Mei's Delay Change.❄️ I made this thread on May 13th, 2018 and not too many people knew it existed, let alone could care less/ wasn’t a fan of the idea.
With that being said, I gather more information and have some more great ideas for Mei also known as Everyone’s Bae. On a serious note, don’t think Mei is in a terrible spot honestly, but she could use more QoL Changes that again will help improve her as a hero, without making her deem as Overpowered. LET’S BEGIN.
https://img.fireden.net/v/image/1504/19/1504199444607.gif
Mei’s Endothermic Blaster: To me, everything about her Primary is just about fine, Nothing really need any changing her. I will say maybe the devs can play around to see about making the two interaction between Mei and Barriers interesting to say the very least. How you may ask?
Everyone knows, well should know that whenever Mei freezes any form of barrier, the barrier it self have a frozen visual effect. I think it would be interesting, to put forth and make that visual effect an actually affect. Meaning the target (Barrier) is frozen after taking 100 hits. The effect can be something minor like, Once the visual effect is display, the barrier with take x% amount of damage to it. The Frozen effect duration would last for only 1.5 seconds, then you repeat.
This idea, is not set in stone with me yet, but I want to get this idea out there to see what you guys feel about it.
Mei’s Cyro-Freeze: The only QoL Changes this ability need is the ability to re-fill her Primary Weapon. That is it. Something as simple as this, but can help improve Mei for many reasons.
I seen other ideas that was suggested saying that her Cyro-Freeze should slow down enemies, not freeze, who is within close distance from it. I don’t know how I feel about this, but again, I am putting the idea/ suggestion out there, but I already stated that all she need for this ability is for it to re-fill her ammunition. That is all.
Mei’s Ice Wall: This ability is so underrated, due to people “Trolling” with this ability, but this ability in itself is really powerful when used correctly.
I think the only changes that I propose for this, is add another pillar making it 6 pillar instead of 5 and this would increase the health from 500 to 600.
Not only that, but I think the visual should still remain like this
But instead it should display the visual, the same exact way the display is presented for Symettra’s Teleporter and Torb’s Turret. Example/
And…
https://i.ytimg.com/vi/YmlqIaUpkac/maxresdefault.jpg
Not only that, but I feel like the whole team should be able to see the indicator as well, not just the player of the that specific hero. This applies to all three; Mei, Symmetra and Torb.
Mei's Blizzard: I feel as though this ultimate is fine, as it does have it's pros and cons. The only thing that need to be done with ultimate is that it need to refill her ammunition upon use. That is all.
TL;DR
Just some QoL Changes, mostly allow Mei to re-fill her Primary Weapon upon the two abilities that should have been automatically reload. Which is her Cyro-Freeze and Mei’s ultimate known as Blizzard.
Her Wall just a slight increase in health, and add one more pillar, while making the visual effect better and seen by her whole teammates.
Fix her known bugs for sure.
Maybe, add an effect to her visual effect when it comes down to barriers.
Thanks for reading, and please feel free to add your suggestion or leave constructive criticism/ feedback. Enjoy.