Mercy, mccree, hog, soldier, Winston, tracer, and sombra

Why valk already like standard ability since they have reduced speed. Healing. Removed insta rez. They reduced the duration of the ult by 25 percent.

He is. Rein and Orisa are just far more simple, which is likely why Winston might seem bad in lower ranked games.

Where were these posts when ana had the lowest wr and was a big throw pick for a year LUL

I agree with these two, but…

Most of these are bad ideas.

Resurrect already charged slower than Transcendence and Nano-Boost on average prior to the rework. Doubling the charge requirement means that it would charge slower than Graviton Surge, and would encourage chasing mass-Resurrections rather than participating in fights and getting tempo-Resurrections.

Resurrect never had any movement penalties during Mercy’s 1.x versions, and it also had invulnerability applied to it in the last version prior to the rework.

Vakyrie on E is a bad idea. Mercy already has insane mobility, and she doesn’t need another mobility ability, nor should she receive one for the sake of balance.

2 Likes

Did it? I always thought it charged super fast

Yep. I can grab the numbers if you want.

Umm, if sombra ever gets a damage buff she will be broken - coming from a Sombra/Widow/Mercy main.

all I want is her translocator to stick to surfaces, unlimited

And stealth to be reverted with 75% bonus movement speed and limited stealth time, she can contest obj while cloaked.

And personally I want this game to not be RNG, so please make the spread of every hero consistent, for example in a consistent pattern for every hero i.e tracer, sombra, soilder, etc.

Thanks for making the post tho ^^

Maybe add a cast time so people dont complain

Might as well give him infinite ammo for skilled mccrees

:+1:

Couid be

Winston aint that bad, we could buff him but with hammond beeing added and brig nerfed we may get a new dive meta, but worth to try

No, tracer is still the best hero in the game with infinite out manuvering potential, she shouldnt 1 shot orisas and zaryas with the fastest ult in game, this also made bastion umplayable, consider that pulse bomb was very little counterplay as well

I guess it can work

That’d be cool so I could refine the first post

Also, what are your ideas with what should be done with mercy

If we were basing balance on high tiers then Mercy 1.0 should have been buffed because she was hardly ever played up there. Yet her relatively high but not must pick status in lower ranks warranted a rework…just an example of not balancing to top tiers and also it being a disaster.

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@titanium, I actually looked through your big boy post and… that is really cool

I never thought about this

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There’s a difference between balanced and unhealthy. Mercy 1.0 was technically balanced but promoted poor habits

Not once was I ever told “go die on point” unless it was me talking to the team telling them to get on point

Counterpoint: I was told that a lot, and it was a legitimate strategy at the professional level.

Well, if your team is going to die, they may as well do it together, contesting the point. There is no reason for everyone to be at different corners of the map. XP

lel jokes, here getcha jokes.

Wasn’t a joke tho. 0u0

For the rest fine for Tracer: Pffahahahahhaha. I didn’t hear all the crying the last TWO years when she was the game’s poster child and was pretty much in every game.
It’s perfectly fine to have situational heroes. Tracer hugged the spotlight way to long let the rest have a turn.

From the first time I crunched the numbers on June 28th of 2018:

"Edit: Some people were complaining that the above data is too theoretical. In that case, let’s pull up some averages. To factor in eliminations with ultimates, I will subtract 200 damage in charge per kill. All data is pulled from Overbuff, specifically the Competitive statistics. CR = conversion ratio.

Mercy:
520 damage = 520 charge.
11905 healing = 9524 charge (4/5 CR).
593 damage amplified = 2569.67 damage done by boosted target = 1927.25 charge (3/4 CR).
3000 passive gain.
Total charge: 14971.25.
Ignoring usage delay, that’s 9.21 ultimates in 10 minutes.

Soldier:76:
16085 damage = 16085 charge.
1972 healing = 1972 charge.
3000 passive gain.
-1092 charge from ult kills.
Total charge: 19965.
Ignoring usage delay, that’s 9.62 ultimates in 10 minutes.

Genji:
13545 damage = 13545 charge.
3000 passive gain.
-1304 charge from ult kills.
Total charge: 15241.
Ignoring usage delay, that’s 10.16 ultimates in 10 minutes.

Tracer:
13135 damage = 13135 charge.
3000 passive gain.
-804 charge from ult kills.
Total charge: 15331.
Ignoring usage delay, that’s 13.63 ultimates in 10 minutes.

Pharah:
16523 damage = 16523 charge.
3000 passive gain.
-1140 charge from ult kills.
Total charge: 18383.
Ignoring usage delay, that’s 9.94 ultimates in 10 minutes.

Winston:
9887 damage = 9887 charge.
3000 passive gain.
-604 charge from ult kills.
Total charge: 12283
Ignoring usage delay, that’s 8.93 ultimates in 10 minutes.

Zarya:
12140 damage = 12140 charge.
3000 passive gain.
-1098 charge from ult kills.
Total charge: 14042.
Ignoring usage delay, that’s 7.49 ultimates in 10 minutes.

Roadhog
14842 damage = 14842 charge.
3823 healing = 3823 charge.
3000 passive gain.
-798 charge from ult kills.
Total charge: 20867.
Ignoring usage delay, that’s 10.43 ultimates in 10 minutes.

For !@#$s and giggles, let’s calculate the charge rate of the other support ultimates.

Zenyatta:
9621 damage = 9621 charge.
7350 healing - 2172.73 Transcendence healing = 5177.27 non-ult healing = 6834.00 charge (33/25 CR).
3000 passive gain.
Total charge: 19455.00.
Ignoring usage delay, that’s 9.38 ultimates in 10 minutes.

Lucio:
7026 damage = 7026 charge.
10322 healing = 13074.43 charge (19/15 CR).
3000 passive charge.
Total charge: 23100.53.
Ignoring usage delay, that’s 8.80 ultimates in 10 minutes.

Ana:
3668 damage = 3668 charge.
8791 healing = 8791 charge (I am assuming the CR is 1/1, as it is not otherwise specified).
3000 passive charge.
Total charge: 15459.
Ignoring usage delay, that’s 9.37 ultimates in 10 minutes."

The second time I ran the numbers, on August 12th:

"Mercy:
521 damage = 521 charge.
11912 healing = 9529.6 charge (4/5 CR).
542 damage amplified = 2348.67 damage done by boosted target = 1761.50 charge (3/4 CR).
3000 passive gain.
Total charge: 14812.1.
Ignoring usage delay, that’s 9.12 ultimates in 10 minutes.

Soldier:76:
15804 damage = 15804 charge.
2018 healing = 2018 charge.
3000 passive gain.
-1094 charge from ult kills.
Total charge: 19728.
Ignoring usage delay, that’s 9.51 ultimates in 10 minutes.

Genji:
13316 damage = 13316 charge.
3000 passive gain.
-1290 charge from ult kills.
Total charge: 15026.
Ignoring usage delay, that’s 10.02 ultimates in 10 minutes.

Tracer:
12875 damage = 12875 charge.
3000 passive gain.
-756 charge from ult kills.
Total charge: 15119.
Ignoring usage delay, that’s 13.44 ultimates in 10 minutes.

Pharah:
16241 damage = 16241 charge.
3000 passive gain.
-1106 charge from ult kills.
Total charge: 18135.
Ignoring usage delay, that’s 9.80 ultimates in 10 minutes.

Winston:
9915 damage = 9915 charge.
3000 passive gain.
-598 charge from ult kills.
Total charge: 12317
Ignoring usage delay, that’s 8.96 ultimates in 10 minutes.

Zarya:
11973 damage = 11973 charge.
3000 passive gain.
-1082 charge from ult kills.
Total charge: 13891.
Ignoring usage delay, that’s 7.41 ultimates in 10 minutes.

Roadhog
14041 damage = 14041 charge.
3942 healing = 3942 charge.
3000 passive gain.
-780 charge from ult kills.
Total charge: 20203.
Ignoring usage delay, that’s 10.10 ultimates in 10 minutes.

For sh*ts and giggles, let’s calculate the charge rate of the other healer ultimates.

Zenyatta:
9379 damage = 9379 charge.
7390 healing - 2158.60 Transcendence healing = 5231.40 non-ult healing = 6905.45 charge (33/25 CR).
3000 passive gain.
Total charge: 19284.45.
Ignoring usage delay, that’s 9.29 ultimates in 10 minutes.

Lucio:
6988 damage = 6988 charge.
10519 healing = 13324.07 charge (19/15 CR).
3000 passive charge.
Total charge: 23312.07.
Ignoring usage delay, that’s 8.88 ultimates in 10 minutes.

Ana:
3629 damage = 3629 charge.
8789 healing = 8789 charge (I am assuming the CR is 1/1, as it is not otherwise specified).
3000 passive charge.
Total charge: 15418.
Ignoring usage delay, that’s 9.34 ultimates in 10 minutes."

Sources:

Taking this from my other thread:

The format might be off. I just quoted part of the post, and I’m not using a device that allows me to reformat things easily.

Edit: Just realized that you already found it. Whoops.

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This makes no sense! She had one less skill. Her gliding skills were nearly the same. Her healing and damage beam was nearly the same. And her 1.0 ultimate ability was just a push of a button. Okaaaay, sometimes you’re hiding before. So you let your team really die, then push a button… :roll_eyes:

It’s a fact for me that Mercy 1.0 was more braindead to play! There is really not a single ultimate ability that you can compare with Mercy 1.0 resurrect. Imagine, a Sombra EMP would immediately kill all the enemies in the area. That’s exactly what the Mercy 1.0 resurrect ultimate ability did. It was crazy! :crazy_face:

That begging to get back Mercy 1.0 is like begging to have to press fewer buttons and having to think less… Damn, it’s like begging for a lower skill requirement… :joy:

So it’s also a fact for me that a instant resurrect ability will be never balanced or healthy for the game. Neither then, nor today. :wink: