Feel free to respond in this thread, we’ll keep an eye out!
It is intended that Mei cannot be healed through Cryo-Freeze.
Alright. The other two I’m seeing from time to time, but don’t have easy reproducers:
Occasionally, enemies will not freeze after exceeding 30 ticks, instead staying at the maximum movement penalty, but never freezing. This persists until the freeze ticks fall off and they fall below the freeze threshold again, and are then brought back up. This can occur with the blaster or with her ultimate.
Players can be pulled through Mei’s ice wall, and some entities can fit through the collision gaps between the pillars in Mei’s ice wall.
This affects more than just Mei. Even if Mei cant be healed let Mercy use her as a main target for valk beams at least. Right now valk beams break instantly when Mei uses her self-heal and this sometimes screws up everything, adding yet another way for Mei players to troll their own team.
Was that an intended hit for support players or was it meant to be a Mei nerf? It was support players that asked for that change in the first place to make Mei less frustrating to play with…
It’s because Mei gains ultimate charge when she self heals, like Roadhog.
They are not trolling when they do that, what? LOL
This is how it originally worked and then you guys made it possible to heal her in Cryo-Freeze. So we’re going back to how it used to work a long time ago? Is this just a pros and cons thing where it’s either it blocks LOS or you can heal, but can’t have both?
You can actually heal Mei while she’s in Cryo, if your healing ability was already active on her before she initiates it. Which is very surprising behavior, IMO.
I wonder if a Mercy with her beam on Mei in Cryo can fly to her if she has “prefer beam target” on. I hadn’t thought to test that.
Thank you for clarifying the meaning of this patch note. For the record, It would have been 1000% clearer if it had said “block line of sight and collision for allies as well as enemies in much the same way”. As published, it gave no useful information about what had changed. (A lot of people had the impression that it was changed to block enemy LoS, even though it has always done so.)
Can you share any reasoning for this change? It has a massive impact on the experience of playing with a Mei on your team, and we didn’t even get a clear heads-up, let alone an explanation. It’s also a reversal of a change from a couple years ago that allowed Mei to receive friendly projectile-based healing while in Cryo. What made that a good idea then and a bad idea now?
Please revert this…
Mercy isn’t able to fly to Mei in her ice block, and it has led to many deaths when relying on her for an escape.
Why did you feel the need to change how it works in the first place? Nobody has ever said Mei’s ice block needs to be addressed?
Thank you for clarifying! However, I would ask that you consider reverting the healing change.
Moira has never been able to heal Mei through Cryo-Freeze, did they changed it then revert it back?
I thought this was the same for all healers tbh.
From the 1.8 patch notes on February 28, 2017.
So yes, Moira could heal Mei through Cryo-Freeze when she was added at the end of 2017. You could even use Zarya’s bubble on Mei when she was in Cryo-Freeze.
This change comes over 3 years later in what I am hoping is just lost in translation patch notes from what we’ve been told online, but it still doesn’t feel right.
Nope, it was definitely not a thing for Moira when she was released check for a later patch please. I know for a fact because I didn’t play Moira until 2018 and I was annoyed that my healing did not apply to Mei at the time, I have no idea if they ever changed that for Moira though as I got so used to it not being a thing that I never waste my resource on that.
Moira’s ult could heal Mei in Cryo-Freeze back in the day. I guess that is what I considered healing.
The problem you are going to face when trying to time stamp every change is that there have been a lot of the Cryo-Freeze changes that weren’t documented in patch notes. Sometimes things were working, sometimes they weren’t. Then things would just change.
No. She couldn’t her healing used to be blocked by it!
That is cool that you have Moira’s name and icon. Remember when enemy Moira’s orbs went through Mei’s wall but not friendly ones for a while? I do. Glad that got fixed.
Anyway search reddit for Mei can now be targeted by allies in Cryo-Freeze", but only with certain abilities. Here’s a list of what abilities can target Mei in her iceblock. (Is this a bug?)
Could be a mistake in the video, who knows. All I mean regardless of the answer, what worked and what didn’t was a mess for a while. Fun roller coaster to track if you are into that kind of research on bugs and changes.
Yes I do remember it? it also went through team walls too.
- She can’t be healed when she uses ice block. Its a huge nerf of her survivability.
- She has not enough ammo to shoot an enemy after she freezes him.
- She can’t slow down mobil targets to freeze.
- Wall’s cooldown was encreased, wall’s HP was decreased.
- According to Overbuff, she has an incredibly low winrate and an incredibly low pickrate (she is not even a situational hero now) from Bronze to GM.
What is Mei supposed to do to win in this game?
While I appreciate the attention this has gotten, the topic has, sadly, deviated from discussion around actual bugs to one of perceived balance. If a mod happens upon this topic, it would be fantastic if everything after the bug reporting was split off into a different thread and tossed into General Discussion.
Yes, the inability for teammates to target her is a nerf, but it’s not insurmountable. Temper your aggression and relegate cryo to blocking abilities and LoS. Treat it like an instant half-pillar ice wall rather than a sustain.
As far as Moira’s healing is concerned, her ability to target Mei has been a turbulent one, but the intent and functionality before this nerf was such that she could heal Mei in cryo. Granted, it’s a moot point now as no one can, but that’s how it goes.
Mei has 120 ammo, and even with the extra tick required to freeze a target, that’s enough for two unoptimized freeze cycles per clip. If they fix the extra tick bug, that goes back up to three (more than enough to kill the majority of the roster unassisted). And the double- and triple-tap techs are still alive and well.
Lastly, winrates and pickrates are not indicative of balance, nor perceived balance – especially in an environment where the bulk of players are deriving their playstyle and strategy from common sources (i.e. streamers and youtubers). You can still have success with Mei at all levels of the game, even in the buggy state she’s in today.