No match is is a losing match when you join!
Massively down.
Massive deal! It was hell before the penalties.
Barely. Sure you might get a thrower now and then and you might get someone typing in chat. But it has hardly changed. It is a tiny % change compared to the change in leavers.
Here’s where you guys show your lack of understanding on why leaver penalties are needed. You just brush off that you leaving a game means someone else has their fun impacted because they have to backfill for you. You think that it’s ok for you to jump out of a game for your own fun level, but don’t care at all about the fact you impact someone else’s fun. You have no empathy. You are immature and can’t understand the knock-on effect on someone else when you leave a game. You simply don’t care about anything but yourself.
Of course you do. You don’t care one little bit about the impact you had by leaving. You don’t care you disrupted the game. You don’t care that someone was pulled out of the queue and put into a partially completed game where they are probably in the underdog team. You don’t care that the team you left may never become a full team again because once someone leaves there can be a chain reaction of others leaving. You simply don’t care about anything except yourself.
So of course you prefer not having penalties because it benefits you!
Things like fixing the matchmaker, allowing people to choose map modes, backfill rewards…
Not that hard dude.
I would love a form of map veto system, but they would only help people leaving before the match. Which I doubt many ppl have issue with. It’s the people quitting mid match.
Backfill does give rewards, a bit more xp. If they gave better rewards it would make backfill feel more worthwhile, but doesn’t help with the ppl still quitting when losing.
And then the main thing people blame in every game, the matchmaker. If it was “not that hard dude” don’t you think they would have improved it after 8 yrs? Even if every single person in the match has the exact same mmr it could easily be a stomp. There are so many factors in this game. Some people mainly play 1 hero, that hero is much better or worse depending on the map and team and enemy hero picks. People could be distracted, having a bad match. Could be unwilling to swap since they just want to practice a hero in qp etc. No matter what they do with the matchmaker there will be plenty of stomps in ow.
How? Give us the solution? The MM is something that can never be “fixed” in a hero shooter because how the match unfolds is more dependent on choices made by the players in the game, especially which heroes they choose, than whether they are equal “skill”. The MM works now by tracking an MMR for players and then matching like-MMR players. In a game where everyone plays the same heroes like CoD that would work fine. But with OW it works fine sometimes, but someone picks a hero that is countered and suddenly it doesn’t work for that game.
So tell us oh wise one, how do you get around this?
Yes!! Definitely Yes. Save me skipping half the maps as I don’t play 3 of the modes.
Sure. But that doesn’t mean there shouldn’t still be penalties. Without penalties compulsive leavers will just leave more and their argument becomes “but backfillers get rewards so it’s not a problem”. You just make things worse by rewarding backfill and removing penalties. You give leavers more justification in their tiny minds about why they can leave.
Yes, it is hard. Especially MM in OW - it’s an impossible task to get right all the time.
You’ll never be satisfied.
Sure, I’d love map voting! But only post-match.
Like… the XP that we already get?
I hope you didn’t suggest the Sombra to swap… That could get you silenced…
If someone leaves a comp match you finish a man down already.
None is being proposed. Nobody except leavers who cannot leave and can’t seem to bring themselves to play the game they queued for in the first place is hanging out and throwing.
They may play differently than you think they should, but they’re not throwing. That’s what you need to expect when signing up for a multiplayer game. If you want control over the entire gameplay and experience, go play a single player game.
So are these the players you accused of needing people to stay and be stomped? OR wait… are these the people you said don’t understand the struggle of people with real lives?
Or one of the other strawmen you setup to beat the heck out of?
You have some pretty concrete pictures of the people who like playing a whole game instead of starting with one team on either side and ending with new players all around and all of them make you out as some put upon downtrodden victim.
Chronic leaving is what the problem is. Not occasionally leaving a bad game or leaving for a valid reason like real life.
Nobody is trying to trap you into a game they are intentionally throwing, nobody demands people to stay because just because they are doing better, and nobody thinks throwing games is fine except apparently people who are being complaining about the penalties.
Report throwers, finish your games, try to complete objectives. Is that so very hard?
I understand what you’re saying, unfortunately most of the things that people leave over are outside of Blizzard’s scope of influence.
Even in a hypothetical situation where a matchmaker is 100% perfect all the time and makes perfectly balanced matches. In that same imaginary situation where there are no ‘extenuating circumstances’ that would take a player out of a game (no IRL stuff, for example.) There would still be a problem with people leaving games.
That is because a lot of people leave games because they are bad sports. Their emotions get to them, they throw their proverbial toys out of the pram, and they ragequit. That is a perfectly human explaination of the core of the problem.
What was happening before the changes to the leaver penalty was that people were ‘lobby shopping.’ They were no less tilted or toxic, it’s just that most of us never looked at it for long enough because they’d be in and out of the lobby before you could blink.
