Mccree doesn't need a nerf

I was making the point he can be just as annoying to kill, because of his current damage and range buff. He is by no means OP or able to be in the meta at all because he still sucks.

Everyone ends him at this point, I’ve tried playing him lately and you just get dropped as you appear.

That’s like saying “The USA doesn’t need to stop making nukes, just buff all the other countries with nukes!”

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Sounds like a perfect idea!

He’s talking about rein + zarya + genji + Cree + Lucio + Ana that was played when the game came out till season 2

Thank god I never played this “Rush” as you call it. That will never be rush to me. Rush is rein zarya mei reaper Moira and Lúcio. That meta you just described seems miserable.

zzzz

Cree might be overtuned but at least he’s fun to watch

Oh yeah I sure love more hitscanwatch. Not like we have been living in it… that sounds terrible. Mccree and rush in the same sentence should be illegal.

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What about window? Its an insta kill on reins lol

If ranged hitscans are nerfed into oblivion, the game will be absolutely dominated by flankers and fliers. Short-ranged heroes and other projectile heroes will be even less viable.

This covers almost every hero that’s NOT a DPS so… Tanks and supports will both be miserable and the DPS queue time would likely soar into the stratosphere as they leave the game.

I have my popcorn ready!

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it’s pretty ridiculous how people ask for DPS nerfs constantly when DPS as a role has always been the weakest role in Overwatch in pretty much every meta except maybe 2x sniper in s 8 ish.

McCree in current meta really only keeps other DPS choices down, he is still weaker than most tanks and than the meta supports.

I think Mccree being Meta is pretty healthy for the game, sure flash bang + fan the hammer can be annoying but he is not oppressive/unfun to play against.

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I don’t want the hitscans to be nerfed into oblivion. But I don’t want them to be flat out better than every single other Dps in this game. I want every hero to have a place in this game, they added all the heroes they added for a reason, why add something and then remove said thing by overnerfing?

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McCree will never be balanced until he goes back to 200hp.
There is no reason whatsoever a ranged hitscan needs more than 200hp.

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He really needs a nerf

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What Curaga is trying to say is that buffing & nerfing like that doesn’t get the game anywhere near balanced, because we end up back at square one, where the nerfed character is underperforming and needs a buff. Or when an underperforming character is buffed to be able to perform on level with other overperforming characters, just to get nerfed into being underperforming again.

The cycle doesn’t stop, unless they try to first buff all underperforming characters onto the level of currently overperforming characters.

And another thing is that, what is the “baseline” that everyone is using as “the performing” character to know if a character is under or overperforming? There is none because everyone subjectively puts every hero in either category and doesn’t say that there is a specific character that should be used as a baseline to balance around.

And the reason no one tries to claim any hero to be the one that should be considered “balanced” to balance all heroes around is because no one truly cares to balance the entire roster. Everyone is just trying to get their own heroes they like to play into a better advantage. Not balance.

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this is bait he is so busted rn

Got any Ball mains in your games yet?

“Because giant hitbox and low mobility!”

well he doesn’t exactly need all his micro buffs
he doesn’t need 225 hp he doesn’t need the almost instant reload
remove those and then were happy

Sorry but Mccree is relatively balanced atm. There are much more oppressive and frustrating heroes that can completely stomp your game. Examples are Doomfist, Hanzo, Tracer, Phara+Mercy.
He is also one of the few heroes that keep these in check, especially phara+mercy which is probably the most oppressive dps comp in the game.

Sure Flashbang+FtH is annoying, but then again you need to be in close range to be killed by it. Does Hanzo need to be close range? No he can oneshot you from any range without a cooldown.
Doomfist also has very little counterplay against his oneshot, even though hes considered “weak”.

Mccree has a high pickrate because he can keep a lot of annoying heroes in check and is a general good balanced pick. He also dies fast once he gets dived. People just need to learn how to focus and shut him down.
Widow dominating your game? Well you get either shields or a winston/diva/ball. If you don’t you probably lose.

I also played countless games vs Mccree as a support and he never feels oppressive or bs in comparison to certain other DPS heroes. Its always a fair matchup. Better aim and positioning wins. If you fail, youre dead. If he fails hes dead. Especially when hes out of position. Compare that to random oneshot out of nowhere from Hanzo.

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