Hello everyone.
Today would I like to share some bugs/issues Mei has with her kit.
1. Freeze particles can through objects and walls.
If a Mei is standing directly against any wall or object and use her primary fire, will the particle effect go through it. Enemies can’t be frozen with this. This is not client based bug. I have tested this with Str1kernaut with him in the enemy’s team and he could see it through walls as well.
This bug works on all walls and objects.
Click here for the video.
2. Getting stunned/killed in Cryo-Freeze and cancelling it.
Some abilities like are designed to not use the favor-the-shooter system.
Mei’s Cryo-Freeze feels like it’s not one of those abilities.
Mei can be stunned or killed in the first few frames of her Cryo-Freeze abilities.
Click here for the video.
More video proof of this issue in this thread, even from the perspective from the enemy:
[Still in the game] Mei can be pulled out of Cry-Freeze by Roadhog's hook
3. Ice-Wall placement is not always accurate.
This may be a more map related issue, but it seems Mei can not always place the Ice-Wall where she is looking at causing it to be placed somewhere else.
Click here for the video.
4. Mei’s Ultimate getting stuck and delayed.
If the ultimate is getting thrown under the payload or other low places will it get stuck and will it take some time before it’s getting activated.
Click here for the video.
5. Mei’s ultimate disappear mid-air.
This is one I really want to have developers to address, because this issue isn’t just limited to Mei. Tracer, Wrecking Ball, Hanzo and Ana has this issue as well.
Mei has the longest cast time among the heroes with a projectile ultimate that it happens more often with her than with the other heroes,
The problem.
The ultimate disappear if it has already left Mei's hand and disappear mid air if Mei is stunned or killed.What's probably the cause of it.
Mei’s ultimate should not be cancelled once it is thrown. It should only be cancellable when Mei has the robot in her hand. Unfortunately is this not case thanks to latency.What happened on the screen of the Mei player hasn’t happened yet on the screen of the enemy (or on the server). If the animation has already finished on Mei’s screen but not on the enemy’s screen can the enemy still cancel it, even if Mei already threw it on her screen. The game will correct this on Mei’s screen and make the ultimate disappear.
Mei’s ultimate has a minimum total cast time of 1.5 seconds. In the first 0.5 seconds should it be cancellable. This is the part where she still has the robot in her hand, but thanks to latency is this not always the case. It could have been extended from 0.5 seconds to 0.7 seconds or higher depending on the latency. (The animation after the 0.5 seconds is the part where the robot is flying.)
- If Mei is stunned in the first 0.5 seconds of the cast animation should the projectile not disappear:
Stunned before 0.5 sec (~30 ms)
- If Mei is stunned after the first 0.5 seconds of the cast animation should the projectile not disappear:
Stunned after 0.5 sec (~30 ms)
- But thanks to Latency is this not always true to 0.5 seconds:
https://streamable.com/157vf
https://streamable.com/157vf
In Tracer’s case can you also see a “Stuck” message appear when you threw it on an enemy before it disappear.
Is it fixable?
It's not a bug. It's latency.I don’t think disappearing projectile ultimates can be fixed unless the rules of cast ultimates (or at least projectile ultimates) are changed, just like with Transformation ultimates.
Video Proof:
Click here for the video.
6. You can’t emote if you use your ultimate unless you have put an emote that doesn’t use the robot at the top of the emote wheel.
This is a weird one. You can’t emote when your ultimate is active. This makes sense because the robot is activated. But if you have an emote that doesn’t involve the robot at the top of the emote wheel can you use all the emotes during the ultimate, even the ones that involves the robot.
Click here for the video.
7. [PTR bug] Mei’s ultimate can freeze through the tortoise on the new Busan map.
If you throw it in front of the tortoise will enemies behind it not get frozen. This makes sense because the LoS of it is broken. But if you throw it under it’s belly can it freeze enemies behind it.
Click here for the video.
(I already posted this in the bug report of PTR, but I thought I should post here as well.)
Are there any bugs I’m forgetting and should be adding in this list?
Please take a look at some of these bugs/issues Blizzard. Especially the disappearing ultimate and cancellable Cryo-Freeze please.