Mercy needs another rework, prove me wrong

Mercy outclasses the other healers because she’s so general-purpose and easy to get maximum effectiveness out of.

Rez on E is a crazy powerful ability that outclasses other healer “E abilities” by a country mile. Valkyrie is an “ez mode pro simulator” that’s literally impossible to be bad at, and it covers up all of Mercy’s weaknesses.

The devs have tried beating Mercy with the nerf bat, but it hasn’t worked. She’s still a “must pick”. Beating her again would only make her unplayable trash. It’s time to retire this current design, and try again.

Try this on for size

Valkyrie
Moved to E ability
Chain beams removed
Uninterrupted regeneration removed

Duration: 4 seconds
Cooldown: 12 seconds (begins after Valk finishes, for a minimum downtime of 16 seconds between Valk uses)

Free flight and stronger beams.
25% stronger healing (75 hps)
Damage boost also provides a 15% movement speed bonus to the target

Ressurect
Now an ultimate ability (again)
Reworked from previous versions for balance.

Revives all dead allies in a 15 meter radius
Line of Sight restricted
Cast time added: .8 seconds
Mercy’s personal invulnerability removed

New feature: in addition to raising dead teammates, all living allies in range (including Mercy) recieve a 200hp burst heal upon a successful cast

Quality of Life changes

New hero option: “Guardian Angel prefers beam target: “contextual”.”
Mercy will fly to who she targets. If no one is being targeted, she will fly to her beam target by default.

Angelic Decent: rate of decent has been adjusted from a featherfall to a glide. Mercy will now be able to move between nearby platforms on her own, giving her greater freedom in positioning.

Note: Mercy may need a nerf to her regen delay (e.g. 2 seconds instead of 1) in order to balance out all this extra mobility.

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75 posts were merged into an existing topic: [Feedback Thread Continued Part III] Mercy Updates - Jan 30, 2018