In one of the developer logs Jeff said one of the reasons they initially changed Mercy was because her multi-rez made her unfun to play with or against.
She was unfun to play with because some Mercy’s had the tendency to stop healing and hide when they got their ult, so that they could get 4 and 5 rez… Depriving their team of healing, which is almost ensuring their deaths.
They also addressed Mercy players feeling like it was too difficult to survive the rez. If she brings 4 people back but isn’t alive to heal them, the team is still deprived of healing.
She was unfun to play against because your team could execute their plan to PERFECTION, and Mercy would just swoop in and reverse all of your hard work.
But I never bought into that.
1) When it comes to Mercy’s who would stop healing and just let everyone die for the huge rez, GOOD Mercy’s didn’t play like that, because good Mercy’s knew that she could charge her ult in about a minute back then. And huge rezzes came from being slightly out of the radius of the ult, while not removing yourself from the teamfight. Holding it for a team wipe was useless, as things wouldn’t always work out like that. More often than not people would die in separate locations. And there aren’t many times that a “team wipe” won’t involve Mercy. If you tried to get a “Huge Rez” every match, you would lose far more than you win.
- When it came to her reversing a team wipe, sure that would occasionally happen. But good players would always try to kill the Mercy before popping all of their ults, or waiting until after she had already used her rez.
So they changed her… But now everyone said she was too strong (which she was). Valkyrie was too powerful, the duration was too long, she flew too fast making her impossible to pin down, she got an extra rez after popping her ult.
Speaking of 2.0 rez, that went from her multi-rez ult, to a instant-single-rez ability. But that was deemed too strong because of the invincibility frames during it… So they removed them. But even STILL, instant-Rez without invincibility frames was also too strong, so they added a cast time.
I say all of that to say the original goal was to make her more fun to play with and against. And while she may be more fun to play against, because she’s an easy kill. All of the changes and nerfs have not made her anymore fun to play WITH. Either on a team with, or playing as.
So Mercy mains have cause for complaint. Because she’s exactly where she started… But WORSE.
Mercy players didn’t like that it was difficult to survive a rez, well now it’s even harder, and the payoff isn’t as big. And while Valkyrie is fine, that can be just as hard to survive when going against certain comps (if not harder). So it’s like they never addressed the a decent portion of the problems.
On top of that, Valk isn’t that “fun”.
I feel when a character has gone through as many changes as someone like Mercy or Sym have gone through, but remain as fundamentally flawed as they initally were at the game’s launch, people are rightfully going to be frustrated.