I ask that you split every number into its parts in exact numbers because just supplying the final number does not show the whole story. How did you get that number as in average in all ranks? GM?
guessing average in all ranks, considering ana would be somewhere at 8k and 3k damage. putting her at 11-12k value. Overall average is a pretty bad mark to measure too. the infamous flanking moira does nothing to help her team win games, yet theyâre popular from bronze to diamond.
Iâve clarified my original post - the abilities indicated in parentheses past the name of the character indicate things that were NOT factored into the number. They mean that the character is even more valuable than the number indicates. I used average values for all ranks in competitive.
My calculations were:
Brig - damage + healing + armor provided. Zen - damage + healing. Moira: damage + healing. Mercy: damage + healing + damge boosted + 250*number of resurrections. Lucio: damage + healing. Ana: damage + healing.
Kazperâs example of the flanking Moira means that at higher ranks, Moiraâs number should increase. Anaâs should also increase since her skill floor is much higher. Mercyâs wonât increase by as much as Anaâs.
Also, Kazper: your point on season 4 healing is telling. Mercy had 60 hps in season 4. The only healing increase sheâs had since then is Valkyrieâs chain beams which donât account for the missing 4-6K youâre bringing up (itâs certainly not true that 1/3 of Mercyâs healing comes from chain beams). Whatâs changed? The meta. Ana works well in 3 tank metas, and not so well anywhere else. In 3 tank comps, Moira does her job much better than she ever could.
She had 50 hp/s when released. They buffed it because IT WAS BAD!
Why suddenly it is good for her?!?!?
I donât agree with the healing nerf because I donât think it will change much of anything. If you look at GM only and add up healing and damage, mercy is just below Ana. But why then would she be the most picked healer in GM?
Valk removes mercyâs weaknesses on top of 30s rez, sheâs too versitile, too applicable to any situation. Mass rez was more balanced and could have been balanced with a completely different kind of e.
They buffed it because at that time, Ana was op. But they nerfed Ana after that, but kept Mercy at 60hps⊠Itâs about time they reverted it.
This nerf is by far the worst one. It affects Mercyâs basic kit not only her valkyrie like 10 nerfs she got back then. On PTR:
- she does 17% less healing
- her ult charge 17% slower
- valkyrie is weaker than it already wasâŠ
- healing during valk can be completely nagated⊠Only dmg boost is now good option.
- mercy has to sacrifice more time to heal target eventually she or her target might start dying more often.
- hit scan buffs say by itself
- and the most important she was released with 50 hp/s. They buffed it cause it was bad. Why suddenly it is good for her?!
They buffed it to help her keep up with Ana at the time. She doesnt need that now lol
I agree with you here concerning this being the wrong nerf. If they want to nerf something, my preference is res. Take it off CD, and give her one charge of res for each use of Valk.
While that could help, I still donât think valk is healthy for mercy. At this point, nerf after nerf, mercy 2.x is just a mess
^ Pretty much sums it up lol
Bcos what? Ana still heals for the same amount like she used to do. Mercyâs AoE healing doesnât amplify her healing for a single target. This nerf is pointless and doesnât solve anything
Honestly, Iâve grown to appreciate Valkyrie quite a bit over time. I like it, and I think itâs a pretty good ultimate, but Iâm not sure I agree with your assessment that itâs the root of the issue. Personally, I think itâs a combination of res plus some unquantifiable stuff like peopleâs preference to play her. That being said, I understand your point about it.
Also, I looked at the GM only data (not just Mercy v Ana) and the situation there shows even less of a Mercy lead, as you pointed out.
My main problems with valk is:
*itâs removes every weakness Mercy had and steps on the toes of other healers (complete freedom of mobility more so than lucio, sheâs no longer a single target healer/booster, her self healing which was already very good is amazing now, her gun which was already good although she has very little reason to use it now doesnât need to reload)
*Itâs a very boring ult and really doesnât give a rush like mass rez did
*It is unable to help against a meta that it would otherwise help prevent (grav dragon)
*She applies to too many comps with valk
I may be a support main, tank fill (whoâs one true love is ana), but I just donât want to fill Mercy anymore compared when I used to have to decide if she would be a good pick or not.
To be fair after anaâs nade nerf mercy and ana were about the same. It was the introduction of chain heals that allowed mercy to heal for insane amounts.
In GM, Mercy heals for about 3.5k above Ana a game. Do you think that chain beams in Valk account for that much? Thatâs about 25% of Mercyâs healing! That would mean that Valkyrie increased Mercyâs healing by 33%.
I donât think this is remotely true. Titanium had a post where he compared pre and post rework healing numbers for Mercy, and they didnât show anything remotely near what youâre pointing out.
I think a much likelier culprit is meta. Old Ana was run in triple tank comps that were taking lots of damage. She thrives in those situations. Mercy doesnât. Moira would have done even better than Ana in those.
Those stats are irrelevant because Titanium never accounts for Moiras release, which healers Mercy was competing with in each meta, which tanks were meta, etc.
Blanket data shows nothing.
There is oneâŠmercy is boringâŠand it is not subjective. How can a hero be fun without a skillshot? just tell me. Really explain to me mercy mains.
Fun comes from skillshots, where you can be proud of yourself that you did something that is hard to do. you know how rewarding it feels to hot down enemys ult by sleep dart? Thats why i decided in bronze after some hours a mercy, that i wont touch her again, even if that means staying forever in bronze.
in my opinion heroes like mercy should never have a place in high level of play. These heroes are good for newbies to learn basics of the game, so mercy, junkrat, brigitte should be effective in only bronz and silver. But if you want to advance to higher level of play the game should force you to learn harder heroes.
The healers Mercy competes against arenât going to have any impact on Mercyâs average healing output unless the meta features two main healers⊠which hasnât been the case in⊠ever.
Times 60hps by lets say even 3 people chain healed for the full 15 seconds. Thatâs 2.7k potential healing alone in one valk.
Now how many times does mercy get valk in a game?
Exactly.
Also yes, and they fully admit thatâs mercy average across all eloâs. Not GM where people take advantage of valks chain heals instead of using valk to fly back to spawn cause their team died.
Ana was healing less on average in triple tank than mercy with valk and 60hps did. Anaâs average post-nade nerf has stayed around 9k in gm. And thatâs through multiple metaâs that didnât favor her, and one that did
Mercy shouldnât be pulling in more healing than Moira and Ana. Flat. Doesnât matter how little more; mercy also brings mobility, damage boost, and rez