As you can see, Symmetra 0.3 can deal 60/120/180 dmg/s. There are some people who say It’s too much. But I think It’s fine considering she is now a short-range- dps heroe with no mobility to disengage fight but her TP that takes some time to set and to use.
Symmetra needs to stay within 10m and keep dealing dmg for 4s to charge her beam. And her beam loses its charge in a short time after she stops dealing dmg. In this situation, she puts herself in the middle of the fight with no way to protect herself but her 200hp.
Let’s compare this to other heroes, starting with Zarya. She can charge her 16m beam to does 190 smg/s she has double Symmetra;s health and she has her bubble to protect herself and even more she can keep her charged beam for much longer.Now, let’s compare it to Tracer, who has low health but a great mobility and 240 dmg/s. She can div the enemy team does dmg and go out without any problem. How about Solder 76: Has a range + dmg ability + he can heal himself.
Have you get my point? You can’t just look at the dmg, you need to check the mobility, range, health and the dmg ability that they have. Symmetra needs this dmg to be effective as a dps hero. and TBH I think she could use a 15m beam instead of 10.
- The charge doesn’t stay for a long time.
- We need to see the number of the charge (like Zarya)
- If you gonna nerf her dmg, can we have more range?
- It would be great if the TP stayed online until it gets destroyed or until you place another one
- Spacebar would be much better than R to use the TP
- Range should be 20m
- The slow effect is not good enough (I think it’s a bug like the dmg bug)
- 10s is too much for a CD
Add to this, If you are going to remove her ability to charge her beam by attacking shields, can you make her recovers her HP-Shield by doing so? Or make her able to gain additional shield to her HP like doom does?
that would help her as a close range hero
What do you think? Is she OP? and why do you think that? please share it with us.
PS: please don’t talk about the bug.