2.0 was in no way bad to the core. In fact, if they would of just slowly added to her kit some of the 3.0’s kit, it would of drastically made a huge impact on her.
But they did not because they listened to the mass on removing her lock on, which was where it lead to this incomplete rework. You can easily tell this was not even thought out at all.
A rework on a char, switching them from support to offense requires much more time and effort to successfully execute.
The fact that the only new ability was a shield wall that people can walk through shows to me what little thought they put into her rework. Obviously, by the looks of the rat char that just came out, they were more focused on him than on her. They just wanted to remove a nagging itch from the mass which was her Lock on.
Two stupid nagging itches:
Sym is A defensive char, not a support because she doesn’t heal.
–incorrect, supports are not just healers! Supports are buffers and debuffers. they are people with a lot of utility and or crowd control. What they lack in damage they gain in these areas I’ve stated.
on noobs it was too op, on pros it was poop. But she is a support, so i never saw it as a problem. She did wat she was design to do. To support her team in area control, shields, teleports, extra dmg block, and some nice side dps. She was a jack of all trade. Does not excel in any position, but can do a little bit of everything.
Now that she is a offensive char, they could of at least created a new weapon for her. But naw, they decided to just slap her in the face with zyra’s primary and a weaker version at that, while removing all her defense abilities.
lastly, they won’t retire any char they have. Might as well plan out this game’s retirement if they do that.