Lowering a damage hero's DPS by 60 is not acceptable

I get it, but Reaper is already typically a poor character to use due to his limitations, so I don’t think the intention was to purely powershift him. It’s intended to be a buff because consistency is the thing Reaper lacks, and consistency is very important.

Also, lowering Reaper’s damage has a greater effect on him than it may on other characters because of armor. Reaper may be doing good damage to armor more frequently, but since it’s over time rather than all at once that makes it easier to heal through the damage done.

I may still have my info wrong, but I think Reaper’s dps is 220 right now? That’s effectively 110 against armor, and that’s pretty easy to mitigate with the healers we have. Moira’s ultimate outheals Reaper’s damage at that point if he’s attacking an armored target and not getting headshots.

Reaper can now oneshot all squishies except brig now with a headshot and that leaves her with less than 3 hp iirc bc I tested it in the range after the change I didn’t like the experimental due to the damage not being low enough for the new consistency he had it was only a 15% reduction for 25% more accuracy meaning people were misusing him at distance which was not intended they were trying to shift reaper to a more assassination role bc main tanking is in a bad spot and are likely gearing up to a more faster paced game with the upcoming updates he still 2 shots zarya with headshots and 3shots winston with headshots so he’s not that bad just not as oppressive to tanks

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Reaper could always one shot people, but he had to be super close. I don’t think the spread reduction with the 6 damage pellets would extend his one shot range very far.

One shotting people isn’t even what you should be trying to do with Reaper unless it’s just the perfect oppurtunity. It’s too inconsistent to be a good strategy. Same thing for Roadhog, that’s why he has the hook.

Yeah you aren’t one shotting often with reaper I don’t believe that was the issue I believe the data suggested the spread buff with 6 damage per pellet made him way better than they intended at medium range

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Vilify me but I think this change doesn’t feel bad at all. It feels better going against non-tanks now and I can do better damage at distances.

If you’re only wanting to play him to go into tanks’ faces, then yeah…I can see why this sucks.

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I’m sure they had their reasons. Still, they could have at least compensated Reaper better. Less damage is less ult charge, though it may balance out. Less healing is also less life steal though, and the consistency boost may not balance that one out.

I mean they won’t fix it if it is a bad state anyway they are notorious for poor balance decisions

Man Reaper’s ult sucks. Why is nobody talking about this?

That’s not true, just because there are some characters it can’t take out doesn’t mean it’s bad.

When used correctly, Reaper’s ultimate can wipe people out very quickly. The total damage may be low, but the damage per second is very high. You(not saying you necessarily) can’t say Echo’s beam does too much damage and say Reaper’s ultimate doesn’t do enough. They have similar damage, though Reaper’s is higher and aoe of course.

Reaper’s ultimate is like Junkrat’s ultimate, only easier to stop but with less time to stop it since it activates instantly and is used in melee range. It’s not bad by any means as long as you use it well.

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Echo’s beam has way higher range than Reaper’s ult, and you can’t just stun her so easily out of a beam. She has the mobility that goes along with that. Reaper doesn’t. So not only is it a melee aoe, it does pitiful damage to shields, it can’t kill half the tanks and reaper can get stunned out of it more easily because he’s right there. I wouldn’t say Junkrat’s ult is the best ult, but as an arguably Junkrat main (with Junkrat being my top used hero and my top winrate hero on any hero with meaningful amount of playtime) it’s definitely better than Reaper’s, no question.

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The change was absolutely needed as tanks have felt like garbage since 222 and tank busting needs to go. I’m glad they’re weakening him against tanks and buffing him against squishies. That being said, if it turns out to effect his ult charge too much, I’d be fine with an ult charge buff to compensate.

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Echo’s beam is also single target only, needs to be aimed, and has a condition to it’s damage output. It’s no ultimate, not even close.

Reaper can very easily kill 3 people with his ultimate if given even the slightest oppurtunity to do so, and the only time you have to stop it if you didn’t see it coming is the amount of time your health bar will hold out, which isn’t long.

Junkrat’s ultimate, whether used very close or very far, has an amount of time before it can even do damage. This coupled with the voiceline and noise gives the enemy team much more time to stop it. On top of that, Junkrat’s ultimate can also be easily halted with damage alone, something that can’t really be said about Reaper’s since he heals all the way through it.

Whether or not Junkrat’s ultimate is better is beside the point. Just because something isn’t as good as something else doesn’t mean it’s bad, especially if they have different use cases.

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yes yes and yes
Pulse, High mobility, GOOJ card
Dynamite, Bob (bob is so fun when I first played against him I thought he was broken I think he is on the better side of ults but that has to do with how unique he is and fun summoning Bob is)
Flash FTH would still do stupid amounts of damage
so yes all these heroes would survive a 60 damage nerf
for reaper as someone who doesn’t spend ALLOT of time playing him but has played him
I think that bringing his damage per pellet down by 1.5 was not necessary
If a Monkey dva dive or Orisa double shield comp comes back I think reaper needs that extra .5 damage
I don’t know about 1.5 damage per pellet I think something should slightly go if he has a spread buff

Ah thank you, i thought its because of the nerf that people are talking about

I went there just to test it out and when i see that his ult didnt kill the tanks i was worried because as far as im aware his ult should kill everyone in the area. Just like how other dps dmg ult can kill a tagret in the whole duration they are active. Its weird i always thought his ult is a team wipe ult, now its not the case then.

I really don’t think this is true, D.Va does less than 1 damage per bullet from max range.

They didnt want to repeat what happened with reaper when he got 50 percent leech. That was awful to face and most low elo games devolved into reaper mirrors and whichever reaper wasnt stopped was the winning team game in and game out. Let’s not go back to that.

I just play roadhog. People think reaper counters hog. Not at all against good hogs that can consistently 1 shot reaper

Death blossom does 510 damage over time not factoring armor, that is normal

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They lowered his damage by 30 per shot, which means he get less Self-Healing in the middle of a fight, and less overall damage = less ult charge. He’s honestly worse than he was before. They should’ve kept his damage at 140 per shot

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Gunfire reborn has a shotgun where altfire charges it (i.e. slower rare of fire) for a tighter spread. It’s pretty fun to use.