Count me in on the FPS stutters. Checked my graphs on all hardware and having no problems. Cleaned everything, fresh install of OW. The stutters still persist.
This started happening to me since the last patch went live. Fix this please.
Count me in on the FPS stutters. Checked my graphs on all hardware and having no problems. Cleaned everything, fresh install of OW. The stutters still persist.
This started happening to me since the last patch went live. Fix this please.
New windows patch does nothing for me. I have a 6700k and 1070. Yet keep getting the 3 dot thing appearing regularly dipping my frames from 200+ down to 120 sometimes 90.
I’m just worried it’s my gpu and not overwatch but I dunno how to check that. Every other game seems to run fine.
A fellow Austrian 
EU forum is cold dead for everything and everybody.
Here is my experience so far. To update everyone.
Things are slowly progressing for better, but it’s still bad. I do see the dips during gameplay with Ctrl+shift+N to display the graph, but it does make it difficult to game with. When I land those insane aerial shots with WM, she goes flying up in the sky, and I miss those shots from time to time, due to that “stutter”. I’ve gone into both my System config settings and the BIOS to change HPET (high precision event timer) into the “off position”. Its made the stuttering manageable to deal with, now at least.
I came to this conclusion because the graph shows my SIM spikes are occurring at the exact time the frame rates DROP. The SIM continues to slowly climb from the start of a match, to the end, where that SIM is now quite high. A 10 jumps to a 186 for a brief second and at random intervals for ABSOLUTELY no reason. The next time it builds to a 12, 15, 18, and slowly goes higher and higher. I run NO software enhancements for my keyboard or mouse. Just straight-up raw gaming hardware. And pretty much NOTHING in the background, to conserve all performance dedicated to my playing.
So in conclusion, whatever is causing the SIM to slowly go up in the game, and spike at the certain times for NO reason, is what is happening to cause MY frame-rates to drop.
HPET issues are often isolated, not global. Only a minority of systems have HPET enabled associated latency. Windows 7 (and higher) only utilizes HPET for specific applications designed for that timer (when such applications are running). During normal use, Windows will not use HPET, regardless of it’s BIOS setting. For many motherboards, disabling HPET does nothing at all. That’s why most X99 or newer motherboards don’t come with a HPET setting. The OS and the application determine if and when HPET is active.
The OS uses TSC on most modern systems, but it WILL enable HPET if a specific program is written to use it, regardless of the HPET BIOS setting.
Yeah wtf… This is ridiculous… Literally half my FPS… What? you got our money so Screw us? am i right?, RIDICULOUS… Fix this Crap, this game is hardly playable.
Played on ultra before and was getting near 200FPS now i play on LOW and have 70ish FPS,… Fix This, Its not our computers, its your update, Quit blaming this on us, and realize its your problem, If one person calls you a horse, Screw em, if 2 people call you a horse, they still crazy, but if over 1000 people call you a horse… You might just be a horse… This is on your end Blizzard.
Relax.
There is nothing we can do here except wait or create our own temporary fix if, possible.
Yeah Im not saying that HPET is a major fix and certainly doesn’t apply to everyone. But for those of us that are stuck with it. It does effect frame rates.
My SIM in the game, is what is going south over a period of time and directly is linked to the problem. Why, I have NO clue.
Today I had it go from 16, clear up to spikes of 285 and dipping those frames badly. Even on lowest of settings where the game feels raunchy and “Digital” it’s still there. I don’t see any changes.
Restarting the game after every two matches, seams to mitigate it slightly, but play for a solid 4-6 hours straight and your frames wont even go above 70FPS until you restart the game. I could never blame it on temperature, because my card holds a solid 32C from it’s fluid cooling block.
“I’ve heard patching windows up to the latest patches fix this”. NO, it does not. It Makes it worse to be “frank n’ honest” here. Whatever causes SIM to spike up over a period of time, indicates its not my problem. I’ve played ALL the big titles for gaming outside of overwatch and NONE of them do this. Even on the most advanced settings where gameplay is nothing but explosions, shrapnel and firefights in Tom Clancy Wildlands, where my card is being pushed to the MAX, it doesn’t do this.
