im just going to tell you something, shes gets very hard counter by dive.
also if shes that easy and just seek and hide i challenge you to reach GM playing her. mercy doesnt need aim but a lot of positioning and good movement. also do you think if u have a mercy with you you will win or if you loose you blame the mercy? u are quite salty with the character and i see skill issue here by your side
The truth about competitive in my region (Asia) is if one of the two supports isnât playing mercy, youâre practically throwing the game. In a game mode where communication isnât a guarantee, having a hero that basically bypasses the need for it, while having an incredibly obnoxious kit overall, and allowing your dps to get an easier kill to swing the balance in your favor every teamfight, thereâs just no reason to not pick her. So unless youâre somehow 5 man hard-comming pretending youâre a contenders team in ranked, youâre going to want a mercy in your team.
she just needs super jumps with longer CD, shift should be 10 sec CD. Solved.
New Sombra is actually pretty good at killing Mercy. Hack, Virus, and a couple of shots and sheâs out.
Mercy is so overtuned. Itâs crazy. Have a mercy win. Donât have a mercy against a mercy loose
If lw isnt around yes.
Everytile they help each other its basically impossible to keep playing sombra to flank and assassinate supports.
Takes way way too much time and efforts to take one down (and one can rez the other if you do it)
The fact they both cant miss their healing abilities makes virus + smg not do enough dmg to kill through it (on top of adding their mobility/self sustain/pull/petal)
they took quite a bit of time to climb the ranks entirely. a looot of time, ml7 was stuck in plat-diamond for a bit there. you can go watch them.
dafran got far by his pure mechanical skill with her gun and getting nanoâd but thatâs obviously not the way mercy is intended to be played.
anyone duoing with a smurf is going to get to high ranks easily, iâm referring to ppl who are solo-queuing. i find it unlikely that thereâs always going to be a smurf on the enemy team and not on yours.
present in this thread at all. this person is not even attempting to be reasonable.
i genuinely do not believe that pocketing is this awful super bad experience, at least in my experience. if mercy is dedicating all her resources to one person, the rest of her team isnât getting that. it puts a lot of pressure on the second healer, and those are things you can exploit.
yes i get it that it probably isnât fun to go against a pocketed 76 for example but thatâs just the nature of this game. there will always be combos of characters that are stronger on average due to the nature of having a game with so many different potential gameplay styles. thats not something you can really change about overwatch without sacrificing what made it so unique in the first place.
iâve yet to hear a single suggestion for how to address this âpocketingâ issue in a way that doesnât completely erase mercyâs identity or add on arbitrary limitations on how much mercy can contribute to a fight damage wise.
she isnât. yâall have got to stop conflating âannoyingâ with âbrokenâ idk if yall even know what that word means.
what game do you think this is that sheâs unhealthy for it? sheâs been part of the game since this game was conceptualized.
good. thats how balance works, taking into account all the other factors. mercy isnât the only damage boost in the game, and by using damage boost as a measuring stick, you can have heroes be strong on their own but not OP with a mercy pocket (like ashe) which is the sweet spot.
define healthy and what a healthier alternative would be that serves the same purpose. i feel like ur just repeating what other ppl are saying.
huge skill issue if getting a kill is impossible. rez has enough downsides that she shouldnât be getting it off mid fight unless youâre ignoring her or she outplays you. maybe go play mercy and see what i mean.
?
mercy isnât killing anything, and has her movement locked to another player. genji is a damage hero and is killing things, has a wall climb, a double jump, and a much much faster dash that resets on kills. what are u smoking??
stop comparing mercy to a dps character like theyâre supposed to do the same thing lmao
valk being boring is subjective, she has a pretty high skill ceiling when u get to high masters and everyone has great aim and are all trying to kill you. mercy doesnât need a rework.
Read again. Also it happens and itâs a huge disadvantage for mercy. Again her strength is pairing with a DPS in a equal fair match giving them an obvious advantage. It is a matter of what does mercy bring to a team. That does get skewed if the enemy has a Smurf that can offset that value, but if every dps in the game is equal that adds value to mercyâs team which in a pretty impactful and powerful way if you ask me.
I am gonna get some stats on my next games of how many mercy are in my games for more than 3 minutes. My rough estimate from memory is close to 80-90%.
And post a replay code lol.
This is a good response to all of these nonsense posts.
