun gameplay mechanic (hiding during teamfights instead of actually participating and hoping your team wiped) and also promoted A LOT of toxicity on either side. Anyone who sits here saying it “made people love Mercy and praise her !!” is flat out lying or wearing nostalgia glasses.
Your team would scream at you to go hide. If you died with your ult, you’d get flamed to the max. If you solo or duo rezzed people instead of waiting for a bigger rez, you’d get screamed at. You’d also get screamed at by certain people TO solo rez them. Not fun, felt like a slave. It was a ton of pressure and did not feel good. I remember 3 teammates got grav’d once and died and I rezzed them and then got yelled at for not waiting for the other 2 people to die too. >.>
It also created a LOT of toxicity on the enemy team. Planning an ult combo or getting a 4k on Widow only to have a Mercy fly out of spawn or a room and press Q to instantly undo it was…demoralizing, to say the least.
It also created toxicity on Mercy’s end. Mercy players telling their team to go die on point so they could get a big rez, etc.
As someone with 1,000 hours on the hero, I’m truly glad it’s gone. Sometimes I miss it’s flashy graphics and big play. But looking from an objective PoV of the game and hero’s health, removing it was the best course of action.,
Something doesn’t need to be OP to be broken. It was broken as a gameplay mechanic.
LoS changes nothing about hide and rez and cast time just makes it clunky/unfun if it’s too long or irrelevant if it’s too short.
So… every bad thing about 1 man rez but if you get this off its worth it? Right gotcha
Back then the Multi-Rez Ult was instant so there was no time for the enemy to counter and kill mercy before rez was complete.
Yeah I don’t want my ult to feel clunky and restrictive, tyvm.
Valk is all about fluidity and freedom at least, buffing your base movement speed from 5.5 to 9 m/s, buffing GA speed from 20 to 35 m/s, doubling GA and beam range, making rez movespeed reduction lessened, and giving you omni direction freeflight.
Valk can also be balanced with buffs to it. Mass rez needed nerfs/restrictions.
Wasn’t broken at all imo
Made 2cp more fair if anything
If getting rezzed is a broken gameplay mechanic, then so are respawns & one-shots…
Getting deleted by an enemy before you can respond is demoralizing. Yet one shots are plentiful in this game, as are quick-combos.
Eliminating someone only for them to respawn is also demoralizing, since your “skiilful” play was just undone.
I could argue that those nerfs and restrictions is what adds a level of skill to the ability. Sigma’s ult is really clunky and difficult to get value out of and has had MANY nerfs slapped onto it, alas here we are.
It was underpowered for a while because she’d instantly die every time she used it, so they decided to just straight up made her invulnerable during it.
Which was kind of a bad idea and was incredibly annoying. Then instead of just reverting that, you see what we ended up with lmao
Also Lucio + Zenyatta was the meta heal combo during the game’s early life
Where did I say getting rezzed was a broken gameplay mechanic?
Yeah and Sigma players hate and complain abt it all the time.
It was really annoying even when you had a Mercy on your team because often times the correct play was to bait out as many ults from the enemy team as possible and basically lose the fight on purpose to win it with Rez and use your own ults.
When you were playing against it you either had to go play hide and seek with the Mercy and kill her first or try to win a fight first using as few ults as possible and then having some in reserve to win the fight again.
Just really dumb gameplay.
The reason why a lot of Mercy mains have fond memories of it is because it was their moment to shine, the time they felt like they made a difference due to how Mercy is designed to not be a playmaker at all in general.
She used to be the most mained and played hero in the entire game. Even Jeff says this in the dev update on the Mercy rework.
She was definitely meta on lader. The pro scene wasnt really that developed yet so its hard to tell. And remember supports were only her, ana, zen, lucio and Sym. So only 1 out of 2 main healers. And Ana actually used to be a huge throw pick. Shes has actually received some if the biggest buffs in OW history to make her viable.
So even looking past mass rez, Mercy was a must pick. I mean if you think today’s game is bad, trust me it is way more balanced than it used to be. If you didn’t have a Mercy the team will staight up refuse to play. This isn’t even an exaggeration, anyone who’s been playing that long will back me up on that. Literally every game, no mercy? Jump off the map.
Her healing was also really strong. Jeff did post stats but they might have been deleted on the old forum. But basically it showed Mercy healing double than Ana per game. Hence the now nerfed healing. 60 WAS incredibly strong back then.
But then yes, then there was mass rez. It’s hard to really say if it was op or not. High end players actually used to rez 1 or two key players. They didn’t used to hide. But the majority of the player base, 100% did hide.
It was also a lot more frustrating on 2cp maps. You know how it can be a stuggle to capture the last point, someone keeps coming out the spawn and contesting? Now imagine they all suddenly came back all full healthed and with ults. Sometimes you would be too scared to ult, knowing they could all get rezed again. And in result you lost away because you didnt use your ult.
But, op or not. It was frustrating and kinda bs. But it also wasn’t reworked because they thought it was op. It was reworked because they didn’t like the fact a main healer, who’s job was to keep people alive. Was actually telling their team to die. And sometimes that was frustrating if you were playing with that Mercy and you weren’t getting healed while you tried to commit.
And thus, was reworked into an ult she uses to keep people from dying.
Doesn’t mean it’s wrong though. In order to keep a powerful ability fair it needs to have a high risk vs reward.
“Something doesn’t need to be OP to be broken. It was broken as a gameplay mechanic.”
edit: the quoting feature isn’t working for me…
Yeah, mass rez ult as a mechanic was broken. Not rez as a mechanic in general. E rez is rather balanced.
Ah, I missed the terminology change. rez = mass rez still in my mind… I’ve not used moth mercy outside FFA
edit: It still wasn’t broken though
Not broken, just not good for the game overall.
Playing against felt terrible because your team could use all their ults and have it reversed in a few seconds, if weren’t not careful.
However if you were that team, it felt good sometimes but other times it kind of felt like some Mercy players would hide and wait til you died in order to use said Ult. So it a double edged sword in my mind.
No, she was not always meta to my knowledge. She was frequent but not 100% participation.
Yes and No, It was more the pros that didn’t like her very much compared to the actual player-base.
I’m in the minority that when she was being reworked that actively spoke out on just removing Rez entirely due to how long it took for Blizzard to rework her. (A few months paying attention to only her) It’s not good for the overall game even now considering Rez as a mechanic. But that’s my opinion. ![]()
The only good thing the ultimate brought to the game is keeping ult stacking in line.
2cp is a nightmare on defense when the enemy team come at you with every ultimate they have, wipe you out and take the point.
Mercy’s old ultimate was the only ultimate that could reverse all of that.