Lack of aim = higher damage, make it make sense

They did, by increasing everyone’s health. Hanzo for example takes 3 regular body shots with a projectile size of 0.2 or 1 crit + anything that can do +10 damage to finish them. Hanzo’s optimal ttk now requires 2 crits with Storm Arrow, which also still kills in 4 body shots.

Junkrat lost his 2 shot combo.

Genji can’t leave you with a sliver of hp left after 3 crits + dash + melee. It did 192 iirc before, now it does 207 thanks to the melee buff.

Pharah damage wise is basically the same I’m pretty sure. Even if I’m wrong, I just proved you wrong on the other 3.

Tell you what though, I’ll compromise. If you’ll agree that one of my mains (Hanzo) should get a ROF and/ or speed buff equal in percentage to his damage and/ or size nerf, I’ll agree with you that he does too much damage.