NOTES
My dream patch goes for a more moba-dps kind of game rather than any normal fps.
Another thing to mention is that I try my best to split the roles into
- Dps responsible for damage and kills securing
- Tanks responsible for space and protection
- Support responsible for consistent healing and stats.
So if you see any major changes to one of the heroes. You know why it is here.
General change
Barriers
Barriers now take 1.25X more damage from projectiles.
The reasoning for that change it to make projectiles a bit stronger, making shields a bit less general and giving spot light to other tanks that counter such heroes.
Tanks
D.va
- Defense matrix recharge increased from 16% per second up to 18%
Orisa
- Fortify: Damage resistance decreased from 40% down to 25%
- protective barrier: Hp increased from 600 up to 900
Reinhardt
- Buffs reverted
- Shield hp increased from 1,600 up to 1,800
Roadhog
- Damage per shot reduced from 150 down to 125
- Fire rate increased from recovery of 0.85 down to 0.7
- Hook range was reduced from 20 down to 15
- New passive called Body guard: Enemies within range of 15 meters or less with line of sight to Roadhog receive damage nerf of 75% (Doing 75% of the damage) for 5 seconds. (Works as an effect so any effect cleaning removes it)
- Damage resistance from take a breather reduced from 50% down to 30%
Sigma
- Experimental barrier: hp increased from 700 up to 800.
Experimental barrier now starts 5 meters away from Sigma.
Winston
- Barrier projector hp increased from 700 up to 800
Wrecking ball
- Pile driver: damage reduced from 100 down to 80.
- Ammo: Increased from 80 up to 100.
Zarya
- Projected Barrier: Gives 1 bubble for every team member which is 8 meters or less from the targeted team member, cool down increased from 8 up to 10.
- Energy per bubble reduced to 30% down from 40%
- hp of each bubble reduced from 200 down to 150.
- Max damage reduced from 170 down to 150 and from 95 down to 85.
Dps
Ashe
- Dynamite now has a recovery of 0.3 seconds after being thrown in order to increase effectiveness of dive.
Bastion
- Configuration: casting time reduced from 1 sec to 0.5 sec into sentry. from 0.5 sec 0.25 sec into recon. from 1 sec into 0.8 sec into tank mode.
- While transforming Bastion keeps his passive
- Configuration: Tank : damage increased from 205 up to 250. splash increased to 160.
Doomfist
- Shield from rocket punched increased from 30 up to 35. Shields from seismic slam and upper cut decreased from 30 down to 25.
- Uppercut: Recovery reduced from 0.35 seconds down to 0.3 seconds
- Rocket punch: charge reduced from 1.4 to 1.2
- Seismic slam: Now works around height rather than time. the the more distance between the start of the slam to the end the more damage it will do. Boops reduce the damage of a slam.
Genji
- Fan of blades: Recovery decreased from 0.75 down to 0.7
Mei
- Primary fire ammo consumption reduced from 20 per second down to 15.
- Endothermic Blaster: Projectile speed of her primary fire increased from 20 meters per second up to 25 meters per second.
- Ice wall hp increased from 400 up to 450
Symmetra
- Headbox size decreased to fit the model more.
- Hp decreased from 225 down to 200
- ammo increased from 70 p to 90
- Primary fire works like aim bot again (This change is there just to make her a bit more unique rather than a mini Zarya who she already function similar to)
- Secondary fire nerfed from 120 to 90, can go through shields again
- Amount of turrets increased from 3 up to 5
- each turret has 20 hp and does 25 damage per second.
- Casting time reduced from 0.5 down to 0.25 sec
- deployment reduced from 1 second to 0.7 seconds
- slowness has been increased from -20% up to 25%
- cool down decreased from 10 seconds per turret down to 5.
- Leve 1 primary fire damage increased from 60 up to 70, level 3 primary fire decreased from 180 down to 170.
- Teleport has been replaced with a new ability called Light Mode: Symmetra will glow blue and will receive extra 50 shields for a duration of 4 seconds, during that mode her beam will instantly level up (from 1 to 2 or from 2 to 3), shields will keep on regenerating for the whole duration. 10 seconds cool down.
Widowmaker
- Grapple hook Now disconnects while being damaged
- Projectile speed of grapple hook reduced from 20 meters per second to 18 meters per second
- Cool down of grapple hook reduced from 12 down to 8 (with it not being an escape tool anymore no need for a long cool down)
- Hp increased from 175 up to 200
Support
Ana
- Sleep dart waking up duration will be decreased from 0.5 seconds to 0.3 seconds
- anti nade damage decreased from 60 down to 50, and healing decreased from 100 down to 90.
Brigitte
- hp changed from 150 hp and 50 armor to 100 hp and 100 armor
- Inspire healing for team members has been reduced from 15 down to 14.
- Repair pack: Now gives 75 healing and 25 temporary armor, range reduced from 30 meters down to 25.
- Shield bash now trigger inspires
- Shield bash damage increased from 5 up to 35
- Whip shot damage has been decreased from 70 down to 50
- Rally: area of effect increased from 8.5 meters up to 10 meters.
Lucio
- Shields decay decreased from 125 shields per second down to 100 shields per second.
Mercy
- Mercy is very balanced right now but I still chose to try giving her that change just for fun, if you don’t like it just ignore it.
EXPERIMENTAL.
Resurrect return to be an ultimate. For every team member Mercy rez the cast time increased by 0.25/0.3 seconds
Zenyatta
- Orb of discord damage reduced from 30% down to 25%