Look, if Mythic skins are truly amazing, then ok

DLC mappacks were the beginning of the end.
Now we have progressed so much that new players don’t even notice it anymore.
They don’t know any better.

Before them, you just didn’t get new content.

We can all agree we want to see the games we love get new content.

All I’m saying is that the f2p model where the game and updates are free and you can optionally pay for cosmetics is way better for the consumer than the old system where you split the player base with paid content and had no cosmetics to begin with. What did we lose?

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Right, I actually got an heirloom from one of the free Apex loot packs that were given out during an event. You can also craft skins in Apex even though everything is severely overpriced. Though there’s no loot boxes in OW 2.

I think Blizzard has to be clear on how the currency will work in this game really. People would spend over $100 for a special skin, so $45 isn’t surprising at all.

I just laugh at the idea that people think that a skin should be worth the price of a full AAA game essentially……hell just compare to OW1 itself….

1 myth skin is worth basically the price of 20+ heroes, 10+ maps,100’s of cosmetics/voice lines/intros/etc…

I’m just talking launch here….not even counting the events and all the other heroes and maps they added after (which you could attribute to lootboxes if you really want to)

People are for lack of a better word……idiots….and directly responsible for the state of the gaming industry today

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This way of working will inevitably lead to lower production quality.
They don’t always have to keep their promises of high quality work, but only when it matters (in this case mythic skins).

In the past, a studio was in danger of failing if it produced bad content; today, most studios are far too big to fail. It is even being factored in that low-quality content is being produced. A Battlepass shifts the production to quantity instead of quality.

Here’s the problem and tone deafness with “don’t like it, don’t buy it” argument.

That’s fair in the context that Ow1 is the number 1 played game and ow 2 is the most anticipated sequel of 2022.

Reality is this game is coming from a position of weakness (by the devs and heads at Blizzard’s bad decisions) where they need to attract players.

Yeah don’t like, don’t buy is fair.
But common sense as well as good business sense is that you want people to like your product which influences them to support it.

The game should make it’s whale money on the suckers that have no impulse control. But imo it will be a pyrrhic victory like Diablo Immortal.

All the other players won’t like it, won’t buy, and will go play something else.

I assume Blizzard has done some preliminary work and they are all aware that there are significantly fewer whales in shooter games than in RPG or mmorpgs.

If you are right about that, the game would fail like no other game in history.
Players do not wait 8 minutes for a match.

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From a marketing standpoint, surveys are conducted to explore people’s boundaries towards a product, the skin might not cost 45$ but all what blizz wanted was to see how much is too much and it is, the overwhelming response makes it clear

now they have data to go: yeah we can’t even get close to 45$ per skin because our revenue to investment delta would suffer

Mythic skins are most likely ready too, there’s not much they can add to them but they want to see how much people are willing to pay, so say about 20% of the total pool answers yes to 45$, that means that in order to increase revenue they need to lower the price to at least 50% in order to fish those extremely negative answers, at a price point of 25$ a LOT more people would say yes but then are they investing more money than what they gain? if so, then they would need to adjust price again

if a skin takes 3 months to make (just a theory) this means you’re paying several artists for those 3 months which means that the price of the skin itself needs to cover at least the money you invest in your artists but obviously they need to make revenue so it has to be higher. If the price after calculations is still 45$ then what needs to happen is the opposite you don’t include more features that increase work for your artists, you include less in order to match the aceptable price of 25$

well good thing the game will be free then, you don’t have to buy it to play it, those who don’t want to support the business practice can simply help inflate their numbers (important for sponsors), I have yet to see people moving away from a game for not being able to buy cosmetics.

Whether you support them with money or not isn’t really relevant, money will trickle in from whales and you get to enjoy the actual game while still sticking to your guns, win-win

I mean we have a pretty good idea of what we are getting. We have seen 3 color variants of the skin already. We have also seen 3 separate face variants (I am biased towards the Lion version myself) and 3 separate tattoo variants and that is all we know. We also know from them it has custom voice lines and animations though we do now yet know if those can be customized and we do not know if there are other parts of the skin that can be customized.

However just from what we know it is already a highly customizable skin (even if it is just those 3 options we up to 27 possible combinations and obviously there very well could be more such as sword style or leg armor). This is honestly why I am surprised by that price point because I have seen the equivalent skin ideas go for significantly more than that in other games.

lol I gathered that much about your perceived value of skins. but it’s 50/50 knowing if someone on the internet is serious with those types of statements, in regard to another player’s acceptance of price points.

BTW, I agree with the value of it. While $45 isn’t much for me, it’s still the principal of what they could be charging, that’s off putting.

OP is the perfect example of a whale.

They decide the value of the items and if you consider the time they take to create one skin I can tell you that it’s very, VERY profitable, they could sell a mythic skin for 5€ and still turn a huge profit compared to the money they spent.

Edit: people saying “just don’t buy it” are completely missing the point lol

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You are part of the problem, people like you are the reason why this topic is even a thing. Even if I was rich I would never spend 45$ on a skin that Ill never even get to see majority of the time. You realize all we ever see are the arms or weapons of every skin we wear right? You only see the skin in highlight intros or the victory pose. Im sorry but a skin to me is worth no more than 5$ regardless if it glows or has any customization. I would never ever spend more than 5$ for a cosmetic skin, only a fool would spend 45$.

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AND make them absolutely IMPOSSIBLE to get in the future if you miss out on them in the season they are released and are available cos that will make them feel like they’re worth even more like Noire. That’s how all Star and MVP skins used to feel but now I see then daily since everyone farms tokens. Mythic skins on the other hand, only available through real money and unobtainable later.

What if you can use skins in story mode and even see them in cinematics once you’ve finished the campaign with the “story” skins.

Don’t forget guys, the Pink Mercy skin with special sounds and effects only cost $15

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Doesn’t matter, 45$ is absurd. I have nothing against cosmetics, im the type that actually buys them but I know their worth and 45$ is not it.

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Even 15$ is too expensive for a skin imo.

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Well, compared to $45 that’s much cheaper and around the 10-15 price point from other games e.g FF14

OWL limited skins are like $10 or w.e and that recent brig skin $15

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Quite a flip there bro. No middle ground on say a $24.99 price?

LOL playerbase spending goes BRRRRR…

That’s how markets work - there will be a free pass with crappy cosmetics for those who can’t or don’t want to buy up. It’s why not everyone drives a Toyota Camry but even fewer drive a Lexus LS. Then a very small number drive a McClaren.

Not the same as any business. Since there is no inventory or manufacturing time to consider.

They just need to find a price point that maximizes revenue. Gives them a lot more flexibility than many businesses. So they could price it at $2000 per skin, which would reduce sales on the item but could be the max revenue price point.

You can’t look at this “like any other business” because it isn’t. But the whole "like any other business " doesn’t work for any business really, more like “like any other business in the same industry.”

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The artists are almost definitely getting paid a fixed amount per year. Whether they make 100 skins or 3 skins during that year, they’re “worth” the same amount.

Price isn’t the main purpose of the survey. It’s seeing what % of people are willing to spend that much money and whether that % would be enough to meet some kind of profit goals.

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