I’d argue that speed boosts could be especially strong for Damage-role heroes, and perhaps a little too terrifying for Tanks.
Well, if looking at it in a vacuum, sure.
Well, I think the bigger issue was to take these intentional balance divisions and try to make it into a competitive sport where players earned money for. I mean, intentional balance divisions like this are fine, if the game is just for fun and isn’t meant to be taken seriously on a competitive level.
But you know… that’s not what happened.
Still doesn’t sound quite right in my head.
35 damage per swing. 1 swing per .6 seconds or 2 swings for 70 damage 1.2 seconds for… yeah…
Sure could. Whipshot can do environmental kills, and Mercy can’t save those.
And likewise, Winston’s Jump Pack and Tesla cannon hit more than one target, so Mercy will die first then the target she’s healing. But Mercy can also outzone Tesla Cannon…
Even though nerfing Ashe is the better decision over the two. Ashe’s TTK stays the same even with the nerf, without a Mercy pocket. Yet if you nerfed Mercy’s boost instead, it would effect more heroes than just Ashe.
So they chose to nerf a hero in a way that would not hurt them. Over nerfing a hero that will completely change their dynamic with the entire roster.
No it doesn’t give a % increase, it SETS your speed higher. So, if you are a slow moving tank, it has a larger effect than if you are a fast moving DPS.
IF it gave a % increase to speed, then you would be right, but it doesn’t. In Lucio’s speed aura, everyone moves at the same speed. The difference between tanks and DPS is that DPS were already moving close to that speed.
Even outside of one. It is a support ability which is stronger for heroes without armor than with.
Tell me about it. You cause problems in the regular game, and you have less people to watch OWL, since they leave. Story of OW in a nut shell right there.
I mean factoring in the abilities in that they can finish off weakened targets, whereas Mercy would save the target despite them being weak from those characters.
Winston can slam on someone for 75 damage and follow it up with another 60 over the course of a second. Since his tesla cannon does outdamage her healing, Winston can definitely finish targets even if they’ve got like 150 health or so.
Mercy really is the common denominator behind so many problematic/unbalanced combos, yet when you try to address the problem from the core, AKA via Mercy herself, Mercy mains go wild…
and hit scans needed to he nerfed anyways. and honestly i think pharah is the problem. Mercy doesn’t any other hero problematic apart from pharah. Pharah is just bad character design and everyone knows this
I have saying the same since some time ago. It is just ridiculous how many dps got nerfed because of her boosting them and blizzard still can’t figure out (or don’t want to admit) that she is the issue.
Rez is the bigger problem imo especially considering it is an ability and not an ult so it can revert any progress made in the first 30 seconds of the match every time.
Mercy indeed turned all DPS into monster picks.
Damage-boosted Soldier is a walking ‘turret Bastion’ but reloads frequently, meanwhile damage-boosted cowboy becomes a mid-ranged Reaper.
Pharah is my most played DPS, this is indeed saddening. Same goes Genji, he’s also kept from being being buffed because of Ana & somewhat Mercy (her pocketing is basically budget nano to him).
Why do we need Genji & Pharah when there’s Doomfist (better Genji) & Echo (better Pharah)? Hanzo is another versatile projectile DPS.
Genji & Pharah deserves a rework that they can be more independent instead of being reliant on other characters (Ana & Mercy). Unforunately, the devs aren’t going to do any reworks as they’re focusing on OW2.
I’m still waiting for the quick descend for Pharah, which is done by pressing Crouch while mid-air. It happened in an experimental some time ago, but the devs removed it because it caused bugs in experimental.
This is dumb. This post is just a bunch of exaggerations and generalisations. Mercy is fine. You could make a post like this on any of the heroes in the game and make it sound like the hero is bad because you used a bunch of exaggerations and generalised a lot.
Mercy gets the hate because she is a unique character in a shooter. She is a lot different than other supports. Like others pointed out that hating on Mercy as DPS is stupid as Mercy is mostly a nice have to for them that keeps them alive and makes the damage numbers go brrrrr.
The only point you argue is rez as an ability. Its annoying to see the pick you got run around again. I understand that. But to cry about everything else is just laughable. Also: what do you want to do with rez? Or more specifically what do you think would be an ability that is AS STRONG as rez and could replace it? Because lets speak clear: Mercy is currently in the middle fields and mostly present because she is an easy healer to play for healing purpose. Not because she is strong. She is also popular because she is cute. Thats it.
Idk, personally I like to play against Mercy on the enemy team.
Her damage boost is actually a burst increaser for most heroes meaning the damage output of the enemy team actually decrease with her. (last time I checked, 30% of 100 damage per second for example is only 30… while each support does between 50 to 100 damage including Mercy herself that can do up to ~75 damage)
Her pressure isn’t as high as other support like Brig or Moira so I can easily dive my target without too much fear.
If rez is done wrong I can get a free kill.
I prefer fighting Valkyrie over beat or transcendence any day
Because of the cool down on guardian angle it’s very easy to kill her in the sky
Sure like each support she has her benefits as well like being very annoying with bursty heroes like exploders (Junkrat,Pharah,Zen etc…) but idk, to me she isn’t too much of a problem most of the time. But I guess focusing the support instead of the tanks can also be a big reason for that.
Besides, her ability to make certain less played heroes more viable already justifies her existence. Bastion,Junkrat & Pharah all benefit quite a lot from her exitance and without her would be in even a lower spot
I do think her design is a bit problematic being too general unlike heroes like Lucio or Zen who has a pretty specific play style but in term of balancing I find her to be pretty fair.