I didn’t say it’s okay to disable all healing with an ability ! (I think ur talking about Nade)
Same goes for other points .
Have a nice day/night .
Couple of problems with this entire statement.
Meteor Strike IS balanced. It has the lowest damage for a damage ultimate in the game (300). Doomfist is entirely immune for entire duration, so it makes sense that the damage output is low. It also reinforces Doomfist’s shield, giving him the opportunity to continue engaging offensively or attempt a dive in coordination with his team.
Meteor Strike isn’t unusual in not killing targets. Barrage has similar difficulties, as does Coalescence and even Rip-tire. But usage in combination with other ultimates does allow for Meteor Strike to maximize it’s potential damage and cause serious harm to the enemy team. Like many Damage-role damage ultimates, teamwork is required to maximize the damage output. This is not new, nor is it unique to Doomfist.
Primal and Transcendence make a big difference in countering Dragonblade too. And Barrage and Coalescence and Molten Core and BOB and…
Not even close. You actually have to hit something for Meteor Strike to gain value equal to Recall’s health regeneration. At least three targets.
Stealth works this way too. And lasts longer than Meteor Strike.
Meteor Strike is instant. The entire cast time he’s rendered invulnerable. The entire duration can’t be stopped, and when he lands, if there’s an object that can be hit, he immediately generates 75 shield health. Thus, it is safe on start-up, and on landing. Post-that, is when Doomfist in vulnerable, but this is not unique to Doomfist as everyone post-ultimate is typically vulnerable as they normally are.
If you want Meteor Strike to be more powerful, Doomfist needs to be vulnerable to it. One possibility is to replicate the ultimate’s Highlight video wherein Doomfist is casting the ability, leaps into the air and comes crashing down. This would put more risk on Doomfist, but ultimately could also lead to more damage too.
As for an ultimate being an escape ability, this does not make sense for a Damage-role hero who already has a defensive passive to have ultimate become a personal escape - especially when Doomfist has multiple mobility options to himself to create distance or close the distance between him and the target.
To be fair, Meteor Strike does have some problems, but the whole of Doomfist himself still has some fundamental issues within his kit that kinda promotes the wrong behaviors and doesn’t really feel like a goodly-designed hero. However, compared to the rest of his kit, Doomfist’s Meteor Strike is hardly the biggest problem or worry. It’s something that’ll have to be addressed in OW2.
Sorry, meteor strike is not balanced. It’s underpowered and nobody fears it. Rip tire and rocket barrage are trash examples they actually are capable of wiping teams. You’re trolling by even bringing up coalescence.
Meteor strike doesn’t get picks and gets doom killed. Extra shields don’t make any difference and you won’t get very much/ they’ll be gone instantly.
Echo gets several free health bars and does so much more with duplicate.
Sombra doesn’t actually disappear when she uses stealth
What was your point with bringing up dragonblade, we agree.
Doom does not need more vulnerability when he ults either.
Bad idea. The guy with nonstop CC being immune to CC and having burst damage? No.
The rest of his kit does need a rework. A 90% melee character in a 100% ranged game is just not OK. Though maps will be smaller in OW2, so that might solve the melee issue across the board.
The guy with CC who is one of the hardest countered by CC should continue to just not be relevant when McCree Ana Hitscans Echo Pharmercy are constantly played?
I’m sorry the game doesn’t favor poke hard enough yet for you.
Coalescence nets more kills on average than Dragonblade. Sadly. Healing is really that bad in Overwatch. Most Supports just don’t know how to pay attention.
Meteor Strike can wipe a team (but maybe not Tanks). 300 damage against a clumped up group via Gravity Surge is pretty effective. Not as much as Pulse Bomb (350), but still quite capable.
Explain why Zarya has shield health then and Doomfist reaches the same maximums that Zarya has.
Only if she turns into an enemy Tank. It’s almost like Tanks are borderline broken.
Only ways to reveal Sombra from stealth is to damage her during the casting animation or while she’s in stealth. Or use a sonar capable from only two different heroes.
Meteor Strike is an ultimate… so, that makes sense that an Ultimate would have some more defensive coverage.
Depends, if you want him to do more damage he’s gotta be vulnerable. There’s no argument here, otherwise.
