Yeah, thanks!
Here we go:
Rework #1
Mercy heals for 60 HP/s again.
E becomes an ability that adds 30 HP/s to Mercy’s beam for 3s, 8s CD. Cool down starts after the effect ends.
So, heal beam becomes 90 HP/s and boost beam becomes 30% boost AND 30 HP/s.
Q becomes one instant, single target, 5m range Resurrect. It charges a bit faster than Coalescence.
Valkyrie is gone.
Edit: The feedback I’ve gotten on this one is that it is probably a bit overpowered. If one or a few of the following tweaks happened to this rework I’d be 100% ok with it… in approximately this order.
Longer ult charge time. / +25 HP/s on E instead of +30. / E has a 10s CD instead of 8. / E has a duration of 2s instead of 8.
I don’t think it’s overpowered.
I think this one is just… Unbalanced!
The idea of a burst of 90HP/s is interesting, but it’s really strong for 8sec, I think it should have a cooldown of 12 to 15 sec for a duration of 3 to 4 sec.
On the opposite, a single Rez for an ult seems weak, I would say it would be better a multiple rez with LoS required.
Rework #2 This one only changes Mercy’s healing during Valkyrie to be 80 HP/s on the main beam and 50 HP/s on the chains instead of 60 for everyone.
I really like this one.
Honestly, I thought it was weaker on the other beams for a long time and was shock to realise you don’t have to switch to heal the team correctly.
80hp/s on the main beam is great, I would prefer longer chain beams with lower heals the longer the beams get (to 30hp/s min)
Rework #3 Mercy gets 60 HP/s back.
Damage boost reworked to instead be enhancement beam. It has one of 3 effects. 30% Damage Boost. 20% Damage Reduction. Cool downs go down ?% faster.
E cycles enhancement beam through the 3 options.
E becomes Damage Reduction beam that provides 20% damage reduction to the allied target.
Valkyrie becomes shorter (8-10s) and doubles the effect of the current beam.
Flight stays, but every other Valkyrie buff goes away.
Valkyrie also unlocks one cast of Resurrect on Q.
60 HP/s might be broken with all these capacities. Maybe 50 or 55.
It might be complicated to use the Enhancement beam but can be interesting, how do you imagine the switch between the 3 effects? I didn’t understand that point.
Damage reduction is a great idea! But I imagine this capacity on a tank more than a healer.
I like this Valkyrie, 15 sec seems a little long sometimes (the timefight ends and you still have 5 secs to fly around like a butterfly)
I think it’s a good idea to remove the other buffs, Mercy is almost unkillable in Valk (at least in lower ranks)
Rework #4
Mercy’s kit stays the same. The following passive is added though.
Healing Capacitor
While not being used to heal, Mercy’s Caduceus staff stores its healing, up to somewhere between 100 and 150 health.
When the healing beam is reconnected to an allied hero, the Healing Capacitor instantly drains, providing a burst of healing equal to the amount of healing stored.
If Mercy is in Valkyrie when this triggers, all recipients of the chain beams get the same full burst of healing.
Is the passive active when you’re using the dmg boost?
150 might be too much but 100 is interesting.
I imagine the animation and it could be beautiful
Rework #5
60 HP/s beam again.
E remains resurrect.
Resurrect becomes instant.
Resurrect does NOT reset GA.
Resurrect now inflicts a debuff on Mercy that cuts her maximum health down to 120 for 8 seconds (numbers are not set in stone).
Reasoning: Usually getting a pick means the enemy is weak and it is go time. Resurrect undoes that entire situation. With this downside instead of the slow and cast time, a pick still means the enemy is weaker because Mercy has become significantly easier to kill but she no longer has stand and pray for 1.75s whenever she goes for a resurrect.
Valkyrie shortened to 10s. Maybe 8s.
Valkyrie’s chain beams removed.
Valkyrie’s beam length buff removed.
Valkyrie now doubles the strength of whichever beam is in use. (120 HP/s or 60% boost)
I like the change on Valk, maybe 100HP instead of 120 and 40 instead of 60.
Don’t want to see a DPS ult with 60% boost o_o
For the Rez, I think it would initiate a movement like “rez and hide”, not so fun.
It makes me remember of another idea I’ve seen:
- make rez instant BUT the player resurrected only have 30% of his HP.
Rework #6
Mercy heals for 60 HP/s again.
Either no E or a very very weak one. You’ll see why in a second.
Q becomes what I’ve nicknamed “Blade Resurrect” because it is sorta mechanically similar to Dragon Blade.
For 6? (maybe less) seconds Mercy’s normal weapons are replaced with melee range, very short cast time Resurrects. Each successful Resurrect resets GA.
This is my attempt to sort of bring back Multi Resurrect without the lack of counter play the old one had… without saddling it with annoying cast times or LoS restrictions (seriously LoS in this game is bad. DVa bomb blocked by a post anyone?).
I don’t know how to feel about this one.
I feel naked if I went back to a Mercy without a E :c
But it makes me laugh cause I imagined Mercy being angry, steeling Genji’s blade and starting to yell in japanese