100000000000% they should keep OW1 separate. Even if they never add anything other than minor balance changes every 3-4 months. Battlenet has a gazillion CoD games and a bazillion WoW games. Two OW games won’t hurt!
Hard agree. I remember when they announced it people told me if I didn’t like it, I just didn’t need to buy it.
Well guess what; it’s literally going to be eating the corpse of my once favorite game, so maybe me being upset was actually pretty justified all along. Great. (game’s still gonna be dead and I’m still annoyed!)
Speaking of this - am I the only one that noticed that the map quality on the game we saw the pro’s playing looked very… rudimentary? Everything was smoothed down, buildings looked more like lego-game buildings with no texture or age. And they were playing in Dorado, where the buildings have brick and age texture to show that it’s an old town. When I watched the footage from the ‘new’ game, the map looked a lot simpler. Either in a ‘we’re going to make a mobile game’ way, or a ‘we just didn’t have time for these finishing touches even though the game is going to be released very shortly’ way, I can’t say - I just noticed a distinct dropoff in that attention to detail that made Overwatch special in the first place.
TBH it looked like Fortnite or Valorant; sort of just like that glowy-soft-everything’s-plastic look?
I’m assuming it’s the idea that low resolution = better viewing experience for Esports. If you notice, all the top Esports are of low resolution quality–with some exceptions–due to wanting to be easier to comprehend in a competitive format.
The only problem with this is that Overwatch isn’t really designed for that kind of formatting: in order to do that, they’d have to reduce the visual effects of every ability, and we saw in the recent video that it’s still very hard to really comprehend what’s going on unless you’ve played the game before.
Although, my main problem isn’t really visual, but rather, how are they going to address the problems that plague the predecessor, if at all:
- Health packs are still in unconventional places, and with Supports getting a reduction in healing, they should be more crucial side objectives.
- Natural cover and map geometry are still too open, so barriers are still going to be a necessity for most.
- Some heroes like Bastion somehow got worse in the way that it is a one-step forward, two-steps back.
- OW2 just looks like a 2.0 patch, and is lacking that something that makes it stand out from its predecessor: aside from 5v5, nothing else is really of noteworthy claim for PvP (which is most likely going to be the main source of player retention).