Make Widow's Ultimate more useful

Can someone help me? i want to make Widow’s Ultimate to deal damage over time for each shot the enemy receives, like Ana’s weapon.

Player Dealt Damage

Conditions:

  • Hero of/Hero Duplicating == Hero(Widowmaker)
  • Event Ability == Button(Primary Fire)
  • Is Using Ultimate
  • (Optional to make it scoped only), Is Using Secondary Fire

Actions:

  • Start Damage Over Time(event player (damage credit), victim (deal damage to), {Time to deal damage for}, {amount to deal per second})
  • Wait({Time to deal damage for}) (prevent the damage over time triggering a damage over time)

(this script was no tested in-game, as if it was i would’ve just copied pasted the snippet, instead of writing a mock up from memory, but i believe it’ll work)

edit: oh & in case you want it as a global effect not just the widowmaker do:

Player Took Damage

Conditions:

  • Is True for Any(players on hero(widowmaker, opposite team of(team of(event player), is using ultimate(current array element)

Actions:

  • Start Damage Over Time(attacker (damage credit), event player(deal damage to), {Time to deal damage for}, {amount to deal per second})
  • Wait({Time to deal damage for}) (prevent the damage over time triggering a damage over time)

Okay, thank u <3 I’ll try it, because i want to make Widow’s Ultimate more useful in combat.

Edit: i think i did something wrong because it doesn’t work at all :frowning: