Lock-on Beam Code!

Thank you, I always have difficulties doing the health pool to fit it like i wanna make DV.a have 500 armor and 100 health or 200 health and 400 armor like back in the old old days. But I’m just more curious on making the shield since I know it is going to be very very complicated so I might as well need to know A LOT of things about the workshop first.
Edit: so i found out how to do the health pool thing. I have a beta ow code if you wanna try it out, it has the beta featured heroes, 100 health and 500 armor D.VA, sym 1.0, and mercy mass rez with a 40 meter rez range. Youve helped me lots tysm

so i did some editing with that noodle beam for my sym 1.0/2.0 thing and I found something,
whenever she held Primary nothing projected out and ammo didnt waste, Is this possible to fix?
Also I found out why certain things didn’t appear so i don’t need to worry about that.

The ammo consumption is super easy: in the “Ammo Consumption” rule I added, turn off/delete the “Event Player.Target == True” rule, and ammo will be consumed normally even when there’s no target.

But the effects during no target might take some work. You’d have to use the beam code for that new effect, and I think @AlaskaWolf would be much more qualified to help you with that than me.

ah thank you. Ill contact AlaskaWolf. Thank you for your help!

How do you plan on going about that? Unless you see them in another post then I’m not sure how you’re gonna do that.

yes i’ll go to another post or make a post lol

also do you mind telling me how to change windows ammo consumption rate?

What are you talking about exactly?

Like when widows ammo was at 30 and her consumption rate was 3.
like currently her ammo is 35 and her consumption rate is 5 so it goes down from 35 - 5 which is 30 and not 30 - 3 which is 27