Been having these thoughts about tweaking the main healers to equalize their power more. Most of my thoughts are RE: Ana.
-Nano Boost burst heal from 300 to 150
-Biotic Grenade anti heal from -100% to -50%
-Biotic Rifle damage from 70 to 75
Well, for one, biotic grenade is just kind of a super loaded ability. -50% healing would still be very strong without being overwhelming. If your team presses the advantage they should still be able to far out-damage the enemy healers, but without making enemy healing completely nullified for 4 seconds.
Also, nano boost burst healing 300 HP just makes it insane on tanks. Should it nearly fully heal a DPS hero? Absolutely. Adding burst heal made it awesome. But giving a Tank 600 effective HP instantaneously in addition to the damage boost is kind of insane. I think it should be toned down a bit. 150 HP would still be a good clutch heal.
Lastly, adding a bit more damage to her rifle would reward good aim even more (a common desire of Ana players) and offer her better defenses against flankers (namely Tracer) by doing more damage to them. She’d be able to 2-tap a lone Tracer without recall.
-Beam tether no longer breaks upon casting Valkyrie
-Caduceus Blaster damage from 20 to 25 during Valkyrie
Anything RE: Mercy is controversial. Valkyrie is in a weird spot. A main healer can’t have a strong healing “defensive” ult, since that’s sort of an off-healer niche. Also, the chance for an ally to die from you pressing Q to activate Valk and do more healing is counter-intuitive and feels really bad. Also I’m not going to touch rez with a 10 foot pole.
Mercy’s pistol originally did more damage during Valk on the PTR. (I forget how much. 30?) This was scrapped because Valk was SUPER overloaded at 20s with 2 rezzes, jet-speed and all the sprinkles. With Valk seeing a lot of trimming, I think a stronger pistol would be fitting for further legitimizing using the pistol during Valk to try and pick off targets in hard-to-reach areas. It’s also a way to add more skill differentials among Mercy players. Being good at using the pistol should be a core skill for Mercy IMO. It’s part of her kit.
-Coalescence can now be cancelled by using Fade
Moira is another controversial topic on the forums. Lower ranked players want her nerfed because they feel she is too easy to use and wins duels far too easily with amazing escapes. High ranked players find her useless as she isn’t even really used in GOATS, which was her original sort of niche. Offering only healing and damage as utility makes it tough to balance her against the likes of Ana and Mercy, who provide fantastic utility. I’m not sure what she needs balance wise and I’m not going to just throw in suggestions for the hell of it.
One thing I do believe she could use is the ability to cancel her ult. It might help her out and adds some decision-making depth to her play.