There is, literally, no way Doom’s ult can get a single kill/game consistently and you preach about a team wipe. Get real and stop putting stuff on paper to make it sound better.
Cause his playstyle is suicide and he needs it, he usually dies before reaching his target anyway.
If Doom gets full shields in a fight, that was probably a stomp.
Again, stop putting things on paper
? That ult is a suicide strike. There is no way that ult can be be used offensively without dying, and that’s a fact.
It doesn’t need more dmg, it needs the self-stun lowered/removed or it needs to land faster.
I’ve done it, multiple times on quick play. Most disorganized mode in the game. It is very possible.
That’s why he needs to go in with his team. You know, teamwork. The thing that this entire game is based on?
That amount of risk is also balanced by the fact that Doom can one-shot.
So is Dragonblade. There’s no way that ultimate can be used offensively without dying and that’s a fact. A trap is death, an EMP is death, a hack is death. Sound Barrier is death, Earthshatter is death, and so on and so forth.
But with a little teamwork, it can do it’s job.
But if you want yolo dive in and solo-ultimate Ana and then come here to these forums and complain. Feel free. Plenty of players know better.
Well, yes, quick play disorganized you said it yourself.
Yeah G, a flanker needs to go with his team, dope af.
F l a n k e r
Nope, Doom is thrash, not balanced, feel free to put stuff on paper and tell me otherwise.
It’s made off multiple slashes, not a single strike, doesn’t have a selfstun.
Sure the ability is also quite bad, but not near as close to DFs.
Like, it is an ult, and you solo use it on Ana, which has 200 hp, and you will not get the kill and die. ??? =)))
Also I don’t complain. You’re just putting things on paper where they sound good, when it’s the opposite.
so you want him to escape from CC which is the best way to stop him?
you can get hooked when you are going up
But Meteor strike does get value? It’s the best escape/mobility ability in the game. It literally removes you from the map, speeds up your cooldowns and lets you choose anywhere on the map to reappear with over 100 extra hp. It’s also extremely fast charging. Just because it doesn’t get kills doesn’t mean it get s no value.
All I saw was “I want my hero to ignore CC when I press Q” and knew this was a joke thread.
Remember when they tried letting Moira fade even while CC’d? It made her a menace.
Doom is the LAST hero who needs something like that.
You’re legit trying to argue that meteor strike is a good ultimate currently by saying don’t use it for offense like it was meant to be used, use it like translocator.
And currently Moira, just like doom, doesn’t do anything that other heroes can’t do better and with more utility.
Doom is the #1 most screwed over hero by CC as he constantly has to put himself in spitting distance of easy to land CC and it completely shuts him down.
There’s hardly a game where you don’t see Ana/McCree or a flier. Soldier 76 would give reason to play doom but he’s invalidated by the same heroes that invalidate Doomfist.
All I hear is complaining that your hero doesn’t execute his gameplan 100% without a hitch. You DO know CC screws over everyone, not just Doom?
He’s not gonna be viable in every situation on every map against every comp. Use him where/when he works, swap when he doesn’t. Doom not having anything to check him will easily make him OP.
I’m just glad Blizzard doesn’t listen to crazy ideas like this. They just let you get your cooldowns back almost instantly when you go up. Take what you can get and learn an alternative pick.
well all he is asking is getting a free repositioning tool for an ultimate
primal gives 10k+ health and CC for 10s, trans gives invulnerability + movement speed + bogus amounts of aoe healing making practically everyone else invunerable
ur using an ultimate, just to put that in prespective this would make dooms ult the worst team ult in the game, its practically only benefitial to himself and cant even combo with abilities like pull and grav anymore, pretty much the equivalent of fade but useable anywhere as an ult
I like the idea of having an extra .3s of invulnerability when landing, but the current buffs to cooldown rate make it a decent quality of life change. More of a repositioning tool that re-enables you to engage again almost right away. In fact nano Doomfist will be strong in the lower ranks. Even up to Diamond. Can’t say anything about Masters or GM because not many people are playing Doomfist up there.
Imagine saying doom’s ult can’t be buffed like I said with that player icon.
Doom doesn’t and didn’t work even in a meta that favors his playstyle.