I’ll start with mine:
Mei: The extra rmb shots don’t make up for nearly halving her LMB, because she already has LMB nerfs in live.
If they want to downplay the LMB CC and bring up her skill ceiling, then reduce the cool down on her wall and/or increase the speed of the projectile.
Ashe: So where does she fit in again? The only reason to pick Ashe is whenn needing to snipe, but nobody on the team is skilled enough with Widow.
But here, Ashe is horrible, because her scope is the worst in the game. It’s the only “scope” where outline will actually throw off your aim. If this is her niche–a budget widow for the lower ranks–then she needs a QOL change before anything else. It’s easier to dink with McCree from the same distance, than it is with Ashe while scoped. What’s the point?
Pharah: She feels good. I know there was a thought to make her more “skillful”, but this is the buff I feel she needed in order to make peekaboo play styles work more consistently. It may be different in high ranks, but I think this was the right call.
Genji: Not quite there? I’ve been picking up Genji for the past few months (only to contest Widows in comp), but I don’t think I’m anywhere near good enough with Genji to assess whether this is a meaningful change. But all of his hard and soft counters still affect him, and I feel the skill ceiling to fend off his soft counters haven’t really changed.