Q: In the livestream we saw that Mei had lost her freeze and it was mentioned that mcree was probably losing his stun. As you want the Tank role to be more crowd control oriented rather than dps and in turn you were looking possibly nerfing mobility due to the less cc options available. My question is how is this going to effect someone like Doomfist and to lesser extent hammond were their kits relies so much on cc and mobility to function correctly that reducing both these things could utterly destroy the character in both balance and class fantasy.
Geoff Goodman: This is something we’re actually in the middle of testing right now. The idea is to reduce crowd control (especially stun) effects on non-tank heroes.
This doesn’t mean that tanks will gain more CC, or that they will lose damage and focus on CC more. Its more that by removing some CC effects on existing non-tank heroes, it means that the the current tank lineup would retain the majority of the CC effects as part of their role. This not only gives Tanks something unique and interesting about their role, but it significantly reduces the amount of CC effects in the game as a whole, especially in a world where there is only 1 tank per team.
This isn’t a hard rule either. Currently we’re pretty happy with Ana’s sleep dart, for example, so I don’t think we’d change it just to fit within this new paradigm.
As for Doomfist/Hammond, well Hammond is a tank so its ok that he has more CC effects. Doomfist is a hero we’d need to look at though, for other reasons as well (he can be frustrating to play against for other reasons).
I’d say the more pressing matter, for us, is how powerful Doomfist/Hammond and other high-mobility heroes such as Tracer can be in a world where there is a lot less CC to control/stop them.