Matchmaking and the Perceived Problems of Competitive Play, A proposal

Did you make the visual ?

Yes I did. I am a graphic design student.

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Great Proposal :grin:

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i agree with all explanation


and for group in competitive,
why don’t create a new rule, example:

  • only player in same rank can play as a group / party (reduce boosting problem)

or create new Competitive / rank mode,example:

  • Group Competitive / rank (to help player to prepare them for OWL / as training ground for OWL team )
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I think the actual problem is that the group restrictions didn’t work well. When I play in group most of the time I play versus larger groups. 4-stack + 2 solo vs 6-stack, 5-stack + 1 solo vs 6-stack.

Usually the team with the larger group wins, because they can build a better team composition and are better communicated.

If the system always paired groups with the same number of players it would be fairer. I would rather wait longer in queue than have matches that are based on luck.