Snipers need to be meta every few months so we can shut them up.
Most metas revolve around either shutting down snipers or resisting the ability to be insta killed by a headshot before you can actually get to the fight.
Snipers in this game are not well balanced but are kept in check by shields and armor and shield generators…
Oh wait, shield gen was removed…
…and so were armor packs…
…and also rally was nerfed from +150 armor down to only +100 armor, so a headshot will leave a target with a laughable 5 or 55 hp remaining, which can be almost instantly dealt with, unless that sniper is blue beamed…which means insta kill…
…and now barriers are being nerfed across the board…
Monkey+Ball is the next tank meta, but inb4 the next sniper meta has us all complaining about snipers until we can figure out how to keep them at bay once again…
Snipers haven’t had much power creep since the Hanzo rework; its more like methods to outplay and resist snipers are being systematically removed and/or nerfed.
Here… just found the problem for you. I don’t see any problem on Widow/Hanzo being the counter to Widow/Hanzo… now if you can’t aim, that’s not a game problem…
Hmm you are saying something, hmm… Maybe buff Hammond’s HP a little bit? Or give him a CC reduction too just like Reinhardts? Actually i was thinking about maining Hammond and try to find a Doomfist and a Sombra main for myself and imagine a Dive like this: Winston, Hammond, Doomfist, Sombra, Ana, (Mercy,ZEn, Lucio). Winston Jumps in to cause distraction, Hammond boops away the rest of them team, while Sombra hacks the main healer, Doomfist one-shots her/him, and EZ win.
Yes, and I know it’s crazy, but that’s why snipers do something called “move”. You can’t stay behind a shield at all times. You flat out cannot always move as 6; very easy to get picked off just trying to get to a shield.
And if any shield, or your positioning, is off by literally a single degree, you will get picked off, at least up here.
Because that did not happen. They’re still rampant in upper ranks.
Also in most cases, double shield made sniper mains almost start one-tricking Doom, because (1) He’s super easy to play, (2) He’s simply far effective, and (3) Snipers are very tedious (but still super effective) to play against shields.
In this meta, Snipers are the Orisa of DPS: Insanely gud and almost mandatory, but so boring.
No one actually wants to play snipers, and DPS often fight over who gets Doom, because whomever doesn’t is stuck playing Widow.
And as for standing behind shields - that’s why we didn’t have just 1 shield. 2 shields are enough to provide protection from snipers almost at all times.