Marvel Rivals preliminary thoughts:OW competitor not clone

So…I am part of the closed alpha test and I have a few thoughts. The main takeaway so far is that Marvel Rivals is sort of in the same genre as Overwatch - a team-based hero shooter. Heroes are diverse, have abilities on cooldown, ultimates, passives. Graphics and music are very good for this early stage of development, but there are some technical issues with the servers as well as overall performance.

Without further ado, key takeaways and Team 4 if you’re reading this please take notes:

Heroes have a per-hero passive specific only to that hero, as well as a passive that requires you to combine your powers with those of a compatible hero. Very cool concept, definitely more thoughtful that the blanket passives in Overwatch which IMHO need to be cut out of the game and designed per-hero to give every character a fair shot at being able to make plays.

There’s no sustain in this game, by that I mean characters that are out of position or at great risk trying to make a play can be punished and killed. This makes Marvel Rivals feel fluid, and it allows you to feel like you can have some impact instead of waiting for someone to just use a specific cooldown in order to act. It does lead to more chaos, but that chaos is fun and I personally don’t feel bad when I lose the fight. In Overwatch I feel like I’m being punished by design and I have to just accept that things don’t die unless we use a debuff or two debuff abilities to make things killable.

There is some CC in Marvel Rivals, but it lasts so little that you don’t feel completely powerless. You’re rarely in a situation where chain CC usage makes your life miserable, and to even get in a position to be chain CC’ed you really need to throw yourself at the entire enemy team with no plan. By comparison, Overwatch makes CC feel really really unfun and on top of that forces you to switch heroes instead of allowing you to play around a hero’s disadvantages through timing, avoiding or baiting abilities, etc… The implementation in Marvel Rivals isn’t perfect, but at least it doesn’t erode your ability to have fun in a way that makes you stressed. Games are about having fun, rewarding experiences where you can hone your skills without constant stress that this counters that, or that you have to wait forever for that tiny window of opportunity. You can make tiny windows of opportunity at any time through your decision making. Player agency, something that Blizzard promised on multiple occasions while with each patch delivering a blow to player agency. All the purported fixes they’ve tossed at the game are just restricting the fun of many for the fun of the few. It should be the other way around, so that the majority of heroes is playable in a variety of situations.

6v6, no role lock. Absolutely amazing, but depending on heroes chosen by you and your teammates this can greatly increase the difficulty of winning fights or coordinating around engages and disengages.

Queue times. OMG, in a game with a few thousand players (5.1K at the time I’m writing this) the queues are short. You spend more time playing than in queue, and Quickplay is exactly that: quick games, lots of fun, even though you might lose quite a few matches based on the randomness of it all.

No explicit leaver penalties. Instead, there’s a badge of honor that establishes how “reliable” you are in completing your games even when things are rough. This is good game design, as it’s implied that you want to do onto others as you’d want others to do for you. So don’t be a leaver, stick with your team and the more people think that way, the better as fewer leavers means a better experience in general for everyone. The badge resets every season, except in one case: if you are a chronic leaver, you’ll taint yourself for one season until you demonstrate a change in your behavior. And…don’t quote me on this but the matchmaker will take that badge into consideration and you’ll gradually be matched more and more with people just like you. Are you a player that respects others’ time? Good, the matchmaker will ensure you get the long end of the stick. Are you the one that leaves after one fight or sits in spawn angry and flaming your team? You’ll soon get a taste of your own medicine, and hopefully you’ll change your behavior.

Chat is recorded, but there’s nothing clear on how you’re punished when being toxic. You can also report people for toxicity or cheating and all of that, but we’ll have to wait and see what that translates into for the offenders getting reported. I assume it’ll be an automated system, as the era of human moderation is at an end.

Map design. There aren’t many maps and that’s a given for a closed alpha, but oh boy are they good. Destructible environments, way better than Overwatch. Easy to navigate, although spawn points really need more work. I’ve seen spawn camping in Marvel Rivals, and it ain’t pretty. So far I’ve been the one doing the spawn camping, but I’ll say I don’t think the enemies were happy to not make it to 10 meters away from spawn without getting lasered.

Not one singular player said “diff” or “gg ez”. I’ve seen one player laugh at the fact that a teammate was 1 and 5. But the rest of us were 20-30 kills to 1 death each so it was fine. I really hope there will be less toxicity than Overwatch but to those at Team 4, do note this down: bad game design will almost inevitably amplify toxicity. There’s no better weapon than prevention, so the focus should be on improving game design so that toxicity is at natural levels instead of amplified 5x because of game design by commitee where no one actually plays the game outside of work assignments. Jared, if you’re reading this, the fact that you said in that interview that you don’t trust your company’s ranked system and that you don’t play competitive for fear of going stressed to bed…Look, you’re supposed to listen to your players and make the game fun. If you don’t believe in your own product, why should gamers?

