"Made jump height consistent across hero roster"


#1

What does this mean exactly? What are the implications of this? As in, does this change hero accessibility on certain places on certain maps?


#2

I think it means big tanks like roadhog and orisa wont jump lower than someone like Tracer

idk when trying to speed from point 2 spawn of anubis i always struggled to make jumps w/ those big modeled heroes so I’m assuming they can do it with ease like every other hero now


#3

Torb in live along with Orisa have always been heroes i’ve had a harder time jumping with


#4

Yeah, the bigguns has worse jumping for no reason besides logic. Which is silly in a computer game.

Glad Hog will be able to jump on things now :stuck_out_tongue:


#5

Jumping with Torb feels awful on live because there are just some ledges that feel to hard to get up on.


#6

Did some rudimentary testing. Here are my findings.

https://gfycat.com/SpiffyClearElephantbeetle


#7

Haven’t gotten to try it. REALLY hoping this doesn’t nerf Hammond’s wall jump


#8

I have this impression this makes genji’s jumps way faster. Although, i can’t test if his jumps are actually shorter or not. It just feels that they’re less floaty. Did anyone verified the height of genji’s jumps please ?

If the height remains the same but the speed is boosted, it will make him harder to hit while jumping, kinda indirect buff. Otherwise, nerfy nerfy !


#9

That was rll useful thank you :smiley: