Mercy & Brigitte Changes That Would Be Good for the Game

Totally agree with this take actually and respect the design of the passive now.

fair think consistency of the movement, and the flexibility to do instant flight cancels is gonna go hard but am willing to see what it looks like.

I just think she is a bit over tunned in general; IMHO we need to nerf the problematic supports, remove some of the effects of her ult in exchange for more specialized power (E.G. shield health is only +100, and you only get one stun per ult, but all her cooldowns are refreshed, and her health capped out during ult ignoring anti. like winston as opposed to getting 100 armor and whatever health you have left),

and only after that would I consider any adjustments; but primarily nerfs is what I would imagine being necessary considering all that buffs they kept giving her to help her compete with all the other supports that got buffed.

I will admit I am biased in that I like for supports to be lethal so I can just try to flank and 1v1 the enemy supports on whatever character I choose to play, and damage is a lot more effective for that then Tankiness (to a point) nerfing whip shot all the way to 60 sounds like brig would struggle with my playstyle.

In general I agree, but I still can tell there are moments where the last few nerfs, (Pack range, shield HP) would’ve saved someone or myself and even though it took a LONG time, I’m not dying as much when ulting but man is she vulnerable in that state. That’s my ONLY request is to reset the shield bash on ult. Anticipating needing it 5-6 seconds in advance is a PITA and not much of an ULT. Some ABILITIES rival it’s usefulness.

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The pack range nerf was kinda brutal, not gonna lie. I know we sound whiney, but for real. I don’t really want buffs to Brig because I fear they’ll be followed by harder nerfs. I also don’t see her in need of any buffs. Pack range would be cool, but I think she’s very strong.

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basically mercy buffs

wouldnt change a thing except make mercy being played even more

re-do it and i want it on my desk tomorrow

I am in full agreement with you. You have to micromanage a LOT to extract the value you do. It’s starting to get to the point where I’m thinking “Can Blizzard please let me do my job?” I’m not being a raid boss but it’s a fight on it’s own not to be a liability, let alone protecting and peeling others.

I’m not a fan of the “I have altered the deal, pray I don’t ulter it further” mentality coming from them

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The idea is to make Brigitte a Support that can go where she wants more often, because of her increased survivability, so that is why I would reduce the Repair Pack range to match her Inspire range of 20m.

But my dude, in the game as it exists that’s bad. Burst damage is everywhere and it’s dominant. Maybe if you reworked every character along this ethos it could work, but you drop this flavor of Brig into the game as it is now and she’s landing with a thud.

When and if they do a scorched earth, broad sweep of DPS reduction, inspire isn’t enough for the burst damage that happens. If her range is reduced to throw packs, you either let the DPS die for not getting closer to you, or you have to try and get to them and risk putting yourself in danger to pack them. Nobody can make up their mind on anything on whether we want to reward skill or not. Lately it seems like we don’t and want to enable poor playing. You can’t have it both ways. This is especially bad on maps like route 66 and Lijiang tower. I can “just” barely not reach them unless I bash out of cover, pack and hurry back during a firefight if I choose to risk it.

NO! I swear these forums just make me mad. Why. Why is this necessary.

But like I’ve said, with my changes, you wouldn’t have to play behind cover as much, since you would have more durability, so you’d be able to get closer to heal your teammates. But also, I feel a sign of good balance is to balance in such a way so that Brigitte is not good in every team composition. Like Pro’s using Brigitte in dive should not be better than using a Support that is more fitting for a dive comp.

Because it fits her kit and personality better. Brigitte is supposed to be a durable Support that shields her team. Brigitte says in her launch trailer “I am Brigitte Linholm, and I will be your shield!” It just doesn’t make sense for Brigitte to be hiding behind her team, hence why she should be changed to front-line more.

