I can make that claim, because I’ve done it myself. It’s not true in all cases, some people were just trying to gain easy ranks in comp. The only thing funny is how you’re looking at it in a vacuum that ignores context. I get it, context means research, effort, and many don’t want to put in any effort to learn that context. But sure, go on pretending none of this happened during a time where there was a SR feedback loop that encouraged using Mass Rez to gain ranks, or you can join us in reality. Your choice.
With line of sight checks, it wouldn’t be an issue. There’s a ton of other abilities and ults that function just fine with them. You don’t see people asking for Sound Barrier to clip through walls. This is an untested myth. They never tried it on the PTR. I doubt Blizzard did much beyond sandbox testing with it.
Removing player choices, removing resource management and adding an automated ult are more skilled how?
Pretty much the issue with posts like these. She was statistically fine at the time too but the people go on with the “She was OP” crap even though Ana was more picked than her in higher ranked games even after her nerfs from tank meta.
Even among advocates of mass rez, I’ve never heard anyone say they used it to get their team on the objective.
And even if it were true, the “psychological” aspect of an ability isn’t even taken into consideration when considering balance because that’s just plain ridiculous.
Factually, mass rez was broken because it created a counterintuitive playstyle for Mercy, it was near impossible to stop, and many players just found it unfun(this one is more subjective).
The big problem with Mass Res as well, was it was OP in lower ranks and okay/weak in higher ranks. and lower ranked players didn’t understand that big resses weren’t really the way to play Mercy. After watching HOURS of streams, including Fitzy, Stevo, and Animetic videos, I saw a total of one Mercy hiding on Illios. That Mercy openly stated they don’t play Mercy and he threw the match by hiding. First, he wasn’t helping the fight. Second, he messed up the res after hiding and died and got the other target killed again. This was a MASSIVE misconception of how to play Mercy (it was a very situational thing to do) that did cause a lot of problems. But good Mercy mains knew what to do and when, which is why they would rank up.
But hiding was probably done very commonly in lower ranks, which is problematic as well. Lower ranked players didn’t know how to play against Mass Res, which was seen as OP.
Mercy currently is balanced in lower ranks and UP in higher ranks. This is problematic for higher ranks, but a buff can help fix that without busting her in lower ranks. But the problem is some of her gameplay was forced to suffer to balance the rework, which sucks.
Well we used it to hide because we feel that the best value out of it was to hide. You’re choosing to ignore that people hid all the time and that’s the playstyle people did not like to play against
Like I said before the psychological aspect of an ability has never been considered so idk what’s the purpose of your claim.
The thing is that it wasn’t counterintuitive in any situation that Mercy is in, even currently (in higher ranks. Lower ranks is a different story, which is a problem as well and can’t be ignored).
Mercy currently will not try to heal a grav if it is lost, she’s just going to try until people start dying and she runs away and hides until they’re back. The only problem is now Mercy can’t punish ult combos, which was an essential part of Overwatch’s health. Final fights are beyond frustrating because defense is basically guaranteed to lose if the attackers just hold all their ults and blast them at once (this happens A LOT, especially in GM where people literally just say “use all ults. It’s last fight.” This throws a massive part of Overwatch’s skill curve out the window - ult economy).
Mass Res being removed both added health into Mercy’s playstyle and decreased the health of the game itself quite a lot. This is why I like Immortality Field as it still has counterplay, but can help a bit against ult spamming. And if Bap uses his ult, he can heal for 120 HPS.
Yes I agree with you. I’m not saying hiding is always bad. Like you said she can’t outheal grav so it is best for her to hide.
However, once she has rez, you would always see her start to play more cautiously. She knew she couldn’t be caught out there with her ult for if she died, she would get no value out of it.
Herein lies on the problem however because she often had to disengage the fight a lot more. Her ult was discouraging her from being as active if that makes sense lol
At least with Valk, Mercy is always being a consistent healer which is the kind of healer she is
You’re not understanding and that’s beside the point. They could easily fix that.
What I’m talking about are the mechanics of rez. I’m talking about mass rez as an ability. Not as an exploit. The SR glitch has no relevance to this topic at all
It encouraged getting as big of a rez as you possibly could, which for unskilled players on an unfamiliar hero meant hiding and letting their team die for their own gains.
If changing the very way people engage in the game, pushing them towards the style that people hated, not being relevant, then you’re right, I don’t understand what is.
Honey, I’ve mained Mercy since launch. I had around 800 hours on her. I was THERE since season 1, participating in comp and QP. Mass rez wasn’t just used because of an SR exploit, it was used because it won games. Getting the enemy to use ults and then reversing the teamwipe with your single Q press wasn’t just a “cheap sr trick”, it was an actual strategy to win.
LoS would make it clunky and it would literally encourage hide and rez. You’d just have Mercy players telling their team to group up on point in a cluster and die so that the rez would be guaranteed to rez all of them. It’d literally make mass rez MORE common than before.
Lol. Mercy 1.0 was not nearly as skillful as current Mercy, mechanically and mentally. Current Mercy has several things Mercy 1.0 lacked:
GA bunny hop, slingshot, and superjump mechanics which HEAVILY raise her skill ceiling skill reward output and differentiate between Mercy players more than anything in Mercy 1.0’s entire kit
Lower HPS forces you to be better at beam juggling and damage boost usage, no more free 60 HPS beam
E rez opens up multiple plays for you and your team to make, allows you to have midfight impact and brings an element of risk vs reward which Mercy lacked before
Valk requires you to use your ult preemptively to support your team, no more “oh sh%t press Q to bring them all back” button. Valk also has a lot of different uses and versatility which open up different playmaking potential for Mercy players.
Pretty much all of the top Mercy players agree that reworked Mercy is a lot more skillful than Mercy 1.0. EeveeA herself has spoken heavily about this and why she doesn’t believe mass rez should come back, despite her having been top500 with Mercy on 3 accounts back in 1.0. I think she would know what she’s talking about. Zyuun, Yuno, Animetic, and a bunch of other GM mercy players (ones who actually stayed in GM after the nerfs, unlike the majority of people who complain about Mercy that dropped A LOT of sr ) have all spoken about why current Mercy is more skillful/impactful/etc. than old Mercy.
Ironically, the only Mercy players I’ve seen try to claim she is a lot easier now, are super low SR Mercy mains or Mercy mains who used to be high SR and then dropped considerably lower. But that’s just that
As someone who has played Mercy for 800 hours since launch, reached the #3 Mercy on Overbuff, and been GM with her for the last 10 seasons, I can say wholeheartedly that I truly believe current Mercy is 100% more skillful than old Mercy.
Its not the only reason why she was reworked, however, it was really hypocritical of it.
But… Im not gonna argue about that… the thing is… we can all agree that Mercy’s rework was a colossal mistake, or at least how she was reworked. Mercy 2.0 was the downfall of this game. This game started dying thanks to the rework.
This is not even including how most Mercy mains feel about the hero as she is right now… which isn’t great.
Mass Rez was less toxic than Valkyrie… Valkyrie brought the worst out of everyone. And I mean Everyone… and that toxicity still lingers to this day. I rather see a Mercy 3.0 without Rez.
Can’t get to the rest of your post, because this part so bad. Like, it seems you’re unaware that sites tracked statistics in this game, and you’re also unaware these facts say otherwise.
Lmao, that’s sad. Read my whole post and respond to it, or you’re just admitting defeat. Ignoring someone’s argument to make you seem correct is the fastest way to lose any semblance of credibility on the subject.
Also, there’s no stat website that shows how often a Mercy mass rezzed or hid and rezzed.