Matchmaker is designed for 50/50 ratio

it’s probably a few things, but definitely 5v5 is contributing to the perceived drop in quality of matches.

not to say it was a total mistake, I thought it was a fine idea but it’s came with it’s own suite of issues. I’m not sure how much thought went into how the game would play/feel in a holistic sense with 5v5, but they didn’t really change a whole lot.

I have T500s in bronze game examples. The silver in masters or silvers with diamonds is more common, and certainly not cherry picked. Happens roughly once per session of 5-6 matches. So who is not/where they belong? and what is that lobby even? And by extension, what is this ladder even?

Oh right an mmr-rigged sr-fake population-ded scam.

I have 58% win to gm and 70% win to master on my alt. But I acknowledge that the game tries to push you towards a 50% winrate. It’s like in calculus 1 where you learned limits, very basic stuff same concept applies.

If it’s something that happens 1% of the time you can find multiple examples of it. Like I said, it happens in the extremities where it can be hard to find enough people to fill a lobby with 10 players of equal skill. If there’s a Silver on your team, there’s a silver on the enemy team. If there’s a GM on one team, there’s a GM on the other team. You are not asked as a Silver to be better than the GM, you are asked to be better than the other silver.

Except we have examples where it happens say, 10% of the time. Many people complain about it. It’s ongoing. It’s something that should happen <1%, or with some coded logic not at all.

If that’s how it works → that’s broken a system. A win is a win, and you should not be “asked” or expected to be better or diff someone’s pathetically meaningless stats (the only stats that matter are k/d in a game with iwin buttons like ults).

It’s a team game. You take a random 10 players around same rank and ship. You rise/fall based on wins. no data is used. the code is trivial and bug-free. and there are no knobs or dials that take devs years to get “just right”.

Everything you’re seeing right now is fake and rigged. The game is a scam since the algs aren’t made public.

then that’s a dead game issue. they lied about 35 million players and they lied about ow2 but the patents don’t lie. they’re obviously lying about MM it’s clearly rigged.

What is the lobby expected to playout like if there is a silver on both sides and a masters on both sides? is that some gold-equivalent lobby? i don’t think it works like that…

1 Like

Lmao i have an 80% winrate on genji right now on my alt, you’re in the rank you belong in, you wouldn’t have a 50% winrate if you deserved to climb

the matchmaker is such a piece of garbage im surprised the people behind it got paid to make it. ive been getting queued with people who have literally never played an FPS before against top 500 players. i think probably the people at blizzard have a sort of emotional torture kink, thats the only explanation to me as to how bad the matchmaker is

how can a 50% winrate be “designed” without rigging.
unless by designed, you meant rigging. rigged by design.

By accurately placing all players at their proper skill level.

how? since (1) mm doesn’t pair us with our elim ratio equal. (2) the artificial lack of available servers. along with the artificial inability to select server to ensure a responsive competitive match server.

Theoretically it doesn’t need to. As long as both teams are balanced then it’s fine. Would still result in a 50% win rate over time.

Also note that I was talking in general terms. Not necessarily specifically about the OW matchmaker.

well, then balanced how by what measure? the only balance that exist is pairing players by elims per life. or a players time on fire per 10 minutes. as far as support: pair 10k support per 10 with 10k support per 10. (which for bap & zen would include heals and damage to equal 10k per 10 productivity).

In simple terms, by pairing each team member with someone on the opposing team who is at the same skill level. In OW’s case they’d need to account for the different roles as well.

equal skill by what measure?

Not my job to figure out how to effectively measure skill lol. What I said is true either way though.

then you can’t comment on the matter. which even IF you could, would be meaningless, since players artificial inability to select preferred server supersedes MM. i personally don’t think the MM is the core issue. artificial lack of servers and inability to select preferred server is the CORE issue.

No, I certainly can :slight_smile:

Not my problem that you seem to have a fundamental misunderstanding of the intentions of matchmakers.

I find myself happeir when not playing this game.

you can? but not your job? interesting dynamic.

either way, you failed to articulate the measurement of balance implemented. which is overshadowed by server deficiencies and select-ability.

I can explain the general intentions of matchmakers without having to define which specific measures are used to determine skill level for any given game, yes.