I do not know what to tell you man.
Heya Mj711.
You’re totally right about the packet loss. Looking over that test again, I have no idea what I was thinking, that’s latency, not packet loss that I was staring at. It was probably confirmation bias due to the PPS bar in your netgraph.
The report from your netgraph is bizarre. I have been noticing this in a couple other situations. Do you recall what was going on in this screenshot with the large white bars? For some reason, you keep getting changes in Packets Per Second and increased sim delay spikes.
Some of this would have been before the death spectating cam but at least the first spike should have happened before this respawn/spectating started.
Ultimately I do need those HWMonitor screenshots to check out much else. It doesn’t matter which of your machines you do it on, I just need you to run the test while playing until you get a match with some bad FPS dips, then take screenshots of all the data/upload it. With this new look at those connection tests I’m not super concerned about the connection itself. All those packets per second issues (what I was actually concerned about.) are probably a cause of something else delaying your packets. It’s possible these are all symptoms of the same thing.
Ive posted several times in the past 6 months and have had no help with Frame rate issues. How am I able to reach tech support? So sick of going to this game with random fps spikes.
JayWood2010
If you need to reach a direct 1 on 1 tech support agent for FPS problems, you can click here and fill out a ticket. We also have live agents available for phone callbacks and live chats throughout much of the day, so you can talk with someone live if you need it.
Hallo Drakuloth,
I do remember that the one large spike in the middle (white one in the middle) was created when I pressed my key to make an earlier screenshot, similar to this one at the far right: https:// imgur .com/XokOrcJ
Other smaller spikes I have no idea, those are the problems.
I will post the HWMonitor stats from my main computer as soon as possible, probably in 2-3 days starting from the time of this comment, the work is getting in the way of gaming lately.
I appreciate you taking time for this

Which version of Windows?
Edit: Nevermind, probably doesn’t fix this problem anyway.
Yeah its blizzard, they ask everyone who reports it to post your info, benchmarks, ect… And when they see its not that, they give other random BS excuses… Look Blizzard its not us or our computers… I can play battlefield with INSANE settings and don’t have any problems… Its your code with the January update… Quit blaming your customers and FIX the ISSUE
This sound really reasonable, I hope they take a look onto this.
For what it’s worth, Blizzard certainly does do hardware surveys. They have an entire application built into Battlenet for that very purpose. They just don’t publish the data anywhere, which is their prerogative.
Also keep in mind not everyone is using Windows 10. I’m on Windows 8.1, and Overwatch officially supports all the way back to Windows 7. I certainly hope they’re testing on a range of operating systems, because if they’re not, there’s not really any call for them to claim to support them.
At any rate, I tend to agree with you that whatever’s causing these issues likely isn’t Blizzard’s fault, and it’s that it’s likely driver-related. Just because it’s not their own making doesn’t mean that they can’t fix it, though—obviously developers work with GPU manufacturers to make sure their games function when they’re released, I just have a feeling that updates tend to fall by the wayside with these ‘games as service’ models where there are perpetual updates without set, definitive expansions.
As far as my own experience goes, this problem seems to be much resolved since 1.23, though it’s not gone entirely. The huge framerate drops I encountered previously after 40–80 minutes of playtime are gone, replaced with much less noticeable intermittent stuttering (often only really noticeable when I use D.Va’s boosters). There was nothing specifically noted in the Patch Notes that I can think should have effected this, but clearly either something changed under the hood in-game or something on my PC changed for the better (but as far as I know nothing relevant should have changed on my end around the time the bug diminished).
I wonder if you and Anyasia read this whole topic, especially my posts on what I have tested.
I don’t seem to be experiencing massive, random framerate drops recently, so maybe something was tuned. I don’t recall doing anything different or changing anything on my end.
Framerate still doesn’t seem as high as it used to be though. I’m pretty sure i used to hit the 90-100+ range frequently. Now I’m more in the 50-60+ range on avg.