Echo is hard to play to a rather difficult degree. Her primary fire spreads out and its projectile. Its difficult to control both flight and her regular aiming methods. Its almost even harder to use her ult because you then have to swap over to another hero to play them.
Echo has a relatively large frame when you factor in the wings near to her shoulders and head. If you miss the head, you have a pretty good chance to hit the body somewhere.
Doesnât favor the current comp, easy to âcounterâ by playing flyers. Also people donât generally enjoy playing Mei. If youâre into Tracer I highly doubt youâd be into Mei.
Honestly, if playing Mei works for you and you enjoy it, why not just keep at it?
Mei has a difficult weapon to use, and if you are not landing those headshots with the icicles you are not going to get very far.
The wall has a lot of itâs own difficulties and I think anyone who thinks it isnât full of skill expression canât play Mei, and is just looking from the outside.
Mei definitely has skill expression, I never said she doesnât. My point is that other heroes have more expression; or a higher ceiling for expression than Mei. Sure, you need to hit headshots with her icicles and position/time your walls to get value, but those are true for other heroes too. You need to hit headshots and position yourself/your utility equally as much.
I think some players need to remember that OW is a more inclusive game, some heroes are designed with a lower skill floor and/or ceiling to cater to less skilled/newer players to help make it easier for them. Which is why Moira exists.
However, the problem with balance is when a one character gets more value from a given input of skill than a different character. The reason right now it feels bad to play against supports is that they can counter or deny almost everything DPS/Tanks can do and they do it with less skill involved. Throwing a Suzu or Lamp isnât as hard as baiting 20 CDs, timing yourself within a 2-second window and then out-movement-ing the enemy to avoid getting eliminated.
Being honest, Meiâs best tool is her icicle. Primary fire is what keeps her low effort of most players. People generally can let you into close range easily on mei for lack of aim. As you get up there Meiâs lack of ability to close distance beyond wall is atrocious. Using wall to close distance is honestly not a great use for her ability is a detriment on your team and enemy team.
Meiâs DPS on alt fire is 75 base dmg which shares with like cass/torb/ashe, but she gets the slowest fire rate and projectile. If she had hitscan icicle, sheâd be amazing. This is the case where a 0.8s projectile 75 dmg shot is worse than say Asheâs 0.65sec hitscan.
Ashe is amazing for having a hitscan 75dmg base shot while Mei is horrible for having a 150ms slower fire rate, but being projectile.
I think the biggest reason Mei is less effective usually is just cause sheâs not favored in the meta. If people are trying to play dive thereâs very little Mei can do, and dive has been the most common meta in OW2 history if Iâm not mistaken. Whenever thereâs a brawl/rush meta though Mei shoots up in pickrate.
Which is honestly one of her greatest weaknesses. She has CC in the game, but CC that doesnât matter. Slow does absolutely nothing for slowing genji dash, kiriko teleport, Winston leap, doomfist punch, etc. All Mei is good for is making immobile heroes worse.
It all comes back to her most effective tool in most situations to ever attempt to one trick is icicle. If you happen to play a hero that gets screwed over by slow, then Mei is instantly more effective. Though thatâs seldom.
Maybe. 100 DPS thatâs just there if youâre in her range is pretty good. Other characters might miss but with Mei if youâre in her range itâs essentially a constant damage you can do nothing about. Mentally for me, if Iâm going against Mei I consider her range to be an AoE of 100 DPS rather than a typical weapon hahaha. And for brawl, yeah if youâve got 5 people to isolate one or two enemies with your wall is huge
⌠I feel like youâve never tried to shoot someone jumping on your head with Meiâs primary fire. Nor someone with strong vertical or quick horizontal motion like say Tracer. Ice thrower takes time to travel and you have to lead targets with it, even up close.
Mei has plenty of top tier skill expression. On the fly placement of wall, using it for way more than blocking or cutting off, itâs not just push the button and it happens. Not to mention managing the absolute weirdness that is her icicles priming time. Making sure it shoots right when you come around the corner or right when you peek, interrupting it yourself so people donât dance around the cadence.
Mei is back to ânot horribleâ, lets not drag her back down to that.
I played a decent bit of Mei a couple seasons back. Definitely not enough to say I mastered her but it was my first pick on every new match. The leading targets with it wasnât much more than just following their movement anyways. Sure it wasnât exactly on them but still, not that hard.
Yes, not saying she doesnât have skill expression, just that some heroes have more. Echo for example, you need to be decent with pretty much the entire roster to even use her ult consistently.
Shes the lowest pick because shes boring to play, shes def not the best dps but def not the worst either. And yeah its as you said, shes not really a must pick.