Let's see how many top 500s/GMs got stuck in 3900

There is nothing to asnwer that, it is a fact. System is not rigged and you have no forced winrate. Devs explained how matchmaker works and there is nothing about rigging or forced winrate. It is just tinfoil hat stuff people made up to have excuse for poor gameplay. 4 years and nobody was able to show anything even related to proof for forced winrate or rigged matchmaker so please, just stop it…

2 Likes

What I said was from Papa Jeff. He admitted that. I think you’re the one who covers your ears and saying lalalalalalalala. You’re the one that’s tinfoiled.

You keep saying “no, that’s not true” while my answer is there with sources and logical explanation. That’s not how to make arguments. I want to hear another opinion and I’m open to discussion.

1 Like

Elo hell doesn’t exist. Just play a lot and if you are better than plat you will climb. Did you know most people that climb to an other rank has 55% winrate. You don’t need 70% winrate to get to the other rank. Also please tell me the average sr you win/lose in game.

1 Like

I placed 3900 won 9 games and am now gm no ones getting stuck in 3900 lf they were actually gm.

2 Likes

well the problem is, these top500 players show 3900sr, but are still playing top500 lobbies.
they changed the sr, but not the mmr resulting in gaining more sr for wins than you lose.

3 Likes

I think there’s a more up-to-date version, but this older collection of everything we know about SR/MMR is the one I have a link for saved in my bookmarks. It has a ton of references to the original sources of what we know, mostly dev interviews and dev posts back when devs actually talked to us in the forums.

Historically, SR has been basically just a visual representation of MMR because a number from 500 to 5000 is more appealing than a number from -3 to 3. At the end of each match, your MMR is adjusted based on win/loss, +/-performance adjust, +/- streak adjust, and your SR is adjust to be closer to a number that is ‘equal’ to your MMR mapped to SR values. Essentially the two numbers are nearly in lockstep, just at different scales since they adjust in the same direction at the same time in the normal case.

SR Decay and Leaver Penalties have sometimes adjusted your SR separately from your MMR, and now so does the SR cap. In this case your MMR and SR are disconnected, and when your SR is adjusted to be ‘closer’ to where your MMR should map to, the difference will not be just the new adjustment from the match you just completed. In this case, SR can move substantially more as it tries to equalize with MMR. If you play enough games at your previous performance level, you’ll soon have an SR that is the same as if these artificial adjustments (= not tied to gameplay results and MMR changes) had not occurred at all and your SR will return to simply being a mapping of MMR to a more user-friendly scale.

2 Likes

This right here proves what I said, the only people getting “stuck” are the ones that camped the ladder for multiple seasons, while the ones who actively played are already climbing back into GM. Congrats on making it back into GM.

3 Likes

I got placed 3900 on open and role queue.
If you legit believe that GM players cannot manage to get a few wins to get back to gm… Most of them play the 25 games or 50 games that are required for top500 anyway.

2 Likes

I am pretty sure this is gone for a long time.

The current version is here:

4 Likes

Streak adjustment was removed for awhile, and then after being gone for almost a year was added back at around half strength or a little less… but I’m honestly not sure of its current status.

If it is considered abusing the system to go for the stats that give you the highest SR gains then maybe those stats shouldn’t be determining our SR in the first place.

2 Likes

Here’s the thing with elo hell and climbing. It takes a very very long time to climb if you’re only marginally better than the people you’re playing with. Think somewhere in the range 50-100 hours of playing. I will agree with people that this is a stupidly long time to have to play to climb 500 pts (and mind you, this is with a 50-60% win rate).

2 Likes

This is my experience. This is the experience of every single person I know that plays overwatch. And I don’t care what people who say otherwise are babbling about.
I also don’t care about the experience of a Mid-diamond to GM level player playing in plat. And also, where’s all the “hard stuck bronze accounts to GM streams?” Oh that’s right, they don’t exist.

2 Likes

Everyone would be bored quickly with system where you can climb fast.

1 Like

You’re obviously speculating and have nothing to back this up. And you’re also creating something of a strawman.

I suspect that the main problem people have is being paired with teammates that ruin their chances of winning, and being paired with losing teams too often. The number of good, close matches, compared to horrible matches where the match is lost when the teams form, especially below diamond, is what makes people want to give up on the game. The quality of the matchmaking is terrible.

2 Likes

It only uses those stats below Diamond. After you hit 3K SR, it only cares about winning and losing.

2 Likes

Not with that sr. They may get trapped in Master forever since they will have master teammates. Well I guess master teammates are wayyyyy better than gold or plat lol.

We’ll never know how the matchmaking system works as well as how many players are playing right now. I think they are top OW secrets.

From my observation, they are using mmr system for sure and trying to increase/decrease your chances of winning based on the combine value of the whole team. That explains all the phenomena we are seeing, including elo hell, forced winrate, etc.

Yea the mystery history MMR that affects your placement.

But the thing is there are so many roles and so many heroes. What determines that you’re marginally better. Also the game is heavily based on teamwork. In lower levels you get very bad teammates, including healers. That makes it even harder to climb up, because you have to be way better than your teammates and have to carry every game.

There we go. I don’t know why people defend the matchmaking system. So they haven’t met any of these situations? I don’t believe them.

Not with me. I can tell if I’m the one who drags the whole team behind so I’ll know this is my level. But what I get are bunch of gold medals, and a team that is impossible to win. The system is rigged for sure. Basically I have to be very good to climb out, I know, but that’s not how a good matchmaking system works.

The wait time is also hideous. The balancing is a joke. The game has so much potential and it’s so sad that the dev team is utterly incompetent.

1 Like

And how good matchmaking system works then. Player base is your enemy in climbing, if you want to rank up, you need to beat players in your ranks, sometimes even higher ones. You will not climb by being on same skill levels as players in your elo.

So yes, you need to be very good to climb, playing better than players in your rank is enough for climbing. How fast you climb depends on how much better than them you are.

4 Likes

Don’t waste your time arguing with Shadow, his hobby or maybe his second job is defending anything and everything Blizzard does. “They’re always right, if it’s in the game, it’s as if God himself coded it. blah, blah, blah.”

1 Like