Ok and that’s not the hero we have so what reason do we have to change it. She’s a protector. She protects her other support mostly. She’s not an aggressive frontliner lmao

My changes allows Brigitte to shield her team more, which fits with her protective desire to be her team’s shield. She wouldn’t be more aggressive, she’d do less damage, she’d be more defensive.

Those are not real nerfs to Mercy, most of them are a buff actually, some of them far too strong.
Why would you buff Rez in any shape or form? It needs to be removed from the game, as well as Damage Boost, you only buffed it and reverted nerfs that were made to it.

My question is still why. We could buff rein’s shield and make him do less damage because “I will be your shield” but what is the point of that. All these changes do is make brig more one dimensional. She counters dive. Now she counters dive even harder and against not dive she’s even more useless since she’d lack the range to help dps off angles and help against poke. Though at 250 hp she might even counter everything

Because it’s an under-powered ability compared to other Supports; it just feels bad to use. Mercy’s Rez is easy to interrupt right now, and if you interrupt it, Mercy becomes completely worthless compared to playing any other Support. Even if you don’t get Rez interrupted, you still mathematically provide less value than a Moira, Lifeweaver, Ana, etc. This bias against Mercy is unreal. I’m not even much of a Mercy player, I switch between quite a few heroes, and want Mercy to be more viable so I can play her more without feeling like I need to switch to a stronger Support hero. And my changes would simply make Mercy feel better to play.

Because at 25% Damage Boost, it’s bad. 30% Damage Boost is the perfect spot for Damage Boost to not break 1-shot break points, while still getting a decent enough amount of value. Even at 30% damage boost, shooting the enemy other Support heroes does more damage than Mercy’s Damage Boost adds.

Reinhardt already has a good enough barrier to reliably block a decent amount of damage for his team. Brigitte’s barrier outside of ult is not wide enough to really be able to protect her team, and her barrier has extremely low uptime.

So uh…these Mercy changes would make the character even more miserable to play against…which I think is the opposite of what we should be gunning for. I agree that Mercy needs dramatic changes -she is not number slides away from feeling healthy for the game-, but your changes actually feed more into what players find most toxic about her kit, and powerslides even heavier into that without really improving her agency, skill expression, or risk/reward ratio. It basically reads as pretty heavy buffs with tiny ‘compensation nerfs’.

And Brig is one of the four supports who are almost balanced right now. Zen, Lucio, Brig and Moira all have perhaps small tweaks that could be made to them, but don’t need anything sweeping. As compared to Ana and Bap, who do need small number adjustments, and Kiriko, Illari, LW, and Mercy, who actually need a bit more than that (either bigger changes, or a general kit adjustment/powerslide).

Nothing is underpowered about rez. It’s often as team fight influencing as ultimates; there are typically AMPLE opportunities to rez that are infact uninterruptible.

Which support non ult has comparable teamfight impact to BRINGING A DEAD TEAMMATE BACK INTO THE TEAMFIGHT

Mercy is among the highest picked supports in every single ELO and maintains a healthy winrate in all of those ELO’s.

What exactly about this hero do you feel is not viable? There’s almost NO comp that she is bad in and very few comps you can play that force her to swap.

A vast majority of the time, Mercy brings back a 200 HP hero, not the tank. Resurrect has essentially a 31.75 second cooldown, 1.75 seconds of which you cannot heal your team, are vulnerable, and any knock-back, stun, or hack easily can interrupt it (negative value since you missed out on healing your team, got zero value from Rez, and it goes on it’s massive 30 sec cooldown).

Compare this to Ana’s Biotic Grenade, which is a 10 second cooldown that you can toss and shoot quickly after, and don’t make yourself very vulnerable. The impact of hitting even 1 enemy with Biotic Grenade is higher value than Rezzing a 200 HP hero, since doing 60 damage and denying all healing for 3.5 seconds is more than 200 HP in value. Ana can keep the tank alive much better than Mercy, so why play Mercy and risk your life trying to Rez the tank, when you can just play Ana and keep your tank from dying in the first place?