If you don’t want to bring back Mass Rez, and Mercy mains dislike E ability Rez, why not a complete rework without Rez at all? Something strong enough to make her viable, but not powerful enough to make her OP.
A build something like this:
Healing = 60hp/s
Damage Boost = 30% damage increase
Ability 1 = Guardian Angel , as on live
Ability 2 = NEW ABILITY - Pacify
Full credit to Titanium and co. on the build of this ability
After a .5 second wind-up, Mercy launches a single hitscan attack from her left hand.
The projectile’s hitbox size resembles that of Symmetra’s secondary fire.
The projectile deals no damage upon impact with an enemy. Instead, it applies a debuff that reduces the base damage dealt by the target by 33%. 100 damage is reduced to 67 damage before other damage amplifiers/reductions are factored in.
This debuff lasts for 4 seconds.
The projectile does not persist once it hits an enemy. It is only able to affect one enemy for each use.
The projectile is blocked by barriers, Defense Matrix, and Particle Barriers. It can be deflected by Genji’s Deflect ability.
10 second cooldown. The cooldown begins after the ability is cast.
There is a .25 second wind-down time after Pacify is launched.
During the wind-up and wind-down times, Mercy is not able to use her staff, her pistol, or Resurrect. She may use Guardian Angel, however.
Does not affect non-player entities and constructs (turrets, Rip-Tire, Supercharger, etc).
This ability came with some concept art:
top_ability_card_by_brawl91-dcjhik6.png2800x3435
middle_ability_card_by_brawl91-dcjhil7.png2800x3028
bottom_ability_card_by_brawl91-dcjhiku.png2800x2724
This ability functions similarly to Ana’s Sleep Dart in its cast, but the projectiles and effects are very different. Because Mercy is supposed to have a low skill floor, the hitscan weapon type and large hitbox make the ability mechanically forgiving. As a result, Pacify’s 33% damage decrease for 4 seconds is less effective than Sleep Dart’s disable for up to 5.5 seconds.
That said, Pacify still has a lot of playmaking potential when mastered. For example, when used on a target that has been Nano-Boosted or Supercharged, the damage increase that Nano-Boost/Supercharger has on that target is completely negated for the next 4 seconds (100 DPS -%33 = 67 DPS + 50% = 100 DPS).
Pacify also drops Widowmaker, Hanzo, and Pharah’s weapon damage below the 2-shot (body shot) range for 200 HP heroes. If used at the right time, it can potentially save an ally’s life.
NEW ULTIMATE - Salvation :
Original idea
6 Second duration
Gains free flight, as with current Valkyrie
Movement speed 9m/s
Cleanses all teammates of any malignant effects within 10m (list at bottom)
Knocks 1 second off the cooldowns of all teammates within 10m (one time deal, exiting then reentering the AoE doesn’t knock a 2nd second off)
Affected effects :
Freeze (Mei)
Hack (Sombra)
Venom Mine (Widowmaker)
Anti-Heal (Ana)
Orb of Discord (Zenyatta)
5 Likes
The Ultimate lacks any power. It’s only able to deny certain ults. I would suggest a 25 hps regen applied to the heroes within range along with not allowing any heroes within the range to fall below 5 hp.
She would be able to deny a slew of ults but the trade off is that they are vulnerable afterwards.
1 Like
This seems fair. I added the cooldown reduction to try and make it a less situational ult idea but if the common opinion on it is it isn’t powerful enough a health regen addition would work just fine.
Personally, I would hate this rework, mostly for the removal of Rez. It’s like replacing Reinhardt’s hammer.
2 Likes
I like this. Everyone would benefit from this rework. It would feel fair for the team and enemies, but it would feel fun and engaging for her.
1 Like
That’s exactly what I was aiming for. Of course, if there’s a way to make that happen without such a drastic change that is preferable, but this is just an option for if that isn’t possible.
I feel like removing rez is removing Mercy, so that’ll be a no for me, but still an original idea for the ultimate.
2 Likes