Believing in dev updates, OK…
Plenty of people have complained about Zen. But this thread is about Mercy.
What happened to all the other healers are weak? “Brigitte is balanced. Zen is highly picked.”
Thanks for repeating what I’ve been saying.
This is a close range meta, apart from snipers (which we are in a sniper meta, and you can’t have a sniper meta and a barrier meta, so stop BSing about barriers).
Of course not. The reason is Mercy and her E ability.
Running one main anchor tank with a main barrier does not constitute a “barrier meta” anymore than running two DPS equates to a DPS meta. One main tank, plus one off-tank is normal. If two main tanks with two primary barriers were being used at high level of play, then you’d have a barrier meta.
Snipers are the most meta DPS, and worse than any other DPS at bypassing barriers. If we were in a barrier meta, we wouldn’t have a sniper meta.
At which point, Reinhardt is likely swinging his hammer and won’t have his barrier up. Again, stop BSing because I see right through it.
This is the 35733667th post where people make the grevious error thinking that pickrates alone define the “power” of a hero (be it over, under, static, whatever).
This incorrect thinking fails to take into account that when the devs are examining a hero’s effectiveness, there are decidedly way more factors than pickrates. Just some examples are: ability synergy with other heroes, whether a hero is a soft or hard counter to other heroes, effectiveness in differing maps/game modes…
So stop this kind of isolated, tunnel-visioned evaluation. It’s just flat out wrong and a waste of everyone’s time.
Dude, we’re talking about GM here. A GM isn’t gonna pick an easy character over a hard character simply because they’re easier. If Ana truly had the highest potential among the supports, GMs would take the time to learn her and maximize her value, over picking someone like Mercy.
The ease-of-use argument simply doesn’t apply here. Not when Mercy is used MORE at higher ranks than at lower ranks. GMs simply use what can bring the most value, regardless of learning curve. Period.
You don’t get it.
Her kit is easy to use. There’s no drawback to it, and there’s no unique utility anyone else has that can justify them being picked at the expense of Mercy. She’s the only character in the game with a ‘come back from death’ trick. She has the highest healing output of any character in the game. And all of this is in a kit that isn’t exactly hard to use. Skills you pick up playing any other character like positioning still apply to Mercy.
I get it. You don’t seem to get it.
Ease of use doesn’t apply. If it did, Mercy’s pick rate would be roughly equal across all ranks, or perhaps even higher at lower ranks. If GMs are picking Mercy more frequently than lower-skilled players, there’s obviously something else going on apart from ease of use.
The “come back from death” trick is not related to her ease of use. It’s simply a highly valuable ability which contributes greatly to her pickrate at GM.
Yeah, the reason the snipers were better is because of their ability to get kills more than any other hero. Especially since Triple Support is defeated by high burst damage that can get through Brigitte’s armor.
That’s pretty much what I said.
Technically, she does. The problem is that, in practice, Ana’s healing can be hindered by a number of factors. Even with 100% perfect accuracy, Ana still can’t heal through barriers or matrices.
The entire Mercy megathread series is about Mercy mains screaming “She is not fine!”
The Mercies hate the Mercy meta. They know full well that Mercy has become braindead easy since the rework, and that Rez on E is overpowered no matter how much the devs nerf it. They hate the rework with every fiber of their being, and would rather see Mercy be a troll pick with pre-invulnerability mass rez than this one-size-fits-all monstrosity we have today.
That’s why the megathread exists. Mercy mains post on a regular basis protesting the rework. It’s just that the mods flush any Mercy-related post on the forums to the megathread, “for the sake of keeping the front page tidy”.
If you want to be all heroes “equally” balanced, then this is not game for you, if you want everyone, every character “balanced” at the same level as every other hero, then go back to csgo, cs1.6 or other games…
No-where near as many complaints about Zen as there are about Mercy.
Half the healers being underpowered and 1 of the healers being an inconsistent healer tank hybrid means that there are currently 2 playable, ‘balanced’, healers. Therefore it makes perfect sense for a 2-2-2 comp to have the same 2 healers be played.
So, if this is a sniper meta, how is it close range? And, how does that show the close range healer, Moira, to be any less underpowered in the current meta? High burst damage from snipers results in picks, which Mercy can undo with rez. Therefore, it makes sense to pick Mercy.
Btw, this meta is a ‘barrier meta’ because there are long slow fights revolving around barriers. Moira runs out of healing then can’t refill it. Even when she can heal, it can be blocked by barriers.
Nope, it’s barrier meta.
Read my previous bit.
Hanzo can quickly break Rein’s barrier, and he can combine his ult with Zarya’s to easily get a lot of kills. Mercy can also damage boost him while he ults to allow Dragonstrike to bypass Transcendence. Hanzo isn’t just a sniper.
If there are snipers (in the ‘sniper meta’ which you say exists), Rein won’t want to drop his barrier unless he wants to let his teammates die. He’ll eventually drop his barrier, but he’ll be bubbled by Zarya.
Then she doesn’t have the highest potential.
Also, by highest potential, I mean highest potential value, not highest potential HPS.
If you’re sick, do you choose the doctor who heals you 100% of the time or the one who makes you wait because they’re busy with something else?
HPS is a form of value.
And “potential” literally means “maximum possible, under optimal conditions”.
Because Mercy is more OP than Zen. Zen can’t bring people back from the dead.
It makes perfect sense to run the healer that can bring back the dead.
I said it’s close range apart from snipers.
So you admit it’s because of Rez and not because of barriers.
Good Moira’s rarely run out of healing. And like I said, a circumstance where an enemy Rein is blocking her heals is rare. If a Rein stands between her and her ally, HE is in a bad position and just asking to be focused.
No, it’s because of her E ability. Moira was still worse than her prior to her barrier nerf. A point you still haven’t addressed.
Another reason why barriers aren’t the issue for Moira.
If Reinhardt doesn’t want to drop his barrier, he’s not gonna charge into the enemy team to block the enemy Moira from healing her allies.
If there are snipers, he’s definitely not gonna charge in as there’s nothing to charge into (snipers will be too far).
It’s not the only form of value.
No amount of skill is gonna give Ana the value of bringing back the dead (which you could look at as a form of healing as your ally is going from 0 HP to 200 or more HP). Her survivability is also worse than Mercy’s, and so is her ult.
its obvious by now the rework was a failure
revert mercy and tweak her from there
Rez should be an ult,not an E ability that is FREE every 30 seconds
She doesnt need to EARN her most powerful ability (which is her real ult,be fair)
LOS
Maybe cast time
Maybe some other tweaks
Give her a good e ability to compensate
bam
balanced hero
I’d say leave it as an ult, plus cast time, and she shouldn’t be able to rez multiple people simultaneously. If she wants to rez multiple people, it has to be one by one.
Don’t know what new E ability to give her.
Yeah just like when she was F tier and and we still dominated the games!
People seem to conveniently forget those times