Oh wow! I got banned from forums for something ridiculous and trust me that wasn’t the worst part. The worst part was being forced to read the BS some have writren here and not be able to respond. Holy guacamole never heard so much silliness in a few posts.
Alright! Let’s get started!!
First: that whole process of agreement for patches and making things go through: false.
While that is PARTIALLY true, this process is not as long and complicated as it is sold here by some people. Console got a few (very rare) hotfixes that came around 1-2days right after a regular patch. This is not a process that takes days or weeks as some are trying to imply. If necessary, a hotfix can and has been applied ìn less than 48h.
NEXT: even if it is not their specialty, blizzard has a sweet deal with consoles because of their reputation. While new and independent developpers might have such lengthy processes, blizzard, activision, bungie, ea and co don’t. They can make deals with the console companies to get patches through faster and more independence regarding certain fixes. Imagine a hero causes the game to crash like d.Va has at some point, blizzard were able to put in a fix in less than 24h even.
Which is why I don’t understand why we had to live for 3 more weeks with OP bastion. That was a real jerk move if you ask me. It’s as if they had left hanzo 8s scatter now until new hanzo goes live, they didn’t. Maybe they learned?
Anyway! If a little team like hi-rez (paladins) can get in patches regularly and add in specific tweaks for console on top of it (in terms of customisation, aim settings, etc.), in what world would blizzard have more trouble to do so?
That is just not an excuse. I mean yes it is but it is invalid!
Next: again, I don’t get why console players still vonplain about separate balance changes. That won’t happen. Even a console dedicated team like paladins devs don’t do different balance. Stop asking for it. It decredibilises the console playerbase.
It’s basically admitting that we’re inferior to pc and we need help to get the game going. I’ve seen controller users rock widow. No balance change can help you there. All you can do is practice. Some heroes will be stronger on console, others will be better on pc. That just causes a different meta.
What is needed is better parameters. Sliders and customisations, the same options that pc have to allow us to actually get to their level.
Why do we not have access to fov sliders? It’s in the game, they went out of their way to REMOVE it for console: Why?!
Why do we ot have a fix for input delay/ render buffering?
I’m not asking to be treated differently and get luxury treatment, I’m asking to get THE SAME THINGS! That’s what some people here don’t seem to understand. I don’t know about you but I want the same game as pc players have, not a different one. If your problem is how the game is in general and you want different balamce then OW is not thr game for you sorry. They will not add an auto lock like Call of duty for widow and cree becazse they’re too hard on console. They will not weaken the dps of aoe spammers. You do know those are just as well a problem on pc than they are on console right?
Also if they would actually give us better aim mechanics those so called ‘weaker’ heroes could be better. Right now problem is keeping acccuracy and the highest possible turnaround speed. Especially against tracers, genjis, allowing us to change fov sliders would give us the chance to have the LoS we want and need.
Having less delay would make hitscans actuall hitscans. To me it happens sometimes that hitscans almost feel like projectile heroes. When I’m completely absorbed by the game I can sometimes feel and almost see the delay!
We don’t need extra balancing, we need better tools. Right now, blizzard is giving us a fork to stitch back buttons on our shirts and all we’re asking is for them to give us a needle.