With forced 2-2-2, you actually need more tanky DPSes and supports to complement the real tanks.
The way Role Queue works, when you pick tank, the tanks are stuck in that role whether they’re actually any good or not and cannot switch out if it’s a map they’re weak at or forced to use a tank they don’t know how to use.
In QPC if we have a bad tank, i swap to tank and take over.
In QP, if you have a bad tank, your team is screwed unless you swap to a tanky DPS and help them out.
You seriously cannot play Overwatch and expect pro level tanks every game, in fact, between the forced 2-2-2, loose MMR, ticket farmers, queue jumpers, etc. bad tanks are pretty much the norm. You need tanky heroes in other roles to atleast give your team a better chance when the tanks are lacking.
“the goats nerfs are fine, it’ll actually make tanks more challenging”
“nerfing Orisa into the ground actually made her more fun!”
- said some Idiot with a name starting with “S”
- also forced ladder into Rein/Zarya prison for two years.
“So what if tanks left, 2-2-2 will force DPSes to learn to tank!”
“The ticket system is great! It’ll force DPSes to learn to tank!”
“The game is the most balanced it’s ever been!”
- Tanks are balanced for the top 1% and horrible to play. Meaning, tanks have become significantly harder for the playerbase, but the tank mains that actually have the experience to make tanks work have given up and left, replaced by DPSes queue jumpers/ticket farmers that don’t know, nor care about tanking.
In the game’s “balanced” state, you actually need a third tank to keep your team from getting repeatedly run over in the very likely event that atleast one of your tanks is a dud.
This will actually be even worse in OW2 as you’ll only have one chance to have a good tank. With the removal of the off tank, you’ll need tankier DPSes to support the tank.