That didn’t diminish their effect on those lobbies, however, because it led to a revolving door of backfills that were mostly lobby shoppers looking for something they felt the game ‘owed them.’
With the issue being one of poor sportsmanship and the foibles of human behaviour; this means that Blizzard can’t do much on their end to prevent it. What they can do is stagger these sore losers by timing them out of the queuing system. This dramatically slows down the ‘revolving door of lobby shoppers’.
Blizzard cannot stop the behaviour entirely (because what really changes it is a combination of better parenting and/or a healthy dose of self-control.) They can only limit it’s effects by keeping it to as fewer lobbies as possible.
TL;DR: Blizzard cannot stop people being sore losers, so they limit those people’s interactions with the queue system. It will never stop said behaviour, only control how many are affected by it.
Good luck arguing with this dude. All demagogue statements trying to paint anyone who disagrees as the aggressor and play the “Im offended/a victim” card.
Ontopic, today on “Things that you thought everyone knew” :
Yes OP , backfilling does NOT look on how the teams are doing in that exact moment
Let me guess now OP, do you complain when you Backfill and you barely need to shoot twice to win the game? those times when someone on the winning team has a DC and you get a W for basically afk?
… right.
Cmon now, are we going to complain that sky is blue too ? good lord.
Yes they can exist in the same time
Correct, and leavers are way less common there due to the harsher penalties. 10 quits in a season and it’s a season ban. Pretty sure 5 quits in 20 games is also a season ban.
There’s more sympathy for those without an ulterior motive.
Plus the issue of troll/thrower matches seems overblown. They’re rare enough that even if you did leave such matches, you wouldn’t get much of a penalty (if any). Report the trolls/throwers and carry on about your business. You’ll be fine.
The funny thing you might not realize is that leaver penalties have the added side effect of mitigating back fill.
What you experienced/are describing is rare these days.
I play OW pretty much every day (we’ll say 5 days out of the week) and I’m being honest when I say, in a given week, I get backfilled into a match maybe once. And as I’m sitting here thinking about it now, I can’t remember the last time I was back filled.
Leaver penalties are a necessary evil, an evil the community brought upon itself.
I play 7 days a week and can say that owc has more leavers than ow2
Same. I used to get at least 1 backfill per playing session. To the extent I get backfills now, the vast majority are at the character select stage before the match has even begun, and that happens only once or twice per week.
Exactly! And that is a direct (and to be honest, surprising) benefit of the leaver penalty system. Two birds, one stone. Didn’t think blizz could ever pull something like that off lol
For me (This is my experience).
I still backfill plenty of ACTIVE matches. Maybe you aren’t. Good. Awesome to hear that it has improved YOUR experience.
I still get plenty of matches where people walk out of spawn, stop, idle for quite awhile and do nothing, then move another 10 or 15’ and rinse and repeat.
Reporting doesn’t eject the player from the match. A person is still playing a 4v5 or a 5v6 match where people are down a team mate. Regardless if they leave or remain.
I got to thinking. i got about 5 of you angry here at me for wanting this penalty gone, and I got to thinking on this… giving it some serious thought.
I think the only thing I can really tell why people are saying that they are saying this is improved for them and others are saying the penalties has made this WORSE: it is more than likely our major difference in ELO / MMR rating in quickplay. So we play in different player types in matches.
I play mid Silver quality so that may just be a “me” thing for the skill base of players I play with. maybe they go int’ing when things dont go their way. VS someone that may be in a higher MMR threshold. Where they are still going to play regardless…
Thats just my guess…
I am going to assume that there is a difference between players and their skill ranges as to where the penalties is working and where other ranges it isn’t. If it was working there wouldn’t be repeated threads being posted about how bad Leaver Penalties is.
I’ve posted maybe 5 at most Original threads on the forums, saying the Leaver Penalties idea sucks. With replying to about 100+ others made and started by someone else. So if there are about 50-200 of these threads being posted by other individuals. Im not the only one complaining about the extra problems coming with this.
Which then makes me wonder if this really is a good solution for every MMR/ Skill range or not. Since different skill ranges act and respond differently to how a game’s rules are set.
There are plenty of people playing the game that don’t post here, at all. It’s impossible to know how many really want the leaver penalties removed based on how many post here complaining about it.
The leaver penalties bring OW2 closer to industry standards for other team-based multiplayer games. Make of that what you will.
As for reporting, true, it does not remove them from the match, but it can prevent them from ruining other matches. And from what you’re reporting, it sounds like you’re getting stuck with bot accounts that are playing their 50+ quickplay games to qualify for comp so that they can then get placed in the target rank (probably bronze) for eventual resale.
That is an actual problem, and Blizzard does need to do something about it. That being said, it’s not justification for screwing up some other part of the game.