Lifeweaver is Still a Bad Hero

He’s been buffed a lot, a LOT, but his base mechanics are still very weak, he’s just propped up by raw numbers.

Charging his heal and swapping weapons are a huge liability. Lifeweaver is the only support hero penalized for attempting to do damage with an over a second wait before he can heal effectively. I assume his charge was designed as an offset to his “auto-hit” healing but combined with his weapon swap it is extremely punishing. I’d like to see pre-healing go away entirely in supports as it’s not an interesting or fun mechanic. If nobody is damaged yet a support should be attempting to do something proactive like dealing damage.

His ult sucks to use and sucks to play against. It’s no longer a joke (at least at my matchmaking rating) as I tend to place it and then just run up into peoples faces and dps them down (they don’t seem to understand that they can’t easily kill people in its area). But placing a tree that makes my whole team hard to kill doesn’t actually feel good, it feels cheap. And forcing the enemy to stop doing fun stuff and shoot a tree seems pretty bad as well. His tree is overtuned and annoying like a lot of OW2 ultimates and just isn’t fun to use or have used on you.

Lifeweaver’s weapon sucks. It’s amazing how much it sucks and extremely interesting as to why. First, it’s too loud and obvious, above all other guns in the game I can pinpoint exactly when a lifeweaver is shooting, and the torrent of slow moving pink projectiles marks exactly where he is. Second, it does ok dps (132 per second?) but the opportunity cost of him having to have line of sight with an enemy for a whole two seconds or more just to kill them is one of the reasons he was so fragile. Most effective characters can kill a 200 health in 2 shots or exposures. Cassidy (for example) can kill a 200 health target putting himself in danger for only .49 seconds (instant first shot → second shot), Ashe for .65 seconds over 2 shots, Baptiste for .588 seconds over 1.33 bursts, Kiriko for only .5 seconds over 2 kunai, Ana (a character with no headshot multiplier) 1.6 seconds over 3 shots, but for some reason Lifeweaver must hit an enemy 18 times in the head to kill which (due to his spread and travel time is VASTLY less likely to happen than the above) and must put himself in danger for an unlikely minimum of .81 seconds (which never happens, it’s usually around 2 seconds). One of the balance points of fps is the cost of putting your character in danger to harm another, the higher the burst potential of your weapon the less time you have to spend in line of sight and the less damage you will take when trying to deal damage. This is why rapid fire weapons should deal MORE dps than burst fire weapons, Soldier deals 173 dps and Cassidy deals 140 because a single hit from Cassidy can be 140 health whereas a single hit from Soldier can only by 38. From a reactionary standpoint, Cassidy can kill you in half a second with two shots, you only get a warning that he’s targeting you after the first hits you and you have .49 seconds to react. Soldier hits you for 38 and you have .58 seconds to figure out how to react in the unlikely event that he hits another 4 headshots back to back. It’s much more likely that Cass will kill you in .49 seconds than Soldier will in .58 (that’s also why soldier has a rocket to compensate). So, why not change Lifeweaver’s weapon to a shotgun? If not then why not give it some sort of lasting secondary effect (I’ve suggested poison before) so that when you inevitably don’t kill the person you hit at least there is some penalty. Lifeweavers is chronically screwing over his team by firing his weapon (slows down his ability to heal) and then not benefiting himself or his team when the enemy doesn’t die or have any negative repercussions, and exposing himself to unnecessary risk (high opportunity cost).

Finally, lifegrip fails pretty often at the one thing it was definitely designed to do and that’s pull people up from falling down infinite pits. I’ve had games where 3 people falling into pits have touched the side of the ledge just barely as I grip them back and not only do I lose ability cast but they die anyway (50 healing is meaningless to someone who falls to their death). This situation is EXACTLY what the ability should be used for and it’s terrible at it! I can pull people back if I think they are going to die but even with practice and lag they often die as the ability activates or I pull them when they wouldn’t have died and all I did was give up space for no benefit! At least make it so allies who are pulled CANNOT fall down pits once pulled, even just teleporting them to safety would be enough. God I hate this ability.

Petal platform. It’s fine, it’s boring, it’s not particularly useful. Maybe just remove it and give Lifeweaver an actually interesting and useful ability instead.

Now, as for Lifeweaver survivability and hit box? I don’t think he really needs 25 shields. If he was a decently balanced character where his petals weren’t hit boxes and his weapon wasn’t trash and his abilities did what they were supposed to then his raw stats could be nerfed. Nerf his stupid ult too for god sake it just slows down the game. Need I remind anyone that Mercy’s wings are not hitboxes, you can shoot them all day and she will take no damage. Not sure why she gets away with that, but maybe petals shouldn’t be hitboxes either.

EDIT: Common comment is that supports shouldn’t do damage. No offense to you but that’s what you WANT Overwatch 2 to be not what it is. For years in World of Warcraft healers just healed, they did no damage. In contrast in Final Fantasy 14 healers have always been “do as much damage as you can, heal if necessary”. OW2 is like FFXI not WOW. The developers have designed every support hero to deal damage and in a match damage is always more important than healing. You can’t heal your way to victory, you must kill your enemies to win, you can only prevent your enemies from winning by healing.

Yes, he is better due to significant buffs, but still carries the same klunky design issues that made him a poor character in the first place. He’s usable right now in a few comps and maps, but you’re still better off with another support in many cases.

They really need to take him back to the drawing board for some retooling.

Idk about everything you mentioned however one stood out in which I fully agree with. Switching from weapon to healing and then having to charge a heal is why I personally feel he’s a bad hero.

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Honestly, I feel you and I get where you’re coming from, but it sounds like another issue of “why is this support not able to be a dps with healing functions?”

Life Weaver is a support. His primary function isn’t damage. I’m not saying he shouldn’t be able to damage any one, but it comes down to all the gripes are “why can’t I swap between damage and healing easily?” when all of his primary functions like grip, the petal platform, ult, that enable your team, work well. I’m tired of every post OW1 support (minus broken Ana) being basically a weaker DPS with evades, self heal, and primary heals.

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He really only needs QOL changes to work out the kinks, other than that I really think he’s fine. I don’t see how his dmg is that much of an issue as it’s not really your primary focus to be killing people as LW, you use it to poke, and even then I still think it can be lethal at range with no falloff. Thorn dmg is actually decent if you do need to take a 1v1, they are used in more of a “back off I’m dangerous” defensive sort of way. He doesn’t need to kill people in two taps like every other new support character. (To me that feels awful to play as and against if they also have good utility, there needs to be a trade off like Zen)

They need to change his charging speed of the first blossom after you reload or make reloading faster, the switch if you are low on either dmg or healing is horrible and you feel stuck in the reloading phase. Currently reloading and charging up a full blossom takes around 3 seconds…it’s not efficient and feels awful mid fight to reload while your team is taking dmg.

As for petal platform, I think it is an amazing ability and has many advantages, however it feels clunky when used near walls or when you randomly stop because some small part of the map is above you.

I understand the frustrations, however I don’t think he is as abysmal as forum users make him out to be. I always perform very well on him and get a lot of compliments from saving teammates with grip and platform.

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While I do agree he’s poorly designed and his mechanics are clunky, I honestly think he’s fine in his current state, like buffs are only gonna do so much for the guy

He has pretty decent synergy with certain tanks but I think the issue is he’s based on heavy communication, and even then it feels like a gimmick more than anything

Like the most value you get out of lifeweaver is from when your team is making mistakes like overextending, a hero shouldnt get value from bad play (on a friendly side)
If your tank isnt overextending and being stupid aggressive, or you aren’t doing extremely niche combos with petal platform, Lifeweaver is just a mediocre support that’s very difficult to kill

He should just be completely reworked but also like he’s still “new”

crazy how every single ow2 support has been a complete disaster game-wise and balance-wise

Agreed this feels like a “i want to play weaver like bap and not weaver” he in my experience in masters lobbys is very impactfull with his buffs and i like his flow. Hes a utility hero not a dps or heal bot and people arnt used to that.

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The thing is: the easiest fix to making the character feel better to play as would be to make his weapons work better. Not just in terms of weapon swap but in terms of getting rid of manually charging up and releasing heals.

His design doesn’t seem like a utility support’s - what I’d label Mercy, Lucio, and Zen - because all of his utility has significant cooldowns. If Mercy has no need to heal, what does she do? Uses a blue beam, which has no cooldown. If Lucio has no need to heal, what does he do? Switches to speed, which has no cooldown. If Zen has any sense, what does he do? Slaps Discord on an enemy, probably the tank.

If Lifeweaver has no need to heal, what is he going to do? He might be able to use his situational utility. Then again, that same utility might well be on cooldown, since it’s all got significant timers attached. He feels to me more like a bootleg version of Bap than a Mercy. It’s not surprising to me that people instinctively push him further in that direction.

I’m sympathetic since Mercy enjoyers should have another option for variety’s sake. But you shouldn’t settle for crappy old Lifeweaver. You deserve better.

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people are more than used to utility heroes, Lucio has been played literally like forever, Zen has also been around forever

the issue is Lifeweaver’s utility is way too niche to be relevant

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Zen is a dps support and luico was the only other pure utility hero but his utility its simple its speed but lucio can also be classed as more of a damage support then a util support because he doesnt need to only use speed boost he can heal and do damage he can wall ride and make space.

I cannot understand how you consider a support who supplies a dps with make shift high ground “too niche.” Unless you are playing in random lobbies where a hitscan/sniper get placed up there and then run down immediately.

You do know that the platform locks the player you grip firmly into place up there, right? How does it not benefit a Soldier ult or a spamming Junkrat? LW is utility, it’s not for you to sit up there and shoot people, play DPS if you wanna do that.

Discord is utility, Damage Boost is utility, Speed is utility, Immortality Field is utility
The only supports without innate utility is moira and brig, and even brig has uses
Suzu is a cleanse which is also utility

again, it’s less about the “utility” and more that it just isnt useful

right but in any higher elo lobby this just makes you a sitting duck for a lot of heroes, if anything it can be detrimental if the enemy is running widow, and sure it is make-shift high-ground but it’s extremely limited in its uses as it’s a tiny area

any player with a brain can outplay the platform, unless it is used for an instant combo like high noon

why would I ever want an ability like that when i can just, speed my dps to actual highground? or discord the enemy and have them die twice as fast?

Yep, that is mostly the issue with just about anything that requires coordination.

HIS ISSUE is not his numbers that they keep buffing. Its platform.

Platform should give a fire rate boost or soemthing. Its an empty ability that needs to incentivize being used otherwise its kind of a worse wallclimb

Having utility and being a utility hero are not one in the same. Ana has utility so does bap literally every support exept moira has utility but they arnt utility hero just like all supports arnt flex or main support. Weavers main thing is easy of healing and his movment utility to help move your alley around the map to places they normaly couldnt get to on theur own or would take to much time to get their them self

Life Weaver is the Sombra of the support role. If you do not want to coordinate and use comms, he is not going to work. Learn to use comms if you’re playing comp mode.

Just like people cry “Sombra preeease sweetch” because they don’t use any comms, sit silent, and expect the world handed to them. LW is this way. You coordinate with a Widow that has ult to pull her up to a platform or tell a tank to charge these guys and you’ll pull them to safety.

I played Sombra until Silver border level in OW1 and people refuse to work with comms. LW is the same way. You work with comms.

and this is exactly why im saying he’s niche lmfaooooo

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sorry but i just dont rlly agree

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Please buff Lifeweaver. I decided to main him this last week and he’s crazy fun