…And oh boy, he is a mess. They directly stated the whole purpose of these buffs was to make him feel way more fluid and easier to control. The only reason they are having to do this is due to everyone crying about the meta shift of Doomfist, so they had to nerf him hard into the ground.
This is by far the hardest nerf I’ve ever witnessed, his pickrate when from 4% in GM to 0.3%. He was in a state where half the time his slam or punch wouldn’t register, and he would not get as much out of his abilities as he was putting the skill into. I guess you could say he was in high-skill low-reward crisis mode. Now he was stuck having to use the abilities that aren’t even that great anymore that are also on high cooldowns. He was pretty much unplayable.
The buffs in my opinion are helpful, but the cooldowns weren’t the issue. I frankly think it was uppercut nerf and the slam range nerf that were unnecessary. The ‘buff’ they should’ve gave him should’ve been reverting these two nerfs.
His ultimate should also have been reworked IMO. The initial problem was it was impossible for immobile characters like Ana or Zen to escape on their own, but now with the nerfed ult, it’s basically impossible to score one kill with it. They need to rework the damage in the areas of the inner and outter ring, because it’s not good on either end of the stick. If they had only nerfed slam CC and uppercut CC to 1 second (instead of 0.6), he would’ve been WAY more balanced in my opinion.