Visibility. As we all know, Overwatch can get pretty chaotic and during intese fights with lots of abilities your ability to track what’s going on and who’s where is diminished. It’s not something that can be completely solved, but you can make it so that you don’t spin your head trying to assess the situation at hand. Lots of effects blowing up on your screen at once is almost as much a problem in Marvel Rivals, but you can tone down said effects to where it’s quite easy to see through the chaos and be able to make plays even when things look like a hurricane is about to sweep your entire team.

Hero kits. Each hero has a complex kit but some are easier to pick up than others and the game does show you what the devs think is the difficulty of playing a particular character you’re looking at. The abilities are explained to you via a separate screen, and you’ll find familiar design cues from heroes in Overwatch throughout the Marvel Rivals hero roster. I’ve yet to try them all, but one thing I’ve noticed is that easier heroes are not the best, at least not for every situation. In Overwatch a lot of the easier heroes have such a huge impact you are left wondering “why bother learning this difficult character if there’s no reward unless you play perfectly and even then you can just lose by virtue of game design”.

Third-person perspective. It’s not as bad as I imagined, and I do have experience in playing in this mode.

Hitboxes. I don’t have a complete image but they seem similar to what Overwatch had before Team 4 decided to make misses hits and vice-versa. I’d say they’re fair for this type of game, it’s not all about the aim so you don’t need to be pixel-perfect.

Countering. Well, the heroes have strengths and weaknesses, and the game does tell you to be mindful of what character you pick. So far I don’t feel like there’s any clear hard counters, but it’s too early to tell.

Fun factor. The game does feel fresh and fun to play, and not for one second did I feel like losses were some curse from the Gamer Gods. You get challenges, dailies, weeklies, seasonal. There will be events where you can earn special rewards, though you can also grind for a lot of the cosmetics by simply playing the game. This is an alpha, so some features may be missing, but I do hope they don’t do any FOMO as that just isn’t pro-consumer. Wet dream, I know, but maybe there’s hope for a game that breaks the mold.

I have more thoughts on Marvel Rivals but I want to say this: it’s not an Overwatch clone. It does, however, have the potential to steal some thunder from Overwatch as there’s enough overlap in its design. I’ll also say this: it’s a game that will significantly impact my engagement with Overwatch. The current stewards at Team 4 aren’t really doing enough to address the game and they’re just doing the bare minimum to keep it alive. Marvel Rivals is without a shred of doubt on Team 4’s radar, and I do think it’ll provide enough of an incentive for some real changes to Overwatch and a potential return to greatness. It’s either that or Overwatch will just become a relic like Team Fortress, full of aimbots and broken in so many ways that it’s better left alone and not touched ever again.

Will return with more thoughts next week. And Team 4, if you’re reading this, I hope you’re cooking something because I honestly think you can do a lot better than just patching a corpse of a game so it sells a few more battle passes and skins here and there. Overwatch can have a future, one where it can have a competitive scene bigger than ever before, but it needs some serious TLC.

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Well, ppl also liked Gundam Evolution until the poor monetization and region locking killed it.

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Fingers crossed it last at least a year or so. It’s just the nature of businesses, making games is kind of antithetical to making money. You have to take huge risks and get into massive amounts of debt just to enter the gamers chat. Monetization is necessary to enable game development and maintenance, content updates, it’s just that companies can’t seem to find a good balance where gamers aren’t disgusted and the company makes its money.

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yeah and I have the feeling rivals was made purely for money. Just taking a popular IP and mashing it together with another popular IP. It is not trying anything new.

Nothing is ever really new, all companies build on the shoulders of companies past. It is a nice spin on the concept though, and frankly we as gamers have become all too bent on demanding companies reinvent the wheel. I’d rather have something that works and is fun to play, I don’t care much for experiments from big companies. I can get my fix for experimental and outlandish ideas in the indie world, or the “triple I initiative”. And I needed something to exist that can give Blizzard pause and make them adapt or perish as a studio. They either have what it takes or they fail and that’s how it should be. Sadly the Blizzard that people once held in high regard is no more, what you have is a shadow of that at best, kept in the light by a few artists and devs that are surrounded by people who are surplus. People say it’s a skeleton crew but it really is too big and it needs to be cut back down to size. This will be an unpopular opinion but the best thing for Blizzard would be to be spun off of Microsoft so they can have a chance to shine again.

