"Mccree counters doomfist lol"

No it’s not. If you played him you’d know.

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Just wait till doom adds a slam before that uppercut.

No, when engaging the Healers, I was only able to kill them each once. The others were me finishing off enemies that were already half dead or doing half health damage and having my allies finish them off.

You act as if I said I was 1v1ing all those people I killed. I never said that, I said I got assists. The people who so vehemently hate Doomfist will defy all reason and immediately think “he was 1v6 the entire time using his combo to instantly kill TANK, so OPPPOPPOPPOP” when I never indicated that was what happened at all.

I see it happen quite often actually.
“Just land 3 head shots 4head”, we have to consider what happens on average.
Most people will at best get one headshot and a bodyshot because you flash while you get CC’ed so you can’t aim that well most of the time, or they right click which does what, like 270 max (it’s actually 325, so if you aren’t CC’ed while you flash him there’s a decent chance to kill him). But we aren’t even counting with potential healing from the team or stuff like zarya bubbles.
I’m pretty sure you can’t do a third shot on Mccree before he uppercuts and then he gets shields again.
Also Remember that when he slams initially he usually picks up 2 or even more players, that’s like 70 shields on average initiating with slam + 35 minimum on the uppercut. Or he punches someone to start, then slams.

Often he survives to roadhog hooks too. The thing is, if he couldn’t survive he would become useless again. There’s a lot of issues with the design of the hero that need to be addressed i think. A significant rework needs to take place imo. he’s just fundamentally not fun to play against.

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hey body theres a thing called voicechat that you can call out theres a doomfist behind you and hes diving you and you need help even sometimes without saying that you will stun him headshot him and probably the ana sleeps nades and heals you at least thats my experience diving a mccree in low diamond so i dont know what rank you’re even in and if you have good game sense you can flash him mid slam and hes pretty much fu**ed if you play it smart you can easily kill him

How come your team mates are always following up on your plays and coordinating?

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McCree counters Doom - at least in plat. The problem is you have to know where he’s coming from. If Doom is using advanced rollouts or falling off roofs (rare in plat) this becomes a challenge.

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No one was playing Doomfist before Sigma came out.

You’re right, they should give McCree some way to do bigger burst damage with his gun. Maybe assign it to his right click.

most of the time they are aware theres a doomfist alive after a fight or 2 you learn where hes gonna be and who hes gonna dive so you can easily counter him but good doomfists switch their playstyles

Well let’s see here.

McCree’s fan the hammer does 50 damage per shot. Land all 6 and that’s a total of 300 damage. +25 damage for the actual flashbang, and +30 if you add in the melee at the end. So basically, 355 potential damage in that combo.

Doomfist has 250 base HP. He gains 35 shields per enemy hit with an ability. He slams in towards McCree in a straight linear path, and McCree’s flashbang has a bit of range, so timing it correctly will stop Doomfist mid slam and deny him any shields, in which case all you need to do is fan the hammer and it’ll kill him in the stun.

For the average player, timing your flashbang is probably tricky and many McCree players actually mess this up. So let’s assume that the McCree is slow on it, and stuns Doomfist after he lands his slam. Doomfist gains the 35 shields and now has 285 HP. Even if you stun him after the slam, you can still delete him with your flash fan the hammer combo.

Also, McCree’s fire rate buff actually allows you to fit in TWO headshots in a flash if done properly, not just one. Two headshots + maybe a melee to finish him off and you still get the exact same result. This isn’t assuming you shoot him once or twice while he’s flying in.

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I think mcree DOES counter Doomfist. Just because there are things a DF can do against you doesnt mean you’re not heavily advantaged in matchup.

It kind of like saying moira doesnt counter genji because although you can suck him thats only good until he shuriken dash combos you or deflects your orbz. A good genji is gonna do things even if the moira is the favored pick.

That is not to say the things DF does to counter his counter are fair, he is bulky, faster, and ultimately does more damage in the duel and he prob shouldnt.

But yea mcree is the highest picked hes been in a while…in double barrier…which means hes their because hes the doomfist counter that can do other things (unlike sombra)

wrong he was still played a ton now hes just enabled to do more since his counters are not meta

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i mean if he does that theres a big window to see him and hear him slamming most of peeps ult on a building and slam you can easily see where he landed then and just press s and left click and hes either dead or 1 hp

It does 325 including damage from flash

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most of the time you cant really dive the backline if they had a good ana sleeping you everytime so you just have to play frontline brawler but that doesnt happen in lower ranks so anas and supports become free kills cant really blame a hero for him being really strong when you can counter him easily but you mechanically unable to

It’s more I’m annoyed that anytime I say I do something as the Hero, it immediately turns into “wow, you must have never died and done 50+ elims and killed everyone instantly” when I’ve played the Hero for a long time and am still not at the level of Master+ rank players who actually can do the combo and rollouts effectively.

McCree only counters Doomfist players who think it’s a good idea to get in flash range. Good thing most Dooms are arrogant as hell, and think they’re gods despite playing a cheesy hero with ludicrous hitboxes.

I mean the spots he 125 slams from. I feel like I need to know all his roll outs as well as him to consistently counter him sometimes. Or I need to be able to instant flick stun double head shot body shot even if I just got thrown by an instant slam seismic.

Like I said he doesn’t cause me problems but I can see why even some T500 McCrees are struggling to counter him consistently. They’re fighting dooms that often give very little warning that they’re about to delete something. Not a problem I have to face often of course.

How come any and all heroes of the game need backup to fight a Doomfist ?

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