Let me explain what is going on with Brig nerfs, and the game

The dps are interchangeable because

A. You have more options.
B. They are less trash in general.

We only ever have two playable tanks at a time. Yall have a whole big cast of people to pick.

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Why not a slew of nerfs at the same time? It leads me to believe dps are never going to be properly nerfe3d.

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I DOUBT THIS!
As I said in another post, one shots and chain kills are exiting to see. Healers saving lives and tanks taking damage are not.

And for all deities that exist, they need every single view since they dumped so much money into that tourney and they are moving to you tube, losing viewers that where there for the rewards.

So no. Expect more support and tank nerfs before you see a single substancial DPS damage nerf.

Just keep flagging and move on, that’s what I do. Hopefully they will receive enough to get a silence/ban. This person constantly posts crap information and does stuff like that.

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Lmao name other post I trolled. Oh that’s right, there isn’t any. Also, I’ve literally never had a post flagged down before or removed. And that says something on a platform where unpopular opinions always get hidden by flags.

This, combined with the fact that Jeff said they are looking to make more aggressive balance changes.

Because you don’t post unpopular opinions, you post a popular one then get enough support that it won’t be flagged down then make edits.

There’s no way for me to link past proof to that because Blizzard doesn’t let us see the edits and maintains all the likes previous to the edit.

Hopefully people will continue to see for the misleading agenda troll you are though.

That wasn’t even from the developer update by Jeff Kaplan, and you conveniently left out the VERY next sentence which states they don’t think it’s a problem.

I am totally done wasting anymore of my night on you. Hope the community continues to wise up to you trolling.

I’ve posted many unpopular opinions. But I’m always willing to hear the other side of the argument.

This is literally the only post in my entire post history where I’ve changed the entire post with an edit.

The thing is, raw damage is NOT nerfed. Pretty much the only nerf was the slap on the wrist to Hanzo. They even chickened out with the McCree nerf. And they actually BUFFED Sym in the same patch.

This is a problem because tanks are still getting shredded incredibly fast.

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Then get out of my thread if you are just gonna rely on personal attacks rather than try to be positive. Also

I literally stated why I made the edit. If you can’t read that, that’s on you. And if you think this is worth flagging, then you’re wrong. 2,000 people have seen this post and it only takes a few flags to bring it down. Thus the good majority thinks this post is fine.

I actually understand and support the devs wanting to reverse course on power creep, but…

They’re forgetting something important: making sure the heroes feel strong and empowering to play.

For dps heroes, this isn’t really a problem. Most of them have reached that sweet spot between being balanced, viable, and feeling empowering to play.

Supports have fallen behind in that last category. They’re balanced, they’re viable… But most of them feel utterly underwhelming to play.

Instead of being balanced by having highly visible strengths and weaknesses (like what the devs have done with dps balance), the supports are being balanced by being… “adequate”, across the board.

Being adequate gets the job done, but it doesn’t do a good job of entertaining the player and leaving them wanting to play more. I’ve seen a lot of former support mains migrate over to DPS in the past few months, and the trend is accelerating every time they nerf a support without any compensation buffs to some other part of their kit.


If the devs have no intention of addressing this, Overwatch is going to continue bleeding support players until we get to the point where both tank and support players in Overwatch are in desperately, dangerously short supply.

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Brig is definitely an easy character but how someone believes the “just don’t get bursted”-template is harder than a character with actual mechanics is beyond me lol.

Ah of course the mechanic of being the best, yet most braindead support, of course of course

I wrote it down already, I dont intend to repeat my self

Yeah you said Mercy needs to do what every other support needs to do as well.

Hilarious considering half the support line has a get out of jail free card.

And no every support has different jobs and different things to accomplish with their utility. Mercy has Rez and pocket potential, Moira has orbs and self sustain, Bap has high damage and lamp, Zen has high damage and discord, Lucio has speed, Brig has multi target pocket and high brawl etc.

These jobs do not cross over from support to support, and I havent even mentioned scrim roles

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actually we have…

hence bap and moira’s nerfs.

top tier healing and all aoe and mobility/utility along side em.

ana is atleast limtied to 1 target with her high hps.

mercy is similar and brig also was (but hers had utility of armor which make them strong).

but if they don’t fix outlining dps then nobody will wanna play healers when their heals are useless cause of 2 shot kills.

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Yes, I know what the support do mechanically, I was refering to positioning, CD management and game sense, which all the supports core values revolve around (except maybe Zen and Ana/Bap because they also get a lot of value out of aiming) to various degrees.

Ah the various degrees is the big part. Every hero takes some level of skill, but my point is that I have only played maybe 2 hours of Brig across all accounts and maybe 50 on Mercy. I can guarantee I can play Brig to the same level as Mercy right now because shes SO much easier compared to a hero who was widely considered the easiest support before Moira came in.

Now I will admit no one in this game is easier than Moira, not even Brig.

I think Overwatch’s issues are a little more fundamental and go beyond just the power creep we have right now. You can nerf the numbers but heroes like Ana, Moira, Baptise, Sigma, Orisa and Reinhart are always going to be relevant just because of how much sheer utility they bring to the team. One of the problems is that most of the newer heroes can do so many things at once and the days of specialists like Symmetra and Torbjorn are long gone now. A new support needs to do other things, it isn’t really enough that they just heal. They have to do other things on top otherwise they’ll easily get outclassed by better supports.

That’s just to do with hero balance, there’s a lot of other issues like map design affecting the flow of the matches and personal resource management (or lack of) The game itself needs some kind of rework but I don’t really see that happening, Blizzard’s just riding the storm until Overwatch 2 is coming out. Depending on it’s success will determine their priorities with the game, if it’s a huge success then I see them heavily gearing the game as a PvE experience from here on out. If it doesn’t succeed well I don’t know what would happen after that but I can’t imagine it being good.

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Yes, the various degrees refers to the differences of how you use a supports kit and their corresponding strengths in a team. I agree Brig is an easy hero that gets broing fast, due to her playstyle, but Mercy is on a whole different level. She’s JUST above Moira, probably, because she’s so forgiving while it is so enormously easy to punish Brig for a misplay.

I still think Brig is far more forgiving than Mercy, but it doesn’t seem we’re gonna get past that, so agree to disagree.