[Still in the game] Mei can be pulled out of Cry-Freeze by Roadhog's hook

No, they can’t, because again, this is all about latency. If Ice Wall/Ice Block is protected from “favor the shooter”, this would mean that Mei can pull both even when hacked, stunned, hooked or not in position (on your screen) to do so.
Movement abilities, like leaps, dashes or blinks change your position very fast. If your opponent has higher ping, your current coordinates on his screen are different than on yours. That’s why they should be protected from “favor the shooter” (at least a try, because we all know cases where Sombra dies translocating, Tracer dies blinking/recalling, Genji dies dashing), otherwise evasive abilities would be unnefective.
Blizzard can’t control the internet, that’s why bugs internet-related (on a client side game) are tough.

This is their lead engineer specifically saying that they are bypassing ‘favor the shooter’ for certain abilities.

All they have to do is add IceBlock/IceWall to that list of abilities.

Tim Ford, Lead Engineer
Finally, there are a handful of videos in this thread that demonstrate some of the deliberate trade-offs we made against our “Favor the Shooter” philosophy. Any shot mispredicted against a dashing Genji, Mercy, Tracer or Doomfist is deliberate. A handful of other abilities exhibit this behavior as well (Winston/Pharah Leap, Sombra translocate, etc.) We have rules in place where we will not favor the shooter if your target executes one of these maneuvers. This is a trade-off that we have made to accommodate the realities of the internet.

https://us.battle.net/forums/en/overwatch/topic/20759006043?page=20#post-397

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The first time that glitched happened to me in Death Match the Tracer who had been battling me stopped shooting and watched dumbfounded. “Wtf was that Mei???” 10/10. I don’t know if floating-ice-block-Mei made sense but it did slightly help against having the enemy eagerly crowding around me.

This is not about her floating Cryo-Freeze bug in FFA, but about how Roadhog’s can pull Mei out of Cryo-Freeze with his hook and put Cryo-Freeze on cooldown.

Ah, sorry I know. Just mentioning how funny that bug was.
Now, what was /not/ funny was when I was playing Mei in comp and got this bug. I think sometime last year this bug was around for a while too but then it disappeared? I haven’t gotten it in months until this week. Proof, imo, that it’s not supposed to be an ability effected by latency/lag in this way.

And it’s super frustrating to get rezzed with it on cooldown after dying because it “broke” when the game decided it never went off.

We were actually just looking at this bug earlier this week. We have a fix for this coming soon. Thanks for the report.

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Is the team looking into the bugs with Doomfist?

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Oh hey there he is. Hey guys, the other Geoff made it :open_mouth:

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Thank you, Geoff. As a former Mei main who’s willing to play her again, this means a lot.

ye this happened to me in a game mei got in her block a split second before my hook got there put she still was dragged and i killed her

That’s what we call bad hook timing. These abilities ignore favour the shooter. Working as intended. You’re meant to bait these abilities out, not just throw random hooks and expect a free kill to be handed to you. You realize that due to latency it’d actually be physically impossible to reactively block hooks with defensive abilities if it favoured the shooter.

What doesn’t make sense is why when Mei times her defense properly (which is a lot harder than pressing shift looking in someone’s general direction) it fails and gets put on cooldown.

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Taken any looks at Mei’s Ultimate?

Here’s a giant laundry list of reasons it can fail.

https://us.forums.blizzard.com/en/overwatch/t/mei-fun-facts-about-blizzard/2862?u=greyfalcon-11737

By the numbers, it’s very avoidable, and provides only 1.3 seconds of actual zoning without additional frost blaster freezing.

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This exactly!
Heros with defensive abilities are balanced with that ability in mind. With a high ping rendering them pretty much useless they end up at a serious disadvantage against offensive heros.

The same thing actually goes for Tracer’s recall or Sombra’s Translocator. I can’t count the amount of instances when I pressed the cryo/recall/translocate key just before dying.

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Cool, now do you want to take a look at actually, properly buffing or reworking Mei so she can make it out of F-Tier?

I’d love to be able to play Mei in competitive without being yelled at to switch.

Your current PTR buffs do absolutely nothing to address her shortfalls or viability.

This is also an issue of “What happens when two things happen at the same side on the server”

The server has to choose someone to win the outcome when two things are processed at the same time by the server. Games like Super Smash Brothers have this issue with grapples. What happens when two players grab each other at the same time? Player 1 wins the grapple fight.

Overwatch has to create a tie breaker internally for each interaction that happens at the same time.

Latency of course can cause two things to be processed at once, but not be seen as though they happened at the same time.

Thanks for the update! Good to hear :slight_smile:

This happened to me. And on many occasions where I was fully in my cryo for a few seconds long before the hook was even cast. Ping is not a thing when I’m in cryo and a hook manages to pull me out after a long wait.

Also Junk can trap you while in cryo so when you come out you are already trapped.

Fix your bugs.

Blizzard posted a long time ago about favor the shooter and defense abilities. Favor the shooter covers aiming offensive skills for the location of people, but higher priority than that are defense skills like recall for example. That’s why your hook fails against all those other abilities, it’s a very specific intentional design to support counterplay to offensive abilities.

The problem is cryo should be one of those abilities, but it’s not for some unknown reason. There’s never been an explanation and we assume based on the intentional design that it’s a bug that it doesn’t function that way as Mei bugs tend to get ignored for forever.

You’re the best Geoff!
Thank you for looking at this bug.

:+1: I like the quick response my friend please stay frosty. (Also the bluepost tracking tools are going to be great if you guys stay this active. Just a bunch of good stuff all around.)