Mercy is the weakest healer

Again, your opinion. An opinion many don’t share.

I love this game and I hate to see characters you love to play get treated so poorly in the name of balance. That’s why threads like this won’t die until something changes.

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60hp/s to all targets in range, the only one who comes close is Moira, if everyone is grouped up in a straight line. Next to that is Lucio with 46.8 HP per second during 3 seconds only, while walk lasts for 15 seconds. You get increased movement speed, insane mobility with flight and guardian angel, the ability to heal people you don’t even see due to how the beams latch on to targets.

So please, tell me again how her ult is not impactful

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weakest healer is zenyatta
weakest support is moira

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When you ult and your entire team dies to regular fire because 60 isn’t enough. It is disheartening to watch your team die even when you do everything to save them. Can’t tell you how many times that happened to me.

That’s why I don’t play her anymore.

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Then your team is not where they are supposed to. I can’t tell you how many fights I have clutched due to valks aoe healing.

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Except they are on the objective. Like they are supposed to be.

I half agree and half disagree, I see where you’re coming from, and I do see the faults she has. I can see why she may not always seem to create the most impact. But one thing I’ve learned with and about Mercy, that she does have above any healer in the game. She is still the one healer, you can NEVER ignore. Obviously you want to down the supports, but Mercy has her niche. Res, she gets a res off, and your team can literally be screwed. Because it could be a Genji with blade ready, she takes away your kills.

Obviously you never want to ignore any support, but some supports can be easy enough to handle, while Mercy requires to be hard focused simply because of GA and super jump. You have to pin her down or she’s free to heal away the DPS that are just going to LOS for a moment to get her pocket heal. I could argue to say Moira is the harder one to pin down because of fade, but that has a 6s CD and after she uses that, she’s a free kill TBH, and Mercy only has 2s on GA. Ana and Zen are easy enough to dive, Bap is a tougher one, but still dies since you only have to kill his immo field if he decides to waste it on himself. Lucio…yes he can run circles around and never die…But his heals are never enough by themselves and easily out damaged.

If you way so. Still doesn’t change the fact that Mercy is good, and her ult is impactful. :slight_smile:

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Valkyrie is spectacular for vanilla fights. It does suck when enemy ultimate’s come out except for a few as 60 h/s for even an entire team is not sufficient for many counter ults.

However, the fun thing is that you can be the one to dictate fights because you can pop Valkyrie going into a 6v6 fight and usually force out enemy ultimates. You might see Orisa drum come down. Rally. Coal. Nano. An enemy Valkyrie. You might force a S76 or high noon to come out. The good thing being Mercy usually can build ultimate faster than other ultimates due to the reduced cost and she gets less passive time to ult than other heroes. She’ll charge ult like x2 faster than lucio for literally doing nothing.

On the totem pole Valkyrie feels of middling value in overwatch.

I agree totally, but Mercy is not the only character in the team, which people seem to forget. Not every ultimate can be used for every situation, that’s just how this game is. Infact, every support ult has a counter, well… Except Rally, you can’t stop Rally in any way except killing the Brig.

Amp Matrix ? EMP destroys it.
Sound Barrier ? EMP destroys it.
Valk ? Offensive ults deal too much damage for it to handle, but non-ult damage ? It’s excelent for.
Nanoboost - CC, literally any CC in the game.
Coalesence - Hack, Stun, EMP
Transendence - One grenadey boi.

Sure she’s balanced. Just no longer fun to play in my opinion. And enough people feel this way, so threads like this won’t stop until it’s addressed.

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And enough people seem to disagree with the crowd that does not find Mercy fun anymore for these threads go nowhere. Doesn’t that say something ?

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Yes, it indicate the popularity of the hero.

You could argue that mercy wasn’t OP even through her pickrate when her rework went live was 80%-95% Source So stats matter when the hero surpass other heroes by large margin, heroes like bastion is underpowered because he has very low pickrate comparing with other heroes.

The other reason was very strong for the rework even if the reason you said didn’t mentioned in the rework dev update, it almost that jeff was stating his subjective opinion next to the reason.

Discord still remains stronger, than damage boost, despite nerfs. Simply because it doesn’t need ult to buff damage from all teammates shooting certain target, and it still buffs some ults damage boost no longer can.

What is fun about that? Your team gets wiped. You dictate nothing. Bait out one ult, it’s all it will take to cut right through Valkyrie.

Many players who enjoyed her before simply left game. As there was no other healer, that allows to dedicate yourself to healing and sustaining your team, without having to engage enemy team.

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Mercy

“you really think that after I only received 14 nerfs” ?

“maybe I should receive more just to be sure”

Mercy is an excellent healer. She’s just plagued by two issues.

  1. She’s unique in Healers in that she has virtually zero synergy with Deathball comps. This means that when the meta is a Deathball comp (like GOATS), Mercy is going to fall out of favour as other Supports provide more value.
  2. Ana is OPAF. Don’t really need much elaboration here. Ana is overpowered and that eats into EVERY healers pick-rates, not just Mercy’s.

In regards to #1, as the meta shifts to Bunker (which has far more room for heroes Mercy synergises well with), Mercy’s use has climbed dramatically to the point where only Zenyatta and Ana are picked more than her in GM.

In regards to #2, it’s pretty indisputable that Ana needs a nerf and when she finally gets it, Mercy is easily the biggest benefactor so long as the meta doesn’t revert back to a Deathball style of comp.

The idea is to swing your ultimates into your favor. With Valkyrie going first at the start of a 6v6 engagement your team can have the longer term advantage for this fight since up to every ally is having a pocket 60 hps that is largely unbroken.

If the enemy team has nothing, then your team should win overall because it has the stronger advantage for 15 seconds. This generally will force a response from the enemy team to have to counter ult in some regard.

Depending upon what is used your team can weather the ultimate since Valkyrie was used at allies full health for maximum healing output or your team loses because the enemy team tried to use say 2 ultimates to shut you down fully.

Which depending upon what is used can be greatly in your favor if your team realizes its a lost fight and dies quickly to regroup for the next one with a potential ultimate advantage.

Because shortly after launch they buffed her healing to 60 hp/s and it’s pretty much been that way throughout her lifespan till lazy/desparate balancing hit her down to 50hps whilst buffing the other healers. They probably could have gotten away with just buffing the othe healers but they didn’t even bother to test that first. In addition they keep buffing every dps characters damage since the healing nerf.

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Someone has to be the worst.

If you counted the extra damage she creates with damage boost as her own damage, she deals respectable damage.