Itâs a skill issue. Mercyâs movement is more predictable when she âgoes to Narniaâ. If you canât hit her when sheâs floating waiting for the next GA cooldown, you wouldnât be able to hit her while sheâs a-d juking like everyone else.
Mercy is probably the weakest support rn.
There are at least three things going wrong for you.
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The viability of her cover is dependent on the skill of the DPS you say sheâs pocketing. Most DPS do not consider the viability of their position with regard to being supported in this way. They seem to eventually get the LOS thing for darts, packs, etc, but almost none of them ever pick positions from which they can viably be pocketed. When the DPS sheâs pocketing actually gets it right? Youâre playing against good players, of course theyâre going to be hard to kill.
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The cover on the new maps isnât really cover at all. Itâs designed to be easy to walk around. If you canât get to Mercy because sheâs behind cover, take a few steps.
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People donât play Mercy to right-click a DPS player. Boring. And do the math. She canât win games adding 30%. She has to find ways to add 100%, or why have a fifth player at all? No, people play Mercy for her mobility. You say she stays behind cover. Thatâs not true. It isnât even consistent with the complaints that sheâs âtoo fastâ or âgoes to narniaâ. Which is it? A good Mercy has better positioning than you do, and knows how long she can stay in any one place, and how to get to the next cover, and has her next GA options already planned when she needs them.
Iâve gotten better fighting Moira having played Moira. Maybe the solution to not knowing how to deal with Mercy is to play Mercy.
The problem with this assertion is accessing Mercyâs mobility is exponentially easier than tracking an erratic airborne target. Which in general is the problem with Mercyâs design. You extract quite a lot of value while not being asked to do much yourself.
She has a healthy pick and winrate at all ranks.
You claim skill issue then when itâs pointed out some of these people are GMâs you revert to complaining DPS players are just not smart enough on average to benefit from a 30% boost. Somehow not being self aware enough to realize that itâs not just the boost but also the ability to play from angles that would otherwise be suicide / ineffective
This is just wrong, there is a ton of cover/corners/angles on the new maps for ranged DPS to play from
Weird because this is exactly what theyâre doing in my games.
are you serious? A good Mercy is aware of LoS and has a good mastery over her somewhat simplistic movement mechanics
âbetter positioning than you doâ
Play a support that doesnât have a bail-my-bad-positioning-out-button on a 2 second cooldown and talk to me about better positioning.
Perhaps itâs time for you all to stop playing this game and admit the movement does present an unrealistic difficulty curve to a lot of players with respect to tracking her movement in the air.
Iâd wager 99.9% of Mercy players who come on here parroting SKILL ISSUE with respect to how difficult she is to pin down would fail to reliably deal with a gold Mercy.
Sheâs not OP; she simply enables way too much for what is asked of the person playing her given the right environment. Her design is awful and doesnât belong in a competitive game.
People dont get that only random people picking Mercy are the (smurf) hitscan pocketers.
The actual Mercy mains still try to be a team healer and overall support, even when they get harassed for it.
Games are designed for you to go 50/50 reguardless of how good you are. Mercyâs canât carry a game she where the matchmaker really wants you to loose.
However her attritional value makes it so she wins all the games that are even. I e dps are same skill tanks are same skill. Mercy just wins
I stopped right there and read no further because you clearly have no idea what you are talking about.
So why is it that Ana has nearly double her picks in every rank and not Mercy if thatâs the case? Shouldnât âhave Mercy and winâ mean sheâd be having higher picks?
Heck Mercy picks have dropped her down a spot since last season. In bronze sheâs sitting at 4th place.
Attritional value is pointless when bap, ana, illari, kiriko, brig, zen have either skills or ults or both that win teamfights. In case both tanks and dps are of equal skill (which btw is a hypothetical that happens once in a blue moon), mercy is still hindered by not being able to directly impact a teamfight
This is a high ranked issue since mercys get rolled in low ranks.
Not even, Kiriko and Illari both are so close to her in picks.
Heck get to GM and sheâs picked less than Bap, Illari, and Kiriko, sitting at a little over 5% whereas the rest are over 7% and Ana at 12%.
I think Plat is probably where sheâs best at, with almost 1% more picks than Kiriko. Whereas Masters sheâs a bit more than 0.5%.
Its clear the op has a biased against mercy.
There are heroes who are real problems in the meta(especially at support) we shouldnât muddy the water with personal bs. Otherwise theyll nerf the wrong heroes in the wrong ways.