The new look for both Orisa and Doomfist are not quite ready to be shown in a gameplay reveal trailer like we normally do (you’ll see in beta that they, along with some other heroes, will still have what we call their 1.0 looks).
i disagree completely. literally removing the high-mobility lethal combo from his kit. he’s not a fighting game character because he gets to stand still. the power fantasy behind playing doom is essentially gutted. the only way you even get a ‘real’ rocket punch is by standing still? how does this build on doom’s existing playstyle at all? why even make him a tank if you’re altering how he plays this much. i don’t even need to see the gameplay, i’d rather have old doom. not to mention it’s a sigma type ability where you ENTIRELY RELY on the enemy team to give it to you, but sigma doesn’t need to charge his black hole to throw rocks at people. im so disappointed man
No. this is so wrong it makes me believe you’ve either never played fighting games or never played doomfist. doomfist is a fighting game character because of his ability to juggle enemies and DELIVER COMBOS. PARRYING IS NOT A COMBO. STANDING STILL IS NOT A COMBO YOU NEED PRECISE INPUTS FOR. not to mention you CAN’T JUGGLE ENEMIES ANYMORE. they have REMOVED ‘FIGHTING GAME CHARACTER’ FROM HIS KIT.
fighting games has been removed from his identity. ov2 he’s a punchbot. you are now forced to play doom like people who are bad at doom play doom in ov1. the fun has been removed. ‘power block’ is almost as bad as making echo a DPS instead of a support
The new defense ability for doomfist is something i was expecting him to have from the start when watching his cinematic and before he was out.
Im scared that i want to test out doom, im not supposed to want to play doom, its not part of my character. I might have to play some OW1 to remember why i hate him.
Based on what we’ve seen in Alpha (and sharing my own anecdotal experience of playing him), he should have solid peel potential. With the reduction in damage, and increase in survivability, he’s able to focus more on displacement and making space for his team, including peeling for the backline when needed.
When you consider the increased CC on abilities like Seismic Slam, improved stun duration on a charged Rocket Punch (from the Power Block ability), and the rather large area slow on Meteor Strike, Doom’s potential to peel for his team is there.
Orisa is definitely a more aggressive tank with her rework, however abilities like Energy Javelin and Javelin Spin are great space making abilities, and can be used effectively both offensively and defensively.
Of course, all of this is based on Alpha and OWL feedback. We will continue to monitor and adjust as needed throughout the beta
AndyB, I have wanted to know for so long now… Will Genji have a skin or option to have his hoodie on like he is shown in the trailer? Could you tell me this please??? is it something i can look forward to?
I really wish they would have given cooldowns and damage for Seismic Slam and Rocket Punch after Power Punch. I fear he will be too similar to the “Get in, get out” Style he has now which as a tank wont work that well.
On a side note, that redesign tho, the guantlet looks sick.
If you’re interested in preserving that fighting game feel with Doomfist and his new Power Block, maybe add a Perfect Defense mechanic to it. For some technical fighting games, they have a mechanic where if you execute a frame perfect block at the last possible second, you perform a perfect defense, which negates chip damage.
A similar effect could be included here when Doomfist activates his Power Block perfectly, where it negates 100% of damage from his forward arc instead of 90%. If the timing is tight enough, it should be something only the best Doomfist players can do.