McCree is unplayable

Shh pickrate is the only thing that matters! It doesn’t matter if the character is cool, fun to play, or anything else. Only PICKRATE! :clown_face:

Cheaters can actually be good with McCree, and that’s obviously a reason to nerf him.

:clown_face:

3 Likes

If you’re going to assert that character aesthetics influence pickrate to that extreme, least you can do is back it up. The last time this argument was used en masse, Genji took a nosedive. Being the cool stoic cybernetic green ninja doesn’t mean much when the gameplay experience is subpar.

Fun is primarily determined by how well a hero plays, does the job it was intended to do (or in some cases doesn’t) that leads to success in playing that hero. In McCree’s case, it’s that individually he was a strong hero. To the individual player he was perceived as a strong pick given his range and instant feedback shots, damage output, ability to stun, and (on paper) powerful ult. It’s why he was one of the 3 go to picks in the DM meta for literal years.

oh no!! now i cant play brokencreee again!! i cant play again my submachinecree and destroy all enemys on almost all ranges!

Another strawman, another one on the muted list.

Any time McCree is “destroying” you at your intended rank, that’s a smurf. Nothing to do with the hero’s actual balance. http://www.overbuff.com Check his winrate. Any rank. Does that look like a "broken hero"s winrate? lol.

1 Like

Straw men are about changing the subject to avoid answering the questions posed.

“an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent’s real argument.“

I doubled down, compounded upon your arguments by giving examples of when they were used, and subsequently debunked (in the case of “aesthetics”) and offered an explanation for why “fun” might be a tie in to how he’s perceived as a “strong” pick.

I took your explanations and elaborated upon them. We’re very much on the same subject you started.

I highlighted them for you to make it easier to see the points I was referencing in my challenges :wink: your move my guy.

before ashe , genji and roadhog buffs, mccree was the top one dps pickrate on all ranks…

Even when he was at his highest picked, he never exceeded 50% pickrate - when Genji easily did - and he never exceeded average winrate - which, again, Genji easily did. So he has never been “OP” in the past 2 years, nor overtuned in the slightest, honestly. Only when FTH was 55 damage, that was probably a little much.

1 Like

He was 52-53 on gm…and gm players don’t play Bad heros.

Yup, perfect logic. “OP” hero that turns into garbage because of one change, or maybe he wasn’t OP at all?

Imagine being a Pharah OTP and coming into every single McCree thread whining about him and telling others how he is so op and has always been with his negative winrate, and then telling others to just play something else.

He was meta with 52-53% winrate for roughly a single month. Then he the meta evolved and he again dropped to sub 50%, then got nerfed and is now dropping even more. He was sub 50% for YEARS before that singular month.

3 Likes

just use soldier at this point. devs probably wont buff him back so theres no point right

Did I say he was OP?

My statement inferred that the buffs did nothing. Unbalanceable doesn’t mean OP, it means poorly implemented/thought out kit. If a slight reversion sunk McCree after about 7 buffs and 2 few slight nerfs, it’s not well designed kit. We can talk about this unless you want to continue to propagandize my statements with baseless paraphrasing.

Cree needs a rework, 4 years of buffs sunk by 1 slight nerf is a pretty blatant indicator of this.

Pharah OTP yes, Pharah OTP who hates McCree yes. Whining no. Telling people to move on and find other enjoyable heroes, yes.

My hero got nerfed to oblivion 2 years ago for about a year and a half, so I’m used to not being able to play my favorite hero, been there done that. But I found other enjoyment through learning how to play other heroes (Moira, Lucio, Orisa, Hog, Ashe, Reaper) and that softened the blow.

Just ripping the bandaid off. Like I said, Hitscan is an easy subclass to translate mechanical skill with.

Also, again never insinuated he was OP.

You’re putting words in my mouth. Stop that.

But yes, people should play someone else if their choice hero isn’t up to the job.

It’s funny because his pickrate is also going down hard, so now they can’t even use that as an excuse, it’s just blind hate by now.

Having two auto-reloads (Roll and Deadeye), a 2875-damage ultimate, CC, and being precise at mid-range with 140dmg headshots (that’s two shots to kill 80% of the roster)? And he was balanced?

Dive meant nothing against him, he was lethal at mid-range and he was lethal in close-range with his flash+fan.

He could combo most tanks to death just with flash+fan+roll+fan.

Sorry your main got nerfed, but he kinda needed it. McCree, Reaper, Reinhardt, Junkrat, Ashe - they were all powercrept. The fact that his WR hasn’t changed much since the nerf is proof enough of that.

Please don’t troll and engage in productive conversation at least in one part of your post.

1 Like

Has disagreeing and disliking a powercrept hero really become “trolling”? I remember when that term had meaning.

For the record, I’m not trolling, and I’m open to having my opinion changed. You seem more content to call it unproductive and trolling though.

Reaper is a joke. Torb is a better Reaper, Roadhog is a better Reaper, Tracer is a better Reaper, Genji is a better Reaper.

3 Likes

After his nerfs to bring him back in line, perhaps.

Really dissapointed for this unnecesary nerf, please Blizzard, revert that

If they’re gonna keep the recovery rate nerf and flash duration nerf, they can at least lower the flash cool-down so McCree has a little more self-defense a little more often.

1 Like

He’s actually substantially nerfed over his release kit. He’s had some of those nerfs partially rolled back.

At one time he did the full 70 damage per bullet in FtH.
At one point he experienced zero damage fall off.

In those patches he was meta. Once those had been gutted he was never, never, never meta. Not for over 3 years.

Of the buffs he’s received since those massive nerfs, three were substantial:
-The roll cooldown decrease was nice.
-The fall off change from max 70% to 50% was a huge buff, but only because he was so pathetically bad before. He used to have damage fall off to 21 damage a shot, 42 damage a head shot. Killing a Pharmercy in those circumstances was absurd. Killing someone at range getting healed took a half dozen consecutive head shots with no margin for error. And this was only a very minor revert of a previous stronger state (where he had no fall off).
-The fire rate increase (subsequently reverted) was huge and allowed him to be meta briefly for the first time since 2016. But he fell out of meta within six weeks when he still had buffed fire rate, and it’s reverted now.

His dead eye buffs are a meme. People didn’t even know it had a max range. And it’s damage increase is highly situational, and in a game with far more counters than it previously had is no better than on release.

With his firerate reverted, he’s basically traded two seconds off his roll for a flashbang that has no potential to double dink (which was difficult but possible sometimes with the 0.5 firerate). As a result he is worse than he was two years ago and that’s even before considering the power creep the rest of the cast (Pharah included) has experienced. But compared to release McCree where he was a meta DPS? He’s a shadow of what he was on release.

3 Likes