I mean since when is McCree short range?
Since he had flashbang, FTH, and damage drop-off?
Scenario C:
McCree gets rightfully punished for solo pushing forward on almost half health and went for a health pack that still has a high chance of having enemies around while he could just take the Big one that is actually closer to the point while at the other side, wait for his supports to return to the fight (which was won already as you stated, or just wait till the payload was unlocked and healed him up as well.
The McCree in your story was simply out of position. Brigitte, no matter how skilled she may have been, just punished his mistake.
Neither scenarios are in favor of McCree. In A hes about half health. In what world is one hero being at or near 50% health going off against a hero who is at 100% health a fair situation?
In both cases the McCree is fighting against a melee hero in their range. Hes going to lose that. Rein could beat him in that situation as well.
You complain about a DPS should win in a fair scenario but then give two situations in which itâs not a fair scenario. Makes you think
No. Once again we have laser focus, and a narrow view. Ana would outright deny that healing, and sleep him. Zen would kill him in 1 shot⌠Lucio could boop him back out.
Ana would outright deny that healing, and sleep him.
If the player can hit it.
Zen would kill him in 1 shotâŚ
If the player can hit it.
Lucio could boop him back out.
If the player can hit it.
You donât balance around ifs.
I agree with this part of your post. The scenario you threw in was a little wonky and hyper-specific to be honest. McCree finds himself locked in a close quarters combat scenario (CQC) with a CQC specialist hero. Of course he is going to lose that fight.
That said, parts of Brigitteâs kit feel a little unfair to fight against, but itâs tough because if you took them away she might become far too weak. I do think the hitbox of her shield bash needs to be significantly reduced (she should have to actually land the thing on the player model at least), and I also think Reinhardtâs charge should knock both parties down if he gets shield bashed during it (similar to doomfistâs rocket punch). If these changes were to be made, I think Brigitte would need a small compensation buff. Perhaps 1 second longer of inspire and/or 1 second cooldown reduction on repair pack.
Also, perhaps it would be best to simply let her go live to competitive, and go from there. We still havenât seen how things actually will play out in a competitive environment.
His damage drop off does not kick in till 22m. Slightly longer then the radius of a D.Va bomb and Roadhog Hook.
Itâs funny, Whenever Iâm Brigette, I cut done anyone in my path in seconds, tank, dps, support, it doesnât matter.
I love Brigette, but I didnât know she was supposed to counter most of the rosterđ
Keep in mind she is intended to counter Tracer and Genji.
Which means cutting the hitbox down that much pretty much Doomfists her and renders her non viable against her intended targets and being almost as much of an easy kill for them as Zenyatta due to her large hitbox for a support.
You would have to give her a massive compensation buff to make up for it. 1 sec longer inspire and 1 sec off of repair pack would not be enough.
A support has a job, to support their team, a dpsâ job is to kill the enemy. If youâre saying supports should be able to beat dps in a fair one-on-one, youâre saying supports should not only be able to support their team, but to do the dpsâ job better than the dps.
Also enough with this âmechanical skillâ argument when talking about Brigitte,
there is no hero in the game more brain-dead to play than her, except maybe Junkrat.
In an objective based team game, stop bringing up 1v1âespecially when the characters she 1v1s most of the time, are flankersâŚwho she counters.
If you keep getting 1v1âd by Brig she is outta position, meaning she isnât supporting her teamâso theyâre probably losing the team fight BUTâŚshe did stop the flank, so eeeey!
Keep in mind that Brigitte is not a pure support. She is a hybrid Tank Support, leaning more towards Tank then Support.
And Tanks by design are supposed to beat DPS 1v1 inside of their effective range.
Amazing how both scenarioâs meet your requirement of âŚ
Yet you still think it is not okay.
Except thisâll do less damage because she has time to put up her shield before the second headshot.
Flashbang only lasts 0.7 seconds ,mccreeâs rate of fire is 2 bullets per second
Tanks have a job to protect their team and/or control a space around them. Most tanks can punish DPS who get in their most powerful range. A Genji dies in Winstonâs space. Most squishies die if they step on Reinhardtâs toes. Orisa can pull you back off of her while shooting you in the head. Roadhogâs most deadly zone is right up in his grill, and he melts people when they are right up in his grill.
Brigitte is an off-support who is also part tank. It is not any more surprising that she can punish squishy heroes for being in her range than it is for any other tank. She has low DPS and is completely helpless at range, minus her knockback (which is a skill shot, which drops her shield to use, and puts the ranged hero even further out of her ability to stun/flail).
And if Brigitte has her shield up, she canât hit McCree. If she drops shield to attack him he can shoot her and out-DPS her heals. If McCree is closer than 6m his first move better be to back the heck up, because he should not be fighting her that close any more than he should be fighting Symmetra, Reaper, Winston, or Reinhardt that close.
Nah, man. I donât care, Iâm not going to pretend that this is remotely okay.
this doesnât relate to what I was talking about.
at all.
I was correcting the guy who I was replaying to ,not arguing if mccree should fight brigitte close range or not. (I honestly still find it ridiculous that he canât flash and fth to kill her)
FYI : you can EASILY fight a sym or reaper at close range if you have flashbang ,because unlike brigitte you can use the FtH + flash combo on them and kill them
If she cannot clip the high mobility characters with shield bash then she fails at her intended role.
And her kit, if it fails at the intended role, does not bring enough to the table to warrant a spot on the team. Planting her straight in F-tier where she can sit next to Bastion, Torbjorn, and Symmetra.
It is unfair because Tracer is unfair. Tracer was designed back when there was a lot of unfair things in the game like McSniper, McTank Buster, Gravitational Anomaly Hook that phases through terrain, etc.
But since Blizzard uses Tracer as the measuring stick and she is their special poster girl they wont change her directly. They will only attempt to change external factors around her.
And this immensely limits their design space when it comes to making counters for Tracer.
Tracer would have to be toned down so that Brigitteâs shield bash can get toned down.
Doomfist was at one point considered a counter to Tracer and Genji, for the same reason Brigitte is now. A low cooldown stun with a large hitbox that enables a large amount of burst damage to pop them.
Doomfist lost that when his hitboxes were touched. Which is why he is often times used as a Tank counter now instead of a flanker counter.