Games feel lopsided because there aren’t enough people of equal skill to play with one another. Can’t even blame the matchmaker, this is just a common point in the cycle of multiplayer games when it becomes too aged. Good players will seem better than what they are and bad players will continue getting shafted even worse, it was inevitable.
Matchmaking is fine. People’s expectations are the problem. It’s weird that people think the scoreboard needs to have similar stats for both teams on it to be considered a good match. You could play a match with 9 clones of yourself and still get one-sided games. It’s just how the game is designed.
They are too generous with counting eliminations for sure. I’ve also had assists where I was clearly the main damager, even if I wasn’t the finisher, so the way they track eliminations and assists is just sub-optimal in general.
I agree with you on this only because I’ve seen it in action before. I think much of the community is in denial at this point about the state of things. I have been measuring matchmaking for a while now. I used to play a game called paladins and when it was in its prime it would take me 2 or 3 minutes to find a match at any given point in the day. As bad decisions were made and the game died out we started to see an evening decline. During the day I would still get quick matchmaking but when the evening rolled around it would take forever. Upwards of 30 minutes. That was followed by severe support issues and store problems as staff were being cut. We are seeing all of this right now with overwatch 2. During the day, 33k players 2 minute wait time, graveyard hours clock in at 13k playing and a 20 to 30 minute wait. Many would say that the numbers on steam aren’t accurate and claim that everyone was playing using the Bnet app but if that was the case then why would these low numbers directly correlate with extremely long matchmaking times? I love the game but I’m not blind to its issues. When you look at all of the other hero shooters out there that have 250k+ players playing it at that moment you realize how small overwatch 2s player base is. It’s ok to have a smaller player base but let’s not pretend that 33k is a huge number when their peers are right there showing us what huge is.
Are these Steam numbers? Considering most of the playerbase is probably launching from battlenet and also that the game has global reach and appeal arent these numbers like really low? I’d estimate at least 1m globally no?
It’s hard to tell really. I would like to think so soggy. I believed that the game was flush for a while until I started correlating how long it took me to find a match with low reported population. I noticed during the prime hours from 3 to 11 p.m
matchmaking time is great. From 11 p.m. to 5 a.m. it takes upwards of 20 to 30 minutes to find a match. I’m pretty sure Bnet and Steam both use blizzards servers to play the game with the only real separation being console and PC of course. Both seem to have these dips. It lead me to believe that it was either low player pop in general or my region being dead. I don’t believe it’s my region as I have British / German friends with the same fluctuations and they are on different servers.
I can’t speak for comp, as its a miserable experience solo qing and I usually stick to qp, but I see a big dip after about 11pm, QP matches go from 30seconds to around 2 1/2 mins around those times for me. That’s weird that those dips would correlate cross-region though. With the way wide matches are going, I’d expect 20min queues would only be for M+ since thats like only 5% of the overall playerbase, or yeah the pop in general just being really low.
Most of my experience is in comp. From what I’ve seen qp still has the dip but it’s not as bad and the time gap is not nearly as wide. I think the gap can be exaggerated by the nature of comp in general as well because not as many people play comp but QP is normally going pretty hard. It could easily be a narrow playlist becoming more narrow from a player base that is just in bed at night issue.
Even if he was, there are more than enough high ranks for fast queues and balanced games. The reason high ranks aren’t as stompy is because people aren’t making stupid mistakes all game
well there the truth is a combination of those three, low population, bad distribution of ranks, matchmaking sucks
season 18, the super we are so back season barelly reached an avarage count of 30,000 on steam and so far not a single season have surpassed the peak of 75000 ow2 got on it launch day from people who only log in on steam to give a negative review, well deserved by the way
If players are of the same level, their stats will be fairly similar(dps, heal numbers, deaths). This is how matchmaking is supposed to work: using in-game stats to compare different players to create a fairer match, but it doesn’t.
In a team deathmatch kind of game, stats would probably be similar, but OW is different and snowbally by nature. Little things often lead to one-sided matches even between equals.