I just really hope it comes to GFN!

Seems like the perfect game for cloud as well as don’t need super precise aim from what I’m seeing!

:heartpulse:

Why not quote you on this? Are you just hoping for this or is it confirmed? That’s really cool if so.

Seriously. It’s only gotten worse since OW2. Anything cheesy low skill is A Tier at worst. Early overwatch had much better design where all easy heroes fell off around plat.

Can you give an example? That sounds amazing.

Great post, looking forward to your next one. The more I hear about this game the more excited I get. The art work is gorgeous, 6v6 OQ was peak overwatch, even ow content creators have good things to say about it. Bogur straight up said he’d move to the game full time if it would bring him more viewers than overwatch lol. As long as the heroes are fun I’m easily making the switch to MR. 5v5 overwatch is so boring and balance team is beyond stupid.

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It’s not confirmed at all. :laughing: I don’t think there’s that much going on with it, but you never know.

Some other interesting things from the alpha: there’s a group finder built into the game (LFG). Factions/clans functionality exists in the game (and it’s being used for the tournament soon). Full replay viewer. Full match history (didn’t count, but it’s much more than 10 games). Match results records, stat records and you can view recent players’ stats as well.

As long as the game refines the controls and gameplay, it’ll be a great game to have on the market (and remember … OW2 will live on as well).

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Cant wait for the shop and BP to appear, people getting incredible toxic as soon as the game is out and there is a META and that the devs dont communicate.

I hope I am wrong, but I have the feeling I will enjoy the drama.

Isn’t marvel rivals the game that only allowed streamers to play if they signed a contract that forbade them from saying anything negative…

Only the people that applied for the content creator program to get a key. Then Netease saw how much bad press that move was getting them and they said nevermind. So yes they did and it isn’t a thing anymore. :+1:

Sure it’ll be more industry standard nonsense. Credits of skins in the game are already 1200 - 2000 credits. Figure that’ll end up being 12 - 20 bucks. You can earn the credits in the battle pass and through challenges though (if this monetization stays the same anyway).

As people get better at the game, that always comes around. :person_shrugging:

There’s always an optimal pick. Won’t be any different in Rivals.

Can’t really say on that one. Devs have been pretty active in discord and dev chats.

Hopefully Marvels Rivals succeeds and is good competition to OW.
Maybe, just maybe, then Blizzard will finally spend more development and resource time on OW.
At the moment the Seasons barely have any new content to keep people interested.

Updating the shop does not count as new content.

Even if they rolled it back, the fact that they even considered that means that we shouldn’t trust the game to be good in the long run and definitely shouldn’t give them money.

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This is huge. Someone over there knows every misstep overwatch took and seems to be putting all it’s peaks in MR. Clans was confirmed by Kaplan but never happened.

Clans, 6V6, OQ, jigle physics. It’s literally my overwatch wish list.

Marvel rivals has one crushing flaw that if not addressed will make the game horrible: third person game with bad movement mechanics defeats the purpose of it being a third person game

Guy you do what you want with your money. I’m sure you’ll be zipping around in a Porsche dva skin.

If Rivals takes its current quality and improves upon it, actually supports the game, I can guarantee I’ll be playing it and so will most of the people I know that ditched OW2 a long time ago.

:person_shrugging:

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And blizzard isn’t doing the same?? Stopping streamers from talking about 6v6 and bashing 5v5??

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I’ve seen plenty of streamers that have played it and they all seem to be having fun.

Watched a lot of Fitzy play the game and he said he wouldn’t be playing it if he wasn’t having fun.

I don’t think Marvel Rivals will “kill” Overwatch. I don’t really believe in that nonsense, it very rarely happens.

However, I actually do hope the game does well, as there are enough overlaps for it be in some competition to OW and that can be a really good thing. Overwatch definitely needs it imo.

Yes, which is why a barely play anymore and haven’t given blizzard a penny more than the price I paid for ow1.

The game may be good it may not but the well has been poisoned, I do hope the game is good but I was already skeptical of it I might try it eventually if I get bored one day but I’m not going to sing it’s praises.

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The more I see it it’s not just a mash up it’s a better version, it’s what ow2 should have been apart from third-person.

Third-person is need for rivals cause it allows Spidey Hulk and other melee heroes to have more depth.

As long as they don’t do the dumbest possible moves

  1. Locking hero behind paywall
  2. Ring 0 anticheat